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Last week we got our first look at gameplay for both Pokemon Scarlet / Violet and Sonic Frontiers, two of the biggest games planned for release on Switch later this year. Join your hosts Nick, Nicolas, Dennis and Luiz as they discuss the new directions of these games, the recently announced Romancing Saga remaster, Super Nintendo World news, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below:

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LRG3 2022 live stream

With LRG3 2022 kicking off in just a bit, we’re sharing the official live stream. The fun begins at 1 PM PT / 4 PM ET / 9 PM in the UK / 10 PM in Europe.

The event was prepared in partnership with Mega64. Over 30 game trailers and physical release reveals are planned. We should be hearing about titles on Switch that are now getting the boxed treatment following their digital debuts and there could be some entirely new reveals.

In a posting on Nintendo’s Japanese recruitment site, Super Mario Odyssey VFX lead artist Junki Ikeuchi delved into the game’s visual effects.

The team sought to create cohesion between the effects and the different art styles. Ikeuchi spoke about how “ideas were taken from both themes and blended together.”

Here’s our full translation of Ikeuchi’s piece:

A new month started up a few days ago. Now that we’re in June, we want to know what you’ve been playing.

Have you gotten involved in the demo for Mario Strikers: Battle League? Maybe you’re giving other releases a spin like Pac-Man Museum+, Touken Ranbu Warriors, Card Shark, or OPUS: Echo of Starsong? No matter the case, let us know in the comments below.

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We’ve updated our social guidelines, which impact the comment sections on our posts. To make sure you’re up to date on our little policy, please continue on below.

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The Mario movie is coming out next year and while very little is known about it, its delay in April hasn’t given Nintendo fans a lot of confidence in the production. Of course, it’s too early to tell if it will be a good movie or not, but what is interesting to discuss is what other Nintendo properties would be good movies.

When we consider this, it’s fair to ask – what makes a “good” movie? Is it the plot, memorable characters, an amazing soundtrack, or lots of Morbin’? I would say all that helps (especially the Morbin’), but when it comes to conceptualizing a movie from a video game, there’s a greater thing to consider: how does the core premise fits into a cinematic wrapper?

It’s our tenth-episode anniversary! In this week’s episode, join your hosts Nick, Nicholas, Dennis and Luiz as they check out the Mario Strikers: Battle League demo to get a feel for how the game will play. We’ll also discuss the upcoming Live A Live remake, the Pokemon-inspired MMO Temtem, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below:

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It’s not a secret to anyone that, for a while now, Nintendo has the “weakest” piece of gaming hardware on the market. Instead of raw processing power, the company tries to attract consumers with new and unique functionality. However, hardware limitations never stopped developers from producing amazing looking games.

In today’s video, my goal is to highlight some of the best achievements on Switch from a visual standpoint. These are about games that managed to make a fantastic use of the hardware, to the point that they are a “perfect” fit for the hybrid console. You can check out the video down below.

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OPUS: Echo of Starsong - Full Bloom Edition review

System: Switch
Release Date: May 11, 2022
Developer: SIGONO
Publisher: SIGONO


OPUS: The Day We Found Earth introduced me to the wonderfully talented SIGONO and the studio’s clear ambition to tell stories in a way that was equal parts refreshing, wholesome, and evocative. Roughly a year later and not long after its PC release, the developer brought us a follow-up of sorts (though not a direct sequel) with OPUS: Rocket of Whispers, which was more of an atmospheric point-and-click experience where you’d look through a telescope and locate different planets utilizing and coordinates and data you had at your disposal. The ambition for SIGONO was clearly to push their talents forward while still being able to tell this extremely palpable and moving story, and they excelled once again. Now comes along OPUS: Echoes of Starsong, which is once again vastly different from the other two entries in the series they’ve produced, but the gap in time and growth within the studio is put on display in such a way that the game is not only the best of an increasingly joyful series so far, but could easily be considered one of the most stunning, emotionally-driven, and unique visual novels of all time.

hd 2d cost square enix

In a recent interview with Japanese outlet 4Gamer, Triangle Strategy producers Tomoya Asano and Yasuaki Arai discussed how the team was able to implement Square Enix’s signature HD-2D art style in their latest release.

Despite the art style having a seemingly nature and straight forward implementation, they noted that it “costs more than you’d think” and required the help of teams who had previously worked with the tech to finish development in such a short amount of time.


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