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Donkey Kong Country: Tropical Freeze

Donkey Kong Country: Tropical Freeze sold 35,000 copies in its first week on the Japanese market. How does that figure stack up to Donkey Kong Country Returns?

When the Wii game originally came out, it sold 163,000 units in its first week. The 3DS port Donkey Kong Country Returns 3D also sold quite well having moved 104,000 copies.

Source

The Official Nintendo Magazine has put up its full interview with Retro CEO Michael Kelbaugh and Nintendo SPD producer Kensuke Tanabe. We’ve highlighted a few excerpts below. For the full piece, head on over to ONM.

REDMOND, Wash.–(BUSINESS WIRE)– You hear that? That’s the sound of bananas being peeled all around the U.S. to celebrate the glorious launch of Donkey Kong Country: Tropical Freeze. The newest game in the lauded Donkey Kong Country series swings to the Wii U system on Feb. 21, bringing with it beautiful high-definition graphics, cleverly designed platforming action and competitive online leaderboards. The game also heralds the exciting return of fan-favorites Dixie Kong and Funky Kong, as well as Cranky Kong, who is a playable character for the first time in series history. Together, they join Donkey Kong and Diddy Kong in the biggest and best Donkey Kong Country game yet.

“The games in the Donkey Kong Country series have always entertained audiences of all ages and skill levels with their breathtaking visuals and fun and challenging game play,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Donkey Kong Country: Tropical Freeze continues this rich legacy with a memorable adventure that’s only available on Wii U.”

Donkey Kong Country: Tropical Freeze’s reviews are just now starting to arrive. You can find a roundup of verdicts below.

Destructoid – 10 / 10
Game Informer – 9.25 / 10
USGamer – 9 / 10
EDGE – 7 / 10
Eurogamer – 7 / 10
GamesRadar – 9.1 / 10
Polygon – 8.5 / 10
IGN – 9 / 10
GameSpot – 6 / 10
Joystiq – 4 / 5
Polygon – 8.5 / 10
GamesRadar – 4 / 5
Nintendo Life – 9 / 10
DigitalSpy – 4 / 5
NintendoWorldReport – 8.5 / 10
CVG – 8 / 10

ON THIS EPISODE: A return to normal quality sees us talk about how impressive Portal is and how Valve achieved such a cohesive sense of place in a relatively minimalist game, and a discussion of Persona 4 turns towards the analytical with some exploitative discussion on more complicated games and what elements might help and hurt such ambitious experiences.

PLUS: We go through every announcement in the Nintendo Direct and give our thumbs up or thumbs down, in addition to general discussion about all of the games/features shown.

AND: Listener mail has a few really great game-design-driven questions that have us analyzing screenshots from Donkey Kong Country: Tropical Freeze and speaking on the subject of redundancy and teaching in games, and how this might separate the good games from the great games. Here are the two screenshots we refer to in the segment: Image 1 Image 2

This Week’s Podcast Crew: Austin, Jack, and Laura


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