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F-Zero

Speaking with GameXplain, Vitei founder Giles Goddard revealed that the company once pitched an “ultra-realistic” F-Zero game. In the end though, Nintendo passed on the idea.

Goddard said the following about the pitch:

Takaya Imamura retired from Nintendo in January 2021 after 32 years of working for the company. He served as a character artist and designer on numerous Nintendo classics such as F-Zero, Star Fox 64, and The Legend of Zelda: A Link to the Past. Now, in a new interview by IGN, he spoke about his time at the big N and what he wishes they would’ve been able to do.

He commented that bringing the F-Zero series back after its stagnation in 2004 is something “of course, I’ve thought about it many times.” However, it’s a feat that “without a grand new idea,” it would be “hard to bring it back.” This is because Imamura considered F-Zero GX (the last F-Zero game to come out on home consoles in 2003) to be “the ultimate F-Zero” and to top it would take a completely new, fresh perspective on the game.

Imamura made sure to stress that the F-Zero series is not dead, and he still hopes to see its return despite his departure from Nintendo.

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Nintendo hasn’t done much with the F-Zero series in well over a decade. F-Zero GX, one of the series’ last major entries, came out way back in 2003 for the GameCube.

Toshihiro Nagoshi is known for the Yakuza series these days, but fans may remember that he held an important role on F-Zero GX. Nagoshi was actually a producer on the game all of those years ago. It seems as though he still has fond memories of the project, as he’d be open to revisiting the series.

This week on Nintendo Everything Podcast, Galen can’t play Minecraft Steve while Oni Dino appreciates mediocre JRPGs. Galen also shares his thoughts on the Baldur’s Gate 3 early access stuff going on. Good-Feel is teasing a new game for Switch with a Japanese aesthetic, and we discuss if Metroid Prime Trilogy HD is ever gonna happen. Speaking of, will another F-Zero ever happen? Oni Dino has some ideas for a himbo Captain Falcon in a No More Heroes-like game where fighting is replaced with racing.

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A couple of Twitter accounts started to spread online last week after some fans believed they could be connected to Nintendo. By using the social media’s password recovery feature, the possibility was raised that handles for @FZeroJP may have been registered by the company. The email address was never shown, but certain letters and the amount of characters suggested that the email domain could have been associated with nintendo.co.jp. Unfortunately though, that wasn’t the case.

The FZeroJP account has now tweeted, and while we won’t share the post here, it clearly indicates that it has no ties to Nintendo. And though this will be disappointing for fans of the series, we didn’t have to wait long to receive clarification that the username is not official.

SuperMario35th is the other Twitter account that was heavily discussed last week. It still doesn’t have any messages associated with it, but there’s definitely a chance that this username is unofficial as well.

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After fans came across a potential Twitter account for Super Mario’s 35th anniversary, they’ve again been poking around the social media website to find other possible hidden user names from Nintendo. That sleuthing may now have resulted in a discovery tied to F-Zero.

The account in question is @FZeroJP. Just like the Super Mario account, it has the same “aaaaaaa” handle. By attempting to reset the account password, we can see that an email would be sent to n*******.**.**, which could very well be nintendo.co.jp – Nintendo’s Japanese website. We also know that the account was registered on March 16, so it’s not someone simply trying to piggyback off of the Super Mario findings from earlier this week.

Here’s a look:

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Rumors emerged a few years ago that Criterion was asked to make a new F-Zero game on Wii U for Nintendo. Alex Ward, the studio’s founder who left back in 2014 for his own company Three Fields Entertainment, indicated soon after that the talks weren’t serious. During last week’s episode of the Game Informer Show, he clarified the situation once and for all.

When asked about those original rumors regarding Criterion and F-Zero, Ward stated:

Following Star Fox 2, Nintendo has published the second developer interview conducted for the Super NES Classic Edition’s launch. Director Kazunobu Shimizu, main programmer Yasunari Nishida, and designer Takaya Imamura were brought in to go in-depth about the making of F-Zero.

There’s really a whole lot of interesting stuff on this interview. Nintendo said that F-Zero was one of its first games that was created in-house, talked about the first demo having Hot Wheels-esque toy cars, how Shigeru Miyamoto’s suggestion of removing an invisible wall really opened things up during development, Captain Falcon originally being designed as the mascot for the SNES, and more.

You can read Nintendo’s full interview all about F-Zero below.

Nintendo delved into the origins of F-Zero in a new interview shared this week to promote the Super NES Classic Edition. It’s only in Japanese at present, though an official English translation from Nintendo is coming soon. For now, Siliconera did translate one interesting excerpt about how F-Zero came to be.

Director Isshin Shimizu, designer Takaya Imamura, and main programmer Yasunari Nishida were involved in the discussion. Shimizu spoke about how Nintendo of America criticized the Japan-exclusive Famicom Grand Prix, which fired him up. That, along with Batman, ultimately inspired the creation of F-Zero.

Here’s what Shimizu, Imamura, and Nishida said:

The next entry in Nintendo’s series of Super NES Classic Edition interviews is dedicated to F-Zero. Developers were brought in to discuss the original game.

Although we’ll probably need to wait until next week or so for Nintendo’s English translation, the current Japanese version already has some goodies. It provides a look at some brand new art and design docs created many years ago. View the various images below.

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