You can’t change the laws of gravity, but with this week’s lineup of downloadable games from Nintendo, you can give your fun quotient a high-flying boost. An exciting new Nintendo DSiWare™ release delivers lightning-fast pinball thrills with a mythological twist, while a vintage battle game brings classic action and intrigue to the Virtual Console™. On WiiWare™, you’ll be mesmerized by a gravity-defying battle game with rich multi-player options. Take your pick and prepare for lift-off.
Alright, now that we’ve gotten all the rules and technicalities out of the way, let’s get this rolling. In case you need a reminder though, click on this link.
Nintendo Everything’s Scribblenauts Contest – Challenge #1
Level (The level in which you will unleash your creativity): 3-5
Contest Par (How many items you’re allowed to use for this challenge): 5
Mission: Return the lamb, but guns and explosions scare the flock!
Other rules: None, just get the starite.
Ending date: 10/25
Send your submissions/questions/comments to [email protected] for your chance to win!
Chronos Twins (DSi) – E
Tatsunoko vs. Capcom: Ultimate All-Stars (Wii) – T
LEGO Indiana Jones 2: The Adventure Continues (Wii) – E10+
LostWinds: Winter of the Melodias (Wii) – E
Call of Duty: Modern Warfare: Mobilized (Wii) – T
Animal Puzzle Adventure (DSi) – E10+
Jambo Safari: Animal Rescue (Wii) – E
Just Dance (Wii) – E10+
FFCC: The Crystal Bearers (Wii) – T
Robot Rescue (DSi) – E
Bloons (DSi/Wii) – E
Crime Scene (DS) – M
Deca Sports 2 (Wii) – E
ShadowPlay (Wii) – E
This information comes from the Capcom-Unity forums…
“For the foreseeable future, SSFIV is only on Xbox 360 and PS3.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
“Although every console partisan is bigtime into exclusives, Capcom tries to support all consoles. If you look closely at our lineup, I’d say we’re among the very best 3rd party developers at it too. No plans for Alpha 4 regardless.” – Capcom’s Senior Manager of Community, Seth Killian
Game Info
Genre: Action
Available: 10/06/2009
Video: 16:9/480p
Audio: Dolby Pro Logic II
Players: 1-2 Co-op
Nintendo Wiifi: None
ESRB: Teen
Based off of the popular T.V. show of the same name, Republic Heroes is meant to bridge the first two seasons of the series and place players in control of some of their favorite characters from the show. The game is a 3-D action title featuring most all of the characters from the show, complete with upgradable attacks and offers a drop-in/out Co-op mode available throughout the entire game.
So how strong is the force with this one? Does ‘Republic Heroes’ manage to measure up to the quality of its t.v. counterpart? Let’s take a look…
Thanks to Ross M for the news tip!
– Game is played in Poke Park
– Need to communicate with Pokemon in different areas of the park and eventually save it
– Control Pikachu
– Play mini games, make friends with other Pokemon
– Tag minigame: Go after Pokemon, touch them
– Battle minigame: Use electric attacks from Pikachu to cause the other Pokemon’s energy to dwindle
– Quiz minigame: Answer questions asked by the Pokemon
– When you’ve made friends, they will be able to help you with the attractions in Poke Park, more Pokemon will visit
– Examples of the attractions (previously discussed) – Furi Furi Dash – Shake the Wii remote, race to a goal, Habataki Sky Race – Need flying Pokemon, Marine Slider – need swimming Pokemon
– Can take pictures of Pokemon, save them to the SD card
– Comes with 3D stickers for the Wii remote
Nintendo hosted another retailer briefing today in Japan. One of the major highlights at the event was Shigeru Miyamoto playing and demonstrating New Super Mario Bros. Wii to attendees. While going through the game, Miyamoto made a comment about his anticipated feeling of the title’s sales.
“It’s a Mario that will continue selling even after one year has passed.”
All sorts of Nintendo software – especially games on the Wii and DS – have had long legs. With the first New Super Mario Bros., for instance, only around 10.3% of the title’s sales came in the first week. And surely New Super Mario Bros. Wii will be a top priority, as Satoru Iwata explained a few months ago that the game as seen as a key title for the company this holiday. Iwata does indeed have high expectations for New Super Mario Bros. Wii., and had also pointed out that he believes it can “surpass 10m copies worldwide in the whole fiscal year.”
Check out this blurb from a 1UP preview of Cave Story…
“At this point, Cave Story is a practically done deal. Sure, Nicalis has been saying that for a year now, but this time they can back it up. Rodriguez pointed out a few minor bugs in the demo version as I played — trivial issues, like a misplaced line of dialogue — but clarified that we were looking at an older build of the game. The current version, he says, has made it through its complete reprogramming and visual facelift (courtesy of original Cave Story creator Daisuke “Pixel” Amaya) and is currently working its way through Nintendo’s approval process. Assuming all goes well, Cave Story will be up for download within a matter of weeks.”
Cave Story is supposedly releasing this month in Europe and Q3 in North America. We’ve been waiting for the game for quite awhile, but it’s almost here!
The PSPgo has a number of hooks, one of which is that the handheld eliminates the need for a UMD drive in favor of digital distribution. However, Nintendo’s Reggie Fils-Aime, believes that the device may have a major issue, conceptually. In more or less words, Fils-Aime said that it’s possible consumers will not be able to fully understand who the PSP Go is for and what new benefit the hardware brings to the table.
“(The PSP Go may have a) fundamental concept problem in terms of ‘Who’s it for?’ and ‘What’s the benefit?’ I have the utmost respect for all our competitors, but it’s interesting to try and answer the consumer question of ‘What’s in it for me?’ in that product.”
Fils-Aime also addressed the possibility of Nintendo entering the mobile market, but noted that there isn’t an interest in creating a phone:
“We don’t have a desire to get into the phone space. We think the game business is competitive enough.”
Last but not least, Reggie commented on Nintendo’s goal of creating a mainstream video game market and on how Nintendo would not have changed anything regarding the Wii’s launch.
“We’re moving from being a niche market into the mainstream, but we’re not there yet…Absolutely not. We wouldn’t do it any other way.”