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Famitsu

This week, Famitsu has its second article on Story of Seasons: Good Friends of Three Villages.

First, here are some details about some of the characters in the game:

– Bride and groom candidates from Tsuyukusa Village are Kasumi and Yuzuki
– Carey and Brad are a married couple
– These two are in charge of the Garden Grill restaurant in Wes Town
– Marco is Brad’s grandfather
– He previously owned the restaurant
– Also loves fishing

There will be plenty to do in Westown, one of the three main areas in the game. The Postino post office lets you send mail to villagers and family in the city, a mining spot exists to nab ore, and fish.

Famitsu also talks about Power Circles. Players can place these objects in the field to give certain benefits to surrounding crops. Crops affected by Power Circles will turn blue when placed.

Power Circles can have a number of different effects. Famitsu mentions these three examples:

– Cactus: Raise crops’ sweetness
– Flower Wheelbarrow: Raise crops’ color
– Flower Fountain: Raise crops’ humidity

Part-time jobs are also something Famitsu mentions in its article. Players can take these on to earn more cash, and some even provide extra items and improve relationships. Interestingly, jobs will have different contents each time. You’ll take on activities like cutting down wood and delivering mail.

Last week, Nintendo brought out the final DLC characters in Super Smash Bros. for Wii U and 3DS. Director Masahiro Sakurai gets reflective in his Famitsu column with development having wrapped up. His piece is about exhaustion and stimulation. Based on what’s written, it seems to refer to a cycle with continuous updates, where a game starts being exciting, but over time people may get a little bored (exhausted), and that’s when the development staff have to think about new things (schemes) and implement them into the game so that it becomes exciting again (stimulant).

Sakurai starts off by touching on Smash Bros. DLC just slightly. Aside from Lucas and Roy – who have been represented in Smash before – the DLC characters were made to offer unique gameplay. Sakurai refers to Corrin with his transformation and super range as well as Bayonetta who makes use of special combos, gun shots, and Witch Time.

This week’s Famitsu scans are now available. Highlighted games include Ace Attorney 6, The Legend of Zelda: Twilight Princess HD, Shin Megami Tensei IV Final, and Story of Seasons: Good Friends of Three Villages. Scans of each title can be found in the gallery below.

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This week’s Famitsu review scores are as follows:

Street Fighter V (PS4) – 10/8/8/9
Attack on Titan (PS4/PS3/PSV) – 8/9/9/8
Mario & Sonic at the Rio 2016 Olympic Games (3DS) – 9/8/8/8
Project Setsuna (PS4/PSV) – 8/8/8/8
Hardware: Rivals (PS4) – 7/7/8/7
Kan Colle Kai (PSV) – 7/7/8/7
Nazo no Mini-Game: Choigae (3DS) – 6/8/6/9

It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest XI has returned to the top of the list.

Head past the break for the full chart. All votes were cast between January 21 and January 27.

With PlatinumGames celebrating its tenth anniversary, Japanese magazine Famitsu has a big feature about the studio in its latest issue, including an interview with several staff members. It focuses more on the developer as a whole rather than specific games. There are some interesting Nintendo-related bits from the discussion though.

Hideki Kamiya has only made two games in the last ten years at Platinum. Of course, those are Bayonetta and The Wonderful 101. Kamiya created the original Bayonetta with the following prerequisites: make an original game with hardware you’re touching for the first time with no library, no resources, and no game engine. He wanted to have it published in three years.

In Famitsu last week, Niantic went more in-depth with the origins of Pokemon GO. The magazine caught up with Setsuto Murai, representative president of Niantic Japan and Kento Suga, marketing manager of Niantic Japan.

As has been mentioned before, you could say that the concept was born after Google teamed up with The Pokemon Company for an April Fools event back in 2014. Murai and Suga touch on this, and then explain how things carried on from there.

Head past the break for our full translation.

Mario Tennis: Ultra Smash finally launched in Japan last week. To celebrate, Famitsu spoke with a few developers who worked on the game. The lineup includes director Shugo Takahashi and producer Hiroyuki Takahashi from Camelot as well as Nintendo producer Toshiharu Izuno.

Our complete translation of the interview can be found after the break. The staff touched on topics like approaching HD development for the first time, how new characters were selected, amiibo integration, and online play. There’s also an interesting bit about how Nintendo was initially opposed to including Boo in Mario Tennis 64.

This week’s Famitsu scans are now available. Highlighted games include Assassination Classroom: Assassin Training Plan, Dragon Quest Monsters: Joker 3, Haikyuu!!: Cross Team Match, and Shin Megami Tensei IV Final (plus a Smash Bros. ad). Scans of each title can be found in the gallery below.

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This week’s Famitsu review scores are as follows:

Shin Megami Tensei IV Final (3DS) – 9/9/8/9
Crypt of the NecroDancer (PS4?PSV) – 8/8/7/8
Gakuyu Unmei Kyodotai ~Friends in the Same RPG~ – (3DS) – 8/7/7/7
Touhou Koukishin (PS4) – 7/7/7/6


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