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Nintendo commented on a variety of topics during the Q&A portion of its financial results briefing earlier this week. One of these points was development time.

We all know that the Wii U suffered from a lack of games at launch. Thankfully, in the future, this is something that Nintendo should be able to avoid.

Shigeru Miyamoto stated that Nintendo “already completed the step of learning new development techniques,” meaning there should be fewer “less developmental delays stemming from learning new hardware.”

Also part of Nintendo’s plans are to create spin-off titles based on major franchises. These projects will be made “on a smaller scale”. Miyamoto said that the company is “preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.”

Finally, Miyamoto mentioned that Nintendo is working with third-party companies more regularly to make games – think asset creation, cut-scenes, etc. The Big N started to work with some of these developers for the first time this year. “We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles,” Miyamoto said.

If you’re interested in checking out Miyamoto’s full comments, head past the break.

I wanted to give you all a quick heads up that Discussing Everything #5 is on schedule for Sunday once again. At 4 PM ET / 1 PM PT, we’ll be talking about all of the latest Nintendo news. You’ll have the opportunity to interact with the staff and other readers about a variety of topics! Plus, as usual, we’ll field random questions/comments towards the end of the event. Please join us!

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We already knew that the Pikmin shorts would be available on 3DS. It has since been confirmed that the distribution will be on the eShop, though there won’t be an option to download the video. Additionally, the Pikmin shorts will be available on Wii U as well.

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Nintendo recently held a media event to showcase its upcoming holiday lineup for Wii U and 3DS. There were a few games on hand like Super Smash Bros. for Wii U and Pokemon Omega Ruby/Alpha Sapphire. Sonic Boom was also featured, complete with a presentation from SEGA.

There was one noteworthy tidbit shared during the Sonic Boom presentation. According to GameTrailers’ Kyle Bosman, the company revealed that players will be able to unlock an extreme difficulty mode after clearing the game once. However, what exactly makes the mode “extreme” is currently unknown.

SEGA did stress that it’s targeting the core audience with Sonic Boom, and there will be difficult portions of the game. There were also frequent mentions of Jak and Daxter. You won’t be running through levels too often, as Sonic Boom is primarily a slower-paced adventure experience. There will also be hub worlds that can be expanded over the course of the game.

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