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cuphead super smash bros ultimate

Super Smash Bros. Ultimate saw partnerships with a bunch of different games and franchises, including Cuphead. Although the character wasn’t a DLC fighter, he did appear in the form of a Mii Fighter costume. Additionally, a spirit based on the run and gun action title was offered to players. Having any sort of representation is a dream come true for many developers, and Studio MDHR is no different.

While speaking with Nintendo Everything about the upcoming Delicious Last Course DLC for Cuphead, Studio MDHR executive producer and studio director Maja Moldenhauer also talked a bit about the Smash Bros. Ultimate representation. When asked how the partnership with Nintendo came about, Moldenhauer explained:

Sonic Frontier hands on impressions preview

Sonic Frontiers is ambitious – that much has always been clear. The game’s initial gameplay reveal may not have painted the fruits of that ambition in the most polished light – technically, it was all a bit rough around the edges – but even still, I’ve been excited and curious about the potential this new concept has to redefine what a modern, 3D Sonic game could look like. I was very fortunate to have an opportunity to go hands-on with the game recently at a Summer Game Fest press event, and after spending almost an hour with it, I feel like I have a much more complete picture as to the potential this title has. Sonic Frontiers plays much, much better than it looks at the moment, and I fully expect that players will have a lot of fun exploring its intricately designed world once the full game is released.

Why Nintendo Directs will never go away

We’re officially in the middle of E3 time (or when E3 would’ve been), and that means that Nintendo Direct discussion is heating up again. From so-called “leaks” to well-informed predictions, it seems like everyone has an opinion on when a presentation is coming, and what we should see in such a broadcast. This is always a fun season of thinking about what Nintendo has planned, but something that also comes up constantly when talking about this subject is: what if Nintendo just doesn’t air a Direct? And, furthermore, what if Nintendo doesn’t air one ever again?

Animal Crossing New Horizons furniture

Ami Takai worked on object design in Animal Crossing: New Horizons, specifically regarding furniture. In a post on Nintendo’s recruitment site, Takai explained how the whole process of development took place.

It may not seem like a complicated position, but furniture creation is actually a significant part of Animal Crossing’s design. Takai ended up making “hundreds of kinds of furniture”, all of which needed to be presented well in HD.

Our full translation is below:

Summer Game Fest 2022 showcase live stream

The Summer Game Fest 2022 showcase will begin not too long from now, and we have a live stream for the event ready to go. Look for it to kick off at 11 AM PT / 2 PM ET / 7 PM in the UK / 8 PM in Europe.

Gamers can expect world premieres, trailers, news, and updates from developers and publishers during the event. Cuphead: The Delicious Last Course is one of the confirmed titles that’ll be showing up.

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Last week we got our first look at gameplay for both Pokemon Scarlet / Violet and Sonic Frontiers, two of the biggest games planned for release on Switch later this year. Join your hosts Nick, Nicolas, Dennis and Luiz as they discuss the new directions of these games, the recently announced Romancing Saga remaster, Super Nintendo World news, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below:

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LRG3 2022 live stream

With LRG3 2022 kicking off in just a bit, we’re sharing the official live stream. The fun begins at 1 PM PT / 4 PM ET / 9 PM in the UK / 10 PM in Europe.

The event was prepared in partnership with Mega64. Over 30 game trailers and physical release reveals are planned. We should be hearing about titles on Switch that are now getting the boxed treatment following their digital debuts and there could be some entirely new reveals.

In a posting on Nintendo’s Japanese recruitment site, Super Mario Odyssey VFX lead artist Junki Ikeuchi delved into the game’s visual effects.

The team sought to create cohesion between the effects and the different art styles. Ikeuchi spoke about how “ideas were taken from both themes and blended together.”

Here’s our full translation of Ikeuchi’s piece:

A new month started up a few days ago. Now that we’re in June, we want to know what you’ve been playing.

Have you gotten involved in the demo for Mario Strikers: Battle League? Maybe you’re giving other releases a spin like Pac-Man Museum+, Touken Ranbu Warriors, Card Shark, or OPUS: Echo of Starsong? No matter the case, let us know in the comments below.

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