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A listing on the eShop indicated that Octodad: Dadliest Catch would be out on the European Wii U eShop next Thursday. Young Horses has now officially confirmed the news, and we also know that the North American release is set for the same day.

Those who purchase Octodad: Dadliest Catch before November 5 can receive a 20 percent discount. The game will be sold for $11.24 / €11.19 / £9.59 during this period.


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Electronic Super Joy – not to be confused with its sequel Electronic Super Joy: Groove City – has a release date on Wii U. It’ll be hitting the eShop on November 5, according to a newly-shared teaser. That date presumably applies to both North America and Europe, though we’ll let you know if we hear otherwise.

According to a listing on the Wii U eShop, Freedom Planet is due out in Europe next week. The title should be available starting on October 29. In terms of pricing, it will set you back €13.99.

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Nintendo will once again be participating in the IndieCade festival this year. At the event later this week, fans can try out a number of titles from independent developers.

Here’s the full lineup:

Runbow from 13AM Games: Runbow is a Wii U-exclusive action game for up to nine players. Platforms and obstacles appear and disappear as the background color changes, so players have to think fast, stay alive and make it to victory in Run mode, or take on co-operative challenges in Adventure mode. The full version of Runbow is now available in the Nintendo eShop on Wii U with more modes, more costumes and way more chaos!

FAST Racing Neo from Shin’en: FAST Racing Neo throws players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against one another in split-screen local multiplayer mode, with up to eight racers able to participate in online multiplayer mode. FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.
Hive Jump from Graphite Lab: Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The game will feature amiibo support when it launches in the Nintendo eShop on Wii U in early 2016.

Shovel Knight from Yacht Club Games: Visitors to the Nintendo booth can play the new “Plague of Shadows” DLC for hit game Shovel Knight, featuring a new playable character, new relics, new systems, new boss battles, level tweaks and a new story to adventure through. The retail versions of Shovel Knight for Nintendo 3DS and Wii U hit store shelves on Nov. 3.

Typoman from Brainseed Factory: Typoman is a puzzle platformer with a unique twist: Players use letters to alter the environment! The beautiful, dark and surreal adventure launches in the Nintendo eShop on Wii U in Q4.

Electronic Super Joy from Michael Todd Games and Broken Rules: Electronic Super Joy is a challenging platformer set in a world of pulse-pounding electronic music. Players run, jump, smash and fly their way through more than 60 quirky and colorful levels with low gravity, world rotation, giant monsters and swarming missiles. Electronic Super Joy launches in the Nintendo eShop on Wii U on Nov. 5.
Shantae Half-Genie Hero from WayForward: Experience Shantae’s first HD big-screen Wii U adventure! In Shantae Half-Genie Hero, players explore action-packed worlds, conquer diabolical bosses and belly dance to transform Shantae into powerful new forms. Shantae Half-Genie Hero launches in the Nintendo eShop on Wii U this winter.

Tumblestone from The Quantum Astrophysicists Guild: Tumblestone is a casual puzzle and competitive multiplayer game with beautiful, hand-drawn artwork. At first glance, Tumblestone may resemble other Match-3 games, but it re-invents the genre into a deep and cerebral puzzle-solving experience that players won’t forget. Tumblestone launches in the Nintendo eShop on Wii U in summer 2016.

Along with the playable titles above, attendees can meet and chat with the independent developers from select games, including Hive Jump, Shovel Knight, Tumblestone and Shantae Half-Genie Hero.

Nintendo’s booth can be found in the IndieCade village at 9300 Culver Blvd., Culver City, CA 90232, and will be open to attendees between the hours of 12-6 p.m. PT on Friday, Oct. 23, 10 a.m.-6 p.m. PT on Saturday, Oct. 24, and 12-6 p.m. PT on Sunday, Oct. 25.

Source: Nintendo PR

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Frizzy is now in Early Access, which means another trailer is available for the game. We have it below.

The International Age Rating Coalition is something that we’ve previously spoken about. This system, which is already live on the likes of Google Play and the Firefox Marketplace, allows developers to collect ratings for various territories at no cost. Rather than having to submit games to different classification boards such as the ESRB (U.S.), PEGI (UK), and USK (Germany), they’re only sent in once, and you receive different ratings in return.

Renegade Kid co-founder Jools Watsham was recently advised by his source that he should have Dementium Remastered rated through the IARC system, and that it’s coming “very soon”. Based on that information, it seems as though the system will be up sooner rather than later – likely weeks instead of months.

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It won’t be much longer before Runbow reaches Australia and New Zealand. Actually, the game is scheduled for launch this week. Those of you in both regions can get your hands on Runbow starting on Friday.


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Dementium Remastered is creeping closer to release, and Renegade Kid has shared a few more details about the game.

First and foremost, we now have a final price point. Dementium Remastered will be set at $14.99 in North America, and likely a similar equivalent in Europe.

That news comes straight from Renegade Kid co-founder Jools Watsham, who also recapped all of the improvements made to the game. Here’s what he shared:

Yes, I am extremely excited about Dementium Remastered. Feels great to have it wrapped up. Price wise, the game will be $14.99 and will release in North America as soon as it can!

I think players are going to really enjoy the game, and those who are familiar with the original DS release will hopefully appreciate the improvements we have made. We approached the remastering process in a way that retained the essence of what made the original game so special, but we did not view it through rose-tinted glasses. We did not let tradition, legacy or ego hold us back from making significant improvements that we feel bring the game up to par with modern gaming experiences.

Two of the most impactful changes that affect the gameplay experience are no respawning enemies and manual save spots. In hindsight, this was unintentional difficulty in the original release, and presented unfair difficulty – not something I am a fan of. As such, this makes the new experience a more digestible and balanced experience – but it also makes it easier. This is great news for most players, but the hardcore players out there who want something they can sink their teeth into will be happy to hear that we also added two difficulty settings above “Normal”, in the form of “Hard” and “Demented”.

The art has been completely overhauled. Renegade Kid’s art director, Gregg Hargrove, and our Technical Director, Bob Ives, have implemented a wealth of new tricks to our toolbox, which enable us to utilize such delights as normal maps and detail maps that were not possible on the original Nintendo DS. Much of the geometry in the blood-stained corridors and gnarled enemies has also been redone, with higher polygon counts to present more definition and character to the visual presentation. It is disgustingly beautiful.

Another area of gameplay that we have focused on is how the weapons handle in terms of ammo and reloading. The system in the original game was kinda of strange. We have modernized this aspect for Dementium Remastered. This is something that will feel natural to new players, and improved for fans of the original.

Dementium Remastered runs at 60 frames per second on the regular 3DS with 3D on. It also supports the Circle Pad Pro and second analog nub on the New 3DS. Much like Moon Chronicles, the game offers a wealth of control options, including different button configurations and aim sensitivity adjustments.

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Today, indie developer Matthias Falk opened a Kickstarter for his new platformer “Super Axe Boy”. The project , which features a mix of 2D and 3D gameplay, has players using an axe to defeat enemies and create new pathways.

Super Axe Boy takes place in a colorful low-poly world. Axe Boy and his friend Bebob set off on a quest to save the world from an alien invasion that is led by a sneaky alien beaver race

The Super Axe Boy campaign is seeking €25,000 in funding by November 19. A Wii U stretch goal is further out at €60,000. Check out the official Kickstarter page here for more information.


comcept have published a new blog post about Mighty No. 9. The post highlights some of the improvements the game has undergone between last year’s beta version and the special demo version that was recently made available to all backers. Several updates have been made in that time, such as improved lightning effects, updated portraits and fonts new projectile designs. Make sure to read the full blog post here.

Mighty No. 9 will be released in February next year.

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