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This week on Nintendo Everything Podcast, Galen can’t play Minecraft Steve while Oni Dino appreciates mediocre JRPGs. Galen also shares his thoughts on the Baldur’s Gate 3 early access stuff going on. Good-Feel is teasing a new game for Switch with a Japanese aesthetic, and we discuss if Metroid Prime Trilogy HD is ever gonna happen. Speaking of, will another F-Zero ever happen? Oni Dino has some ideas for a himbo Captain Falcon in a No More Heroes-like game where fighting is replaced with racing.

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A couple of Twitter accounts started to spread online last week after some fans believed they could be connected to Nintendo. By using the social media’s password recovery feature, the possibility was raised that handles for @FZeroJP may have been registered by the company. The email address was never shown, but certain letters and the amount of characters suggested that the email domain could have been associated with Unfortunately though, that wasn’t the case.

The FZeroJP account has now tweeted, and while we won’t share the post here, it clearly indicates that it has no ties to Nintendo. And though this will be disappointing for fans of the series, we didn’t have to wait long to receive clarification that the username is not official.

SuperMario35th is the other Twitter account that was heavily discussed last week. It still doesn’t have any messages associated with it, but there’s definitely a chance that this username is unofficial as well.


After fans came across a potential Twitter account for Super Mario’s 35th anniversary, they’ve again been poking around the social media website to find other possible hidden user names from Nintendo. That sleuthing may now have resulted in a discovery tied to F-Zero.

The account in question is @FZeroJP. Just like the Super Mario account, it has the same “aaaaaaa” handle. By attempting to reset the account password, we can see that an email would be sent to n*******.**.**, which could very well be – Nintendo’s Japanese website. We also know that the account was registered on March 16, so it’s not someone simply trying to piggyback off of the Super Mario findings from earlier this week.

Here’s a look:


Rumors emerged a few years ago that Criterion was asked to make a new F-Zero game on Wii U for Nintendo. Alex Ward, the studio’s founder who left back in 2014 for his own company Three Fields Entertainment, indicated soon after that the talks weren’t serious. During last week’s episode of the Game Informer Show, he clarified the situation once and for all.

When asked about those original rumors regarding Criterion and F-Zero, Ward stated:

Following Star Fox 2, Nintendo has published the second developer interview conducted for the Super NES Classic Edition’s launch. Director Kazunobu Shimizu, main programmer Yasunari Nishida, and designer Takaya Imamura were brought in to go in-depth about the making of F-Zero.

There’s really a whole lot of interesting stuff on this interview. Nintendo said that F-Zero was one of its first games that was created in-house, talked about the first demo having Hot Wheels-esque toy cars, how Shigeru Miyamoto’s suggestion of removing an invisible wall really opened things up during development, Captain Falcon originally being designed as the mascot for the SNES, and more.

You can read Nintendo’s full interview all about F-Zero below.

Nintendo delved into the origins of F-Zero in a new interview shared this week to promote the Super NES Classic Edition. It’s only in Japanese at present, though an official English translation from Nintendo is coming soon. For now, Siliconera did translate one interesting excerpt about how F-Zero came to be.

Director Isshin Shimizu, designer Takaya Imamura, and main programmer Yasunari Nishida were involved in the discussion. Shimizu spoke about how Nintendo of America criticized the Japan-exclusive Famicom Grand Prix, which fired him up. That, along with Batman, ultimately inspired the creation of F-Zero.

Here’s what Shimizu, Imamura, and Nishida said:

The next entry in Nintendo’s series of Super NES Classic Edition interviews is dedicated to F-Zero. Developers were brought in to discuss the original game.

Although we’ll probably need to wait until next week or so for Nintendo’s English translation, the current Japanese version already has some goodies. It provides a look at some brand new art and design docs created many years ago. View the various images below.



North America is getting another Wii U Virtual Console game this week. Tomorrow, Nintendo will release F-Zero X.

An official listing contains the following description:

“Choose from 30 different hover-car racers, including updated versions of the Blue Falcon and other vehicles from the original F-Zero, and get ready to play one of the fastest racers ever! Race to the finish line on tracks that twist and turn through the air. However, you will have to avoid the other 29 cars on the track or else face the consequences! If you’re in a competitive mood, try to win a Grand Prix Cup, get the fastest lap time in a Time Trial, or destroy the competition in a Death Race. You can also challenge three friends in the Versus mode. With five separate play modes, hidden vehicles and courses, and an excellent sound track, F-Zero X still represents one of the best racing titles to date!”

F-Zero X will set you back $9.99.


We have trailers for the three SNES games that came out on the New 3DS Virtual Console yesterday: Super Mario World, F-Zero, Pilotwings. We’ve rounded them up in the video below.

Yesterday, some news emerged about a potential F-Zero game for Wii U. Nintendo of Europe asked Criterion to work on a pitch for a new entry in the franchise for Nintendo’s console back in 2011, but the studio declined since it was busy bringing Need for Speed: Most Wanted to a number of platforms.

Alex Ward, who was formerly with Criterion, commented on the situation via Twitter yesterday. It seems that talks weren’t far along, which would make sense based on yesterday’s initial report). Ward also indicated that he personally isn’t interested in working on someone else’s IP.