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LEGO City Undercover was published on Switch yesterday, but it also reached other new platforms – including the PlayStation 4. Get a look at how the two versions stack up against each other below.

Nintendo World Report has a new comparison up showing how the loading times in LEGO City Undercover differ on Switch and Wii U. It’s quicker on Switch for sure, but perhaps not as much as originally expected.

You can watch the preliminary comparison below. If a patch comes out next week, it could improve loading further – but it’s unclear if that will actually happen.

Following up on the Snake Pass Switch vs. PS4 comparison posted last night, the folks over at Digital Foundry have come out with their own analysis of the two versions. Switch manages to stack up pretty well on the whole.

On Switch, a few graphical effects are missing and the game runs at a native 1200×675 resolution while docked (in comparison to the PS4’s 1536×864). Both versions are locked at 30 FPS. Unfortunately, the Switch release has some frame-pacing issues, but it’s nothing overly major and could be addressed in a future patch.

Here’s the full analysis from Digital Foundry:

Snake Pass is now out on Switch, though the platformer also went live on other platforms today – including the PlayStation 4. See how the two versions compare below.

Digital Foundry published a new video today that compares the loading times on Switch. Zelda: Breath of the Wild was the test subject here. A cartridge, two types of microSD cards, and internal storage were used.

In all cases, it was the internal storage that came out on top. microSD was next, followed by the cartridge.

The results of Digital Foundry’s tests are below:

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Digital Foundry once again has a technical analysis of a Switch game. Square Enix’s RPG I Am Setsuna is the focus this time.

In its analysis, Digital Foundry points out how the visuals of I Am Setsuna are very comparable on Switch and PlayStation 4. The PS4 version has some extra lighting, but that’s pretty much it.

The main difference between the two versions is frame rate. It’s 60 frames per second on PS4, whereas the Switch edition is 30 frames per second – but it’s not a huge downgrade due to the nature of the game (being a turn-based RPG). Switch holds its frame rate well aside from a few rare instances.

View Digital Foundry’s full analysis below.

With Dragon Quest Heroes I+II having shipped in Japan, Digital Foundry is taking a look at the second game by comparing it to the PlayStation 4 and PS Vita versions.

Dragon Quest Heroes on Switch comes somewhat close to the PS4 edition. However, the Switch version struggles significantly on Nintendo’s platform. The frame rate takes a dip while you’re in battles, and the performance seems to be dragged down even further when playing in portable mode.

Digital Foundry’s full analysis is in the video below.

YouTube’s Master0fHyrule created a video comparing the loading times between the Switch and Wii U versions of Zelda: Breath of the Wild based on physical copies of the game. Switch appears to have a leg up on the initial loading and starting the quest, but Wii U seems to have a slight advantage when entering Shrines and restarting from death.

To get a better idea about Switch’s size, IGN created a video comparing the system and the Joy-Con to various gaming devices. The GBA, GameCube, and Wii Remote are just a few included here. Get a look at the full comparison below.

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The Legend of Zelda: Breath of the Wild can be played either on a television or on the dedicated Switch screen. However, when using the former option, you may encounter frame rate dips occasionally. In a new GameXplain video posted below, we’re able to see how the two experiences compare.


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