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Final Fantasy Explorers

This week’s issue of Jump has yet another update for Final Fantasy Explorers.

Here’s the latest information from the magazine:

Jobs

– Dragon knight: Uses “Jump” which is a powerful attack that strikes enemies from above. Ability: Jump
– Beast master: Has the power to control monsters and can absorb enemy’s health with attacks. Ability: Berserk
– Dark knight: Attacker with great power. Uses sickle/scythe and axe which have large range. Ability: Power blood

Other

– Summon: Bahamut. Spits breaths with several attributes, rushes and causes earthquakes as attacks
– When you slay a monster, there is a chance to get a “spirit stone” as a drop. From those stones it is possible to create ally monsters

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Those that pre-order Final Fantasy Explorers in Japan are in for a bit of a treat as Square-Enix have announced that the package will come with a download code for the 3DS version of Final Fantasy 1. The download will then surface on the eShop a month later for everyone else to purchase separately, though it’s unknown at the time if this version is based on a previously released port or if it has been enhanced specifically for the console. Additionally, Square-Enix will be releasing a prologue of the game on the day of the full game’s release, which will effectively act as a demo for the game complete with multiplayer, internet features in a similar vein to that of the Bravely Default prologue.

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Square Enix has been fielding questions about Final Fantasy Explorers over on Twitter.

When asked if you will be able to change your appearance independent of stats/gear, the company said:

“As far as equipment goes, we’d like to apologize beforehand. There isn’t a system that lets you maintain the same performance while changing your looks alone. In order to be able to change appearance, we’ve prepared a wide variety of armor and weapon types for Final Fantasy Explorers, so it would make us happy to see you folks mix and match to your liking.”

Square Enix also reconfirmed on Twitter that Final Fantasy Explorers will support multiplayer over the Internet, and playing online will be free.

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Yesterday Square revealed its TGS lineup which featured a number of anticipated titles coming to Nintendo platforms. Today it was revealed which of those titles would be playable and it featured Final Fantasy Explorers, Bravely Second among others. It was previously hinted that more Legend Characters will be announced for Final Fantasy Explorers at the show, so it’ll be interesting to see how much of this new content makes its way to the playable build.

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Final Fantasy Explorers director Atsushi Hashimoto and project manager Takahiro Abe shared more details about the game during a live stream event last week. Read on below for a summary of what was revealed (as translated by Siliconera).

– When you’re not in combat and the battle theme isn’t playing, your health will regenerate rapidly
– This means you’ll only need to worry about using potions in battle
-In addition to the Provoke move that comes in handy for managing hate as a tank, they’ll also have the Flash ability
– This will work similarly as the way it does in Final Fantasy XIV: A Realm Reborn
– Can pick between auto-saves and manual saves
– Acquire Abilities at the crystal in the middle of town
– Purchase abilities with CP points earned while going on quests
– You won’t be able to learn too many at once, as Abilities will be something you’ll work on over time
– Regarding Abilities that you can learn from other classes, or cross-class skills, you won’t be able to use every single skill from all the Jobs
– For the most part, you’ll be able to learn them as long as they make sense for your Job in some way
– Ex: Dark Knights will be able to learn various Black Mage spells
– Can have White Mages that don’t really heal as much, instead but specialize in damaging opponents
– Clearing quests takes about 20 minutes on average
– During the fight against Ifrit, the Ranger used her Trance mode, then followed by the “Legend Character” transformation and turned into Cloud, who used a bow instead of his regular Buster Sword
– Trance mode and transforming into a Legendary Character aren’t exactly the same thing
– Trance more is more of a power-up
– In order to go Trance mode, there’s an indicator on the top-left part of the screen that will show you when it will be possible to transform, which happens after defeating a certain amount of enemies
– Game has a system that lets you break parts off boss monsters to acquire material to create gear, or something else

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A bunch of Final Fantasy Explorers details were shared during Dengeki’s stream earlier today. Siliconera translated some of the more interesting bits, which we’ve collected below.

– Monk can use Chakra and Aura Canon
– Will feature lots of moves from past games in the series
– Original moves as well
– About 200 abilities
– Touch screen shows a map
– It will also show where monsters are located
– The bottom screen has other features such as a “monster lock-on” that also shows you their hit points
– Time Mage’s Haste magic can speed characters up
– Ninjas have different Ninjutsu abilities
– Ninjas can also help out in the tanking role with some sort of Utsusemi abilities
– Water-type monsters in Tinz Underpass
– White Mages can help unfreeze with Esuna
– They can also look at the health of all the party members on the bottom screen, and can also target them by selecting them through there
– White Mages can also do things like enhance other buffs such as the Time Mage’s Haste
– White Mages’ “Pray” ability recovers the AP (Action Points) of all the allies.
– When a player gets incapacitated, you can shave three minutes off from the clock to be revived
– Some of the big enemy attacks are indicated with markers on the floor for certain attacks,
– They also seem to have some sort of rage mode
– More “Legend Characters” will be announced at TGS

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During today’s live stream event, Square Enix showed a brief glimpse of Final Fantasy Explorers’ latest job: Dark Knights.

The following information was shared (as translated by Siliconera):

– Considered to be technical characters that will be tough to use
– Can be one of the strongest damage dealers when you learn how to use them
– Attacks are similar to past Final Fantasy games
– Dark Knights sacrifice their health for more damage,
– They also absorb health from enemies
– Dark Knights use weapons like swords, but also have access to others like the axe
– The Dark Knight job is shown with various attacks and abilities like “Genocide,” “Berserk,” “Smash,” “Tomahawk,” “Catastrophe,” and many others
– Most of their self-buffs seem to revolve around all kinds of attack and critical hit increases
– Dark Knights take a lot of damage when hit
– Dragoons are also in the game in addition to Dark Knights

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