Phoenix Wright: Ace Attorney Trilogy E3 2014 trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop | 2 Comments
Phoenix Wright: Ace Attorney Trilogy announced for the west
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments
Capcom is bringing Phoenix Wright: Ace Attorney Trilogy to the west, the company has revealed.
Phoenix Wright: Ace Attorney Trilogy is a compilation of the series’ first three entries. Capcom previously launched the 3DS compilation in Japan back in April.
Here’s an official overview:
Defend the innocent and save the day! Courtroom hero Phoenix Wright lays down the law this winter in the digital release of Phoenix Wright: Ace Attorney Trilogy. Experience the original trilogy like never before in clear, high-resolution re-drawn graphics and immersive 3D visuals optimized for the Nintendo 3DS system. Join rookie lawyer Phoenix Wright through the early years of his career in his quest to find the truth behind all of the classic cases! Prepare for intense courtroom showdowns by investigating crime scenes, collecting evidence, and questioning witnesses. Use evidence and the testimonies of witnesses to your advantage as you battle for the innocence of your client. Nothing less of a full acquittal will do in this court of law. Find the contradictions in witnesses’ testimonies to expose the truth!
Phoenix Wright: Ace Attorney Trilogy will be available digitally on the 3DS eShop this winter for $29.99. English and Japanese language options will both be included.
Mega Man Legends 3’s voice work “was almost completed”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 9 Comments
Here’s a little bit of depressing news for you. Mega Man Legends 3, cancelled by Capcom back in 2011, nearly had its voice work finished.
Cup of Tea Productions was working with Capcom on the game’s voice recording portions. Interestingly enough, owner Danni Hunt told Siliconera in a recent interview that they were “almost completed.”
He said:
That was us though. It was almost completed. It was voiced. I can confirm it was almost completed.
Capcom staffer on the lack of Mega Man games
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
There hasn’t been a new, major Mega Man game since 2010’s Mega Man 10. With the lack of news surrounding the series, fans are beginning to wonder when the Blue Bomber might surface again.
Greg Moore, Capcom’s senior community and online specialist, recently weighed in on the lack of Mega Man titles of late. He acknowledged that four years may seem like a long time without a new release, though it’s “not an extraordinarily large gap for your average IP.”
He said:
“Four years is certainly a large gap for Mega Man, which has some 129 titles to its name spanning just 25 years, but not an extraordinarily large gap for your average IP.”
“Even without a recent title, Mega Man has a constant presence, be it in our news reel, the Japanese investor relations site, the frequently updated Rockman Unity blog in Japan, or with frequent rereleases in the digital space.”
More: Capcom, Greg Moore, Mega Man
An Ode to Nintendo Wi-Fi Connection – Saying goodbye to DS and Wii’s online (part 2)
Posted on 10 years ago by Jarop(@gamrah) in DS, Features, Wii | 3 Comments
Today we’ll be continuing our look at the Nintendo Wi-Fi lineage with a focus on Wii titles. The Wii’s online infrastructure surprised us time and time again with what it could (and couldn’t) do, with experiences ranging from the cohesive and fleshed out Mario Kart online to a slideshow crawl through Super Smash Bros. Brawl matches. With the rise of homebrew, we saw some interesting mods to popular games, some of which also found their way into the online scene (like Project M and CTGP). Here’s a look at some of the more popular and interesting titles that used the service and what we’ll miss most about them:
Street Fighter Alpha 2 Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Mega Man V 3DS Virtual Console trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: Capcom, Mega Man V, Virtual Console
Capcom looking to ship 3.9 million copies of Monster Hunter 4 Ultimate
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Capcom issued a sales forecast for Monster Hunter 4 Ultimate in its latest financial report. By March 31st of next year, the company is looking to ship 3.9 million copies of the game in Japan (and other Asian countries), North America and Europe. Keep in mind this figure includes download sales as well.
As for the original version of Monster Hunter 4, Capcom shipped 4.1 million copies in Japan. The title has seen a high number of downloads, the publisher says.
Capcom reports FY14 financial results
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 1 Comment
Capcom has reported its latest financial results for the fiscal year ending March 31, 2014.
During this period, Monster Hunter 4 was one of the publisher’s highest-performing titles. The 3DS game experienced “explosive popularity” having shifted 4.1 million units. As of now, it’s Capcom’s sixth best-selling game of all time.
Capcom also said that Phoenix Wright: Ace Attorney Dual – Destinies “basically achieved” its target,and DuckTales Remastered saw an “over-performance”.
Capcom’s sales increased by 8.6 percent to ¥102 billion ($1 billion), and profit rose 15.9 percent to ¥3.4 billion ($33.8 million). The company intends to bring out online-centric games for PC and other platforms, including Deep Down.
Spyborgs dev speaks about how the game was rushed, pre-beta version shipped in the US, rough Bionic/Capcom relationship
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Former Bionic Games creative director Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.
For those who are unaware, Spyborgs is Capcom’s Wii-exclusive title developed by Bionic Games. After its initial reveal, the project underwent a major overhaul following feedback from fans.
Stout says that Bionic had just six months to recreate its game from scratch for Capcom. Amazingly, Capcom ended up shipping an incomplete, pre-beta build in North America as the final version. Unlike Europe, the US received a game with untuned difficulty and companion AI that “just didn’t work.”
Stout also touched on the relationship between Bionic Games and Capcom. Sadly, both companies ended up treating each other very poorly.
You can find all of Stout’s tweets after the break. Please note that some of the messages contain strong lanauge.