April 2024 Indie World Showcase live stream
Posted on 8 months ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
With the April 2024 Indie World Showcase starting soon, we’ve set up a post containing the official live stream. The fun begins at 7 AM PT / 10 AM ET / 3 PM in the UK / 4 PM in Europe.
Nintendo has said that today’s event will contain announcements and updates for 2024 indie games on Switch. It’s about as long as other Indie Worlds, coming in at roughly 20 minutes.
More: highlight, Indie World, Indie World Showcase
Wii U games that still haven’t been ported to Switch
Posted on 8 months ago by Ethan in Features, Switch, Wii U | 0 comments
Given the seemingly never-ending stream of leaks for Nintendo’s next console, it would appear that Switch is nearing the end of its life cycle – maybe. In its early years, however, many of its major releases were ports of games originally released on Wii U. Some of these were straightforward with a tiny bit of extra content like Donkey Kong Country: Tropical Freeze, while others placed a higher focus on new content – like Super Mario 3D World + Bowser’s Fury. There are still a number of major Wii U games that haven’t been ported to Switch, however. Today, we’re looking at these Wii U games, why they haven’t been ported to the Switch just yet, and how likely a potential port could be.
Monolith Soft explains approach to villains in Xenoblade Chronicles 3
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tetsuya Takahashi, the executive director and writer for Xenoblade Chronicles 3, explained how he approached Moebius and Z in the game. This comes as part of the recently-released art book (you can import a copy of the rerun here).
Players battle different members of the Consuls, or Moebius, throughout the adventure. It all ultimately concludes with a face-off against Z with Noah and the rest of the gang looking to change the harsh reality of their world, which sees never-ending war and soldiers with ten-year lifespans.
More: highlight, Monolith Soft, top, Xenoblade Chronicles 3
[Let’s Talk] Paper Mario: The Thousand-Year Door Switch features
Posted on 8 months ago by Brian(@NE_Brian) in Let's Talk | 0 comments
In around a month and a half, Paper Mario: The Thousand-Year Door will be released on Switch. The RPG, a redone version of the GameCube original, arrives on May 23.
In the very first trailer, it was clear that Paper Mario: The Thousand-Year Door will have updated graphics on Switch. Aside from that though, Nintendo recently clarified that there will be “a suite of additional changes that make the game easier than ever to enjoy.” Currently we’re waiting for more details on what that means.
As we wait for more answers from Nintendo, what are you hoping to see when it comes to new / updated features? Let us know in the comments.
Examining what went wrong with Pokemon Brilliant Diamond and Shining Pearl
Posted on 8 months ago by Ethan in Features, Switch | 0 comments
Whether you like Pokemon Brilliant Diamond and Shining Pearl or hate them, you can probably agree that something did indeed go wrong during their development. Though the games do have some merit as faithful Sinnoh remakes, many dedicated Pokemon players consider BDSP among the worst of the main series entries. Today, we’re taking a look at the state the games were launched in, the kind of content that was added to them via updates, and how the games hold up in 2024.
Zelda: Tears of the Kingdom composer shares insight into the music
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Masato Ohashi, one of the composers who worked on The Legend of Zelda: Tears of the Kingdom, recently shared insight into the game’s music. Ohashi shared a number of thoughts as part of a post on Nintendo’s recruitment website.
Music can sometimes be straightforward in games, but that wasn’t the case in Zelda: Tears of the Kingdom. Ohashi gave one example by highlighting the ascent to the flying ship in the sky, or the Wind Temple. The goal here was to “make music that rose in tension”, which meant starting with just a few instruments and increasing the number as players keep going up. It’s topped off with a climax and the team decided not to have any music at all when the sky clears.
Here’s our full translation:
How to play Clam Blitz in Splatoon 3
Posted on 8 months ago by Ethan in Guides, Switch | 0 comments
Of all the ranked modes in Splatoon 3, Clam Blitz is perhaps the most hit-or-miss. Not because there’s anything wrong with the mode, but because it’s somewhat poorly explained for players who haven’t played it before. Some even consider Clam Blitz the toughest ranked mode, so we’ve written up a guide on how to play it. There’s a lot to like about this mode once you get the hang of it.
More: highlight, Splatoon 3, top
8 of the most useless amiibo figures ever released
Posted on 8 months ago by Ethan in Features, General Nintendo | 0 comments
Ever since their original release, amiibo figures have been more popular as fancy little shelfwarmers than in-game content bonuses. Nintendo certainly acknowledges this, too – whereas characters like Mario work across multiple games, other, more specific characters only serve a single purpose. Today, we’re looking at the most useless amiibo ever released and what they do in their corresponding game. Do note, there are several Super Smash Bros. series amiibo whose only purpose is amiibo training. This compatibility is actually too useful for our purposes, so we’ll only be talking about useless amiibo that do even less than that.
[Let’s Talk] What are you playing? – April 2024
Posted on 8 months ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
A new month just started up this week. Now that we’re in April, we want to know what you’ve been playing.
Did you recently start up Princess Peach: Showtime? What about other recent releases like Pepper Grinder? No matter the case, let us know in the comments below.
Xenoblade 3 director acknowledges fans want to see beyond the ending, talks lore
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Xenoblade Chronicles 3 art book came out this week in Japan, and it contains a pretty big interview with various members of the staff, including executive director / writer Tetsuya Takahashi.
At one point, Takahashi addressed a player survey with a specific topic about the administrator of Origin. This led him to mention that while fans may have some questions and may want to see certain things such as what happens after the end of the game, he’s asking them to wait for now and answers could follow in the future through additional titles.