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This information comes from the Nintendo Treehouse Live @ E3 segment, as transcribed by Siliconera…

  • Shin Megami Tensei X Fire Emblem takes place in Tokyo, like a lot of other Atlus games. You’ll see districts like Shibuya and Harajuku that have been modelled after their real-life counterparts, albeit with a few changes made in support of gameplay.
  • For example; the real Shibuya is a fairly large district but has been made a little more compact in Shin Megami Tensei X Fire Emblem. Meanwhile, Harajuku in real life has narrow streets, but they’ve been widened in the game. Atlus staff had to wake up early in the morning so that they could take reference photos of different areas around Tokyo while people weren’t up and about.

 

  • The way the city looks changes based on events in the game. For example, once Tsubasa has made her debut as a performer, the posters around the city will change to reflect that, and you’ll hear her song playing in convenience stores and the like.

 

  • Aside from the Mirages and Mirage Masters, there are lots of other little references to both the Shin Megami Tensei and Fire Emblem franchises. For example, there’s a Hee-Ho Mart in Shibuya, which is a convenience store. This store is run by a shopkeeper named Shio who looks like Anna from the Fire Emblem games.

 

  • “Performa” is one of the game’s core aspects. It is described as people’s creative energy. Mirages are attracted to Performa and suck it out of people (the evil ones do, anyway). At some point in the game, Tsubasa’s Performa awakens when she watches a concert by Kiria, and it spurs her on to pursue her own dreams of performing.
  • While everyone has Performa, Mirage Masters are people with extraordinary Performa. They can also see each other’s Performa awakening, as well as when it is being sucked out of somebody, but common people can’t.
  • Shin Megami Tensei X Fire Emblem places a great deal of importance on music. All of the songs within the game are being written and producer by actual Japanese songwriters that producer popular songs in Japan, so they aren’t the kind of songs you typically hear in anime. In addition, every voice actor and actress within the game has to sing their character’s songs. This was described as a “real localization challenge”.
  • There are dialogue choices within the game, but how these affect events has not been revealed yet. One choice is when Tsubasa’s Performa awakens, you can either encourage her to pursue her dreams or tell her you don’t think she’s cut out to be a performer.

 

  • Once you’re in a dungeon, aggro works just like it does in Shin Megami Tensei IV and the recent Persona games. Enemies will spot you and begin making their way toward you. If you can hit them with your weapon before they make contact, you’ll stun them, and this will give you an advantage at the start of the battle.
  • Every dungeon within the game has its own gimmicks and themes. For example; the dungeon shown off during the livestream was modelled after the 109 building in Shibuya and was themed around fashion. Other dungeons will have other gimmicks. The giant maid costume statue you see above was part of one such puzzle.

 

  • Once you get into battles, the battle system contains traces of both Shin Megami Tensei and Fire Emblem. The weapon triangle from Fire Emblem is supposedly in the game, and so is the focus on exploiting enemy weaknesses from Shin Megami Tensei.
  • If you target an enemy with an attack they’re weak to, the game will let you know with a green exclamation mark, just like in Shin Megami Tensei. You won’t know the enemy’s weakness right away, though—you’ll have to learn enemy weaknesses by engaging them and hitting them with an attack they’re weak, too, which is again similar to how Shin Megami Tensei works.
  • Characters can have Dual Arts attacks together, for which they pair up. These become available as the bond between two characters strengthens, and we assume the dialogue options play a role in this. Also, depending on the two characters in question, the Dual Arts look different. For example, Tsubasa and Eleonora have an attack where they’re singing together, while Toma and another female character share somewhat of a rivalry with each other, so their Dual Art consists of them trying to outdo each other.
  • Fire Emblem levelling up music plays when your characters level up.

 

  • The enemy you see above is a boss based on Gangrel from Fire Emblem: Awakening.  He’s a Mirage that has taken possession of a fashion photographer, and you’ll battle him to free said photographer at some point in the game.

 

  • The Wii U GamePad serves as your cellphone in Shin Megami Tensei X Fire Emblem. You’ll get messages from your friends, asking where you are and what you’re up to. You’ll be able to contact them using your phone, and there are dialogue options within the text messages as well.

Source

Stella Glow has a slightly more specific release window in North America. Today, Atlus confirmed that the strategy RPG is due out this holiday. Pre-orders will open this week, with pricing being set at $49.99

Read on below for today’s full announcement and more details about Stella Glow.

Atlus just kicked off a live stream on Twitch to showcase extensive gameplay from Etrian Odyssey 2 Untold: The Fafnir Knight. As the embed auto-plays, we’ve posted it after the break.

Atlus’ latest update on Etrian Odyssey 2 Untold: The Fafnir Knight covers the RPG’s “Grimoire Stones”. Information about the feature is posted below, in addition to a new trailer.

Tell me if you’ve ever been in THIS nightmare scenario: your party is whittling down a mini-boss, and the encounter is going well! Everyone’s health is a little low but it’s manageable. The killing blow strikes down the mini-boss in the nick of time, but upon his death, 5 trash monsters take his place. Normally they’d be a cakewalk, but the healer’s head is bound, the main damage dealer and the ranged damage dealer are out of TP. Everyone but the tank is wiped out by the 5 trash mobs, but he won’t last against all 5 of them.

IF ONLY HE HAD A HEALING SPELL OR A MULTI-TARGET ATTACK!

Enter Grimoire Stones – equippable items that bestow the user with new skills, even enemy ones. So in the previous situation, your Tank could have an all-target attack Grimoire Stone equipped and have wiped out those monsters instead of losing the fight.

The Grimoire Stone system from Etrian Odyssey Untold has been completely overhauled. Regina in the cafe will be able to help players equip, trade, and recycle Grimoire Stones. Trading Grimoire Stones is as simple as picking any of the passing explorers in the cafe and striking up a deal with them. Players will be able to see how good their offer stacks up, and once it hits 100%, the deal is done! You can keep adding to the deal if you need to make up some ground, so it’s a good idea to keep those low-level Grimoires around.

Regina can also help with recycling Grimoire Stones. Select the Grimoires you don’t plan on using, offer them up to Regina for recycling, spend some time in a labyrinth and voila – a new Grimoire! Like trading, you’ll be able to see the level of the Grimoire Stone Regina will be able to produce…the more you add in, the higher level of Grimoire you can get.

Grimoire Stones also bestow new weapon skills on characters; so if you want your Protector to use a Highlander’s spear or if your Troubadour wants to go all Indiana Jones with a whip, Grimoire Stones are the answer!

Source: Atlus PR

Atlus has officially announced that the company is bringing The Legend of Legacy to the west. In North America, the game is due out this fall.


Continue on below for some screenshots from The Legend of Legacy. You’ll also find a comprehensive overview after the break.

Shin Megami Tensei X Fire Emblem has not one, but two directors. There’s chief director Mitsuru Hirata, who we heard from earlier today. Atlus’ Eiji Ishida of Radiant Historia fame is also a director, and he too shared a message on the official Shin Megami Tensei X Fire Emblem website.

Here’s the translation from Siliconera:

It’s a pleasure to meet you all!

I am Atlus’ Eiji Ishida, the development director and the chief designer for battles. I previously worked as the chief designer for Shin Megami Tensei IV and the development director of Shin Megami Tensei: Strange Journey.

Hirata, who was the supporting director of Strange Journey, and also provided countless “questionable” maps (in the best way possible, Hirata-san!) in the level design for the game, is who I’m teaming up with as the director of Shin Megami Tensei X Fire Emblem.

Earlier today we posted about two new screenshots of Shin Megami Tensei x Fire Emblem / Illusory Revelations #FE, one of which came from a developer blog post by director Mitsuru Hirata. Now, the folks over at Siliconera have translated that blog post. It’s fairly lengthy, so I’ve placed it after the break.

We’ve received two new screenshots for Atlus’ and Nintendo’s upcoming collaboration title Shin Megami Tensei x Fire Emblem (or as it’s known in Japan, Illusory Revelations #FE).

The first one comes from Atlus’ Twitter account and shows a female character using a bow during combat. The second one is a bit more interesting – it’s basically an improved version of a scene we saw in the game’s trailer. Director Mitsuru Hirata mentions that, compared to what we saw in the trailer, ground textures have been improved and more objects have been added. I’ve included a screenshot from the trailer for comparison’s sake – the new image is the one without the UI.

Illusory Revelations #FE will be released in Japan in Q4 2015. A Western release is set for next year.

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