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In Japan, those who purchase a ticket for the upcoming movie will receive a clear file with shots of the main characters from the movie and from the games. The girl at the center above is Fatal Frame Wii U’s main character.

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This information comes from Shigeru Miyamoto, speaking with IGN…

“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”

“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.

“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”

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This information comes from Takashi Tezuka…

“Obviously, there will be other graphical styles included. And nothing’s been decided yet, but I’d also like to include other graphics that aren’t Mario.”

“No, it won’t be top-down (if something like Zelda graphics were included). It’s always going to be a 2D platformer.”

– Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo
– Tezuka also emphasized the inspiration Mario Maker draws from Mario Paint
– He said that he hopes to include features similar to those of Mario Paint, including a music composition feature
– As for Internet sharing and Miiverse integration, Tezuka admits those details are still being worked out as well, but that he’s mindful of players’ desire to show off their level designs to friends

“Sharing with friends is really the whole point of making levels.”

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More screenshots and details have come in for Forbidden Magna. You can find them rounded up below.

Elfrede:

– Lux visited the island’s largest town, Elenam
– Here he sees a girl who was selling some crystal
– Crystal is a valuable resource
– After hearing the townsfolk talking about this girl named Elfrede, he finds out that she’s actually a a spirit girl

Gabrielle:

– Lux and the others saw a girl drowning while exploring a ship
– After defeating a monster and saving this young girl named Gabrielle, she reveals that her nickname is “Rielle-sama”

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Check out this exchange between IGN and Ubisoft’s CEO, Yves Guillemot:

“We are not going to stop those properties. We are going to work on them. The teams are really looking at what we can come with. I think you will really like what you see in the future. It could take some time to make sure we are really delivering what we want.”

IGN also asked Ubisoft Montreal CEO Yannis Mallat about the future of Prince of Persia. To this, he said “We have nothing to discuss at this time.”

Mallat also mentioned how he recently had lunch with Prince of Persia creator Jordan Mechner. “We’re friends,” Mallat said.

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