Pokken Tournament – not just Tekken with Pokemon, made for Pokemon fans
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Bandai Namco’s Katsuhiro Harada spoke with Famitsu this week about Pokken Tournament. The arcade fighter is launching very soon in Japan – tomorrow, actually.
In one part of the interview, Harada explains that Pokken Tournament isn’t just a Tekken game with a Pokemon skin slapped on.
“It’s a solid versus game, but at its core, it’s an action game for Pokémon fans. People might think that because we’ve worked on games like Tekken and Soul Calibur or because of the name ‘Pokkén,’ that this game is made for established fighting game players, but I’d like to come straight out and say ‘no, it isn’t.’”
Harada eventually goes on to say that Pokken Tournament was made with Pokémon fans in mind as opposed to fighting game players.
“The tech to make the game and the knowhow behind the massive amount of animations comes from our experience working on the games we’ve made before, but with the gameplay, we’ve set our sights on Pokémon fans.”
One way in which the team attempted to appeal to Pokemon fans was through the UI. This was changed from something that may fighting experts would be familiar with.
“Having the camera looking at the characters facing each other from the side with their stamina bars on the top left and right of the screen is an established fighting game format, but that’s something that experienced fighting game players can understand on instinct. That might give Pokémon fans the impression that the game is harder than it is, so we’ve intentionally gotten rid of that.”
Harada also has some tips for novice players. He suggests that these gamers “should especially focus on blocking”. Even though combos and technique are important, properly blocking enemies’ attacks was the most important divider between beginners and experienced players.
Itagaki on why he didn’t give up on the development of Devil’s Third and more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
Famitsu provides an update on Devil’s Third this week. Along with the magazine’s report, there’s also an interview with creator Tomonobu Itagaki.
First, here’s what Itagaki had to say about multiplayer:
“There are things like diplomacy chat that only clan leaders can use, so you can have conferences with other clans. I’m a military enthusiast so there are also many political elements in the game.”
Famitsu then asks about being able to enjoy just the multiplayer:
“Of course. You can [enjoy the multiplayer] even without playing the single-player game. Even so, the single-player is packed with Itagaki-like things, so I’d like you to try it. In order to make both the multiplayer side of the game and the single player side of the game enjoyable, each of them required an amount of quantity, quality and scope. There are these two parts of Devil’s Third. That’s why it took time [to make the game].”
Arc System Works wants to make 3DS games with acquired Technos IPs
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Last month, Arc System Works announced the acquisition of the Double Dragon, Super Dodge Ball, River City Ransom, and Kunio-kun franchises. This week’s issue of Famitsu asks president Minoru Kidooka about what’s next for these former Technos IPs.
Kidooka told the magazine:
“Firstly, we’d like to develop 3DS titles like we’ve been doing up until now. Personally, I’d like to see titles such as Kunio-kun and Double Dragon be revived as arcade games again.”
“This is something we’re aiming for the next fiscal year, but I’d like to get the fighting part of Downtown Hot-Blooded March: Let’s Go to the Great Sports Meet and make it into a game, and turn it into something that can be played competitively with four players at the arcades.”
Arc System Works most recently developed Downtown Special: Kunio-kun no Jidaigeki da yo Zenin Shugo. That game launched in Japan on May 28.
More: Arc System Works, Famitsu, interview, Minoru Kidooka
Famitsu review scores (7/14/15)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U eShop | 4 Comments
This week’s Famitsu review scores are as follows:
Sengoku Basara 4 Sumeragi (PS4/PS3) – 9/8/8/9
Makai Shin Trillion (PSV) – 9/8/8/9
Hoppe Chan: Punitto Shibotte Daibouken! (3DS) – 7/7/7/7
Vamwolf Cross (PSV) – 7/7/7/7
Abyss (Wii U) – 7/7/6/8
Langrisser Re:Incarnation Tensei (3DS) – 6/7/7/6
More: Famitsu, Famitsu scores
Famitsu’s most wanted games (7/13/15)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest VIII has climbed back to the top spot with this week’s rankings.
Head past the break for the full chart. All votes were cast between June 25 and July 1.
More: Famitsu, Famitsu's most wanted
Further details on how Shin Megami Tensei X Fire Emblem came to be
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Nintendo producer Hitoshi Yamagami, who is working on Shin Megami Tensei X Fire Emblem, further explained how the project came to be in this week’s issue of Famitsu.
According to Yamagami, things began back in 2009. As he explained:
“Our initial contact with Atlus was back in 2009 when we developed the game Itsumo Purikura ? Kuradeko Puremium. Afterwards, Ando said ‘I want to make a game that mixes Fire Emblem and Shin Megami Tensei,’ so I went to Atlus with the proposal.”
Atlus responded by saying “Let us think about it”, which essentially meant no. Nintendo was later told, “We’re too busy and can’t do it right now.”
Although Yamagami was disappointed that Atlus turned down his proposal, he did feel like a partnership could be made a reality one day.
“I was really bummed about it, but it wasn’t as though they had straight out said no, so I told Ando, ‘I’m sure we’ll cross paths with them again some time.’”
Yamagami ended up receiving an email over a year later from Atlus’ Naoto Hiraoka, who asked if talks were still open. It didn’t take long for Nintendo and Atlus to be in communication once again.
Atlus producer Shinjiro Takada told Famitsu that, during the original proposal, the team was busy with Devil Survivor 2. Takada always thought of Fire Emblem as a rival title that he looked at as a goal. Takada mentioned: “That Nintendo wanted to collaborate with us with such a big title was a huge honor and I really wanted to do it.”
Scans roundup – Monster Hunter X, Shin Megami Tensei X Fire Emblem, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 2 Comments
This week’s issue of Famitsu is in, and it features plenty of Nintendo titles. The magazine’s coverage includes 7th Dragon III Code: VFD, The Great Ace Attorney, Monster Hunter Diary Poka Poka Airou Village DX, Monster Hunter X, Shin Megami Tensei X Fire Emblem, Super Robot Wars BX, and Yo-Kai Watch Busters. Scans of these games can be found below.
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Japanese gamers share thoughts about Xenoblade Chronicles X in new Famitsu poll
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
In last week’s issue of Famitsu, the magazine published a report on feedback for Xenoblade Chronicles X. Players shared thoughts on game length and difficulty, branching story, amount of content, size of the world, land variations, favorite Skell, and online concept.
Kotaku has since compiled the different results into various graphs. You can check them out in the gallery below.
Note that 1,257 people participated in the survey. Results were collected between May 29th and June 5th.
Shin Megami Tensei X Fire Emblem details – takes about 30 hours to complete
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Famitsu has an update on Shin Megami Tensei X Fire Emblem this week. Additionally, there’s an interview with some of the game’s developers.
Here’s a brief summary of what was shared in the latest Famitsu:
– Has characters from Fire Emblem: Awakening and Fire Emblem: Shadow Dragon and the Blade of Light
– Characters from both games will appear as heroes as well as villains
– Popularity polls and such helped determine the character selection
– Will see the likes of Cain and Abel in the game
– Characters that appeared as enemies in Fire Emblem will appear as enemies in Shin Megami Tensei X Fire Emblem
– The devs say that the main story will take around 30 hours to finish
– There are also side stories and other extras to take on
– This content will apparently amount to another 30 hours
– Game is being balanced and bug-tested
– All content and features are in place
Famitsu review scores (7/7/15)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 3 Comments
This week’s Famitsu review scores are as follows:
Batman: Arkham Knight (PS4) – 10/9/9/9
Yoshi’s Woolly World (Wii U) – 9/8/8/9
Yo-Kai Watch Busters (3DS) – 8/9/8/8
Godzilla (PS4) – 8/7/8/7
I Doll U (PSV) – 8/8/7/7
Sweet Clown: Gozen Sanji no Okashi na Doukeshi (PSV) – 8/8/7/6
Gourmet Dream (3DS) – 7/6/7/7
Dasshutsu Adventure Zetsubou Yousai (3DS) – 7/7/6/7
Hello Kitty to Sanrio Characters World Rock Tour (3DS) – 6/6/5/6