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Bear Box Media has a couple of new Wii U eShop games in the works. The first is StarLight, which was revealed at the end of April.

Bear Box shared an update on the project with Pure Nintendo, with the studio’s Andy Ford stating:

Although designed to be addictive… StarLight is hard… very hard. It’s composed of 75 standard levels, 5 secret levels, and 3 modes to choose from. Pure, Easier, and Hardcore. Pure is the way the game was designed to be played. It’s all about reactions and timing. Once players complete Pure Mode, they unlock Mirror mode. Each level has been carefully designed to create an entirely different puzzle both forwards and backwards, so in this mode you effectively have 150 levels to work your way through.StarLight gameplay 2There’s no mirror mode for easier players. Hardcore is the tough one. As soon as a player collides with a single barrier, they must start all over again… from the very beginning. It’s a pretty big challenge, so we felt it deserved a worthwhile reward. We’ll be running a competition from the game’s launch stating that the first player to post an image of the final screen of Hardcore mode on Miiverse will win $100 worth of eShop vouchers. The highest I’ve personally been able to get in this mode is level 56… So it’ll be interesting to see who manages it first.

You may recall that along with StarLight, Bear Box is also working on UHost. The original plan was to have it out towards the end of last year, but the team is now targeting Q4 2015.

Here’s the latest from Ford:

Regarding UHost, our original plan was to release the game in Q4 of 2014 at a low price, and then increase the price each time an update was created, bringing in new content. This would have been great, but unfortunately we missed our window. It was then decided that the additional content would be added to the game, aiming for a release this year, Q4. It’s given us time to add in some great new mini-games, even more questions, and a lot of extra polish.

Source

Ronimo Games released the twelfth “Daily Duel” video for Swords & Soldiers II. In today’s video, the battle is 2 Spearthrowers, 4 Desert Stalkers and 1 Ooga Booga spell versus 5 Shamshir soldiers, 5 Berserkers, 4 Axethrowers and 1 Corpse Explode spell. Check it out below.

Nintendo’s website reveals that Stone Shire is coming to the North American Wii U eShop next week. The game is slated for May 21, and will cost $7.99.

Here’s a brief overview:

There once was a dwarf. It had a pickaxe. It had one goal in life: to explore the world and to see what lies both above and beneath it. So it took up its tool and set out on an adventure, waiting to see what the world has to offer.

You are that ambitious explorer. Exploring through tree, snow, and sand, you will be able to manipulate the world to how you see fit. The world before you is made up of cubes. Using your pickaxe, or even just your hands, you can break blocks and use them to either build structures or craft unique items. Underground lies rare metals, such as gold and diamond. In order to find and mine them, you will have to craft stronger and stronger pickaxes. The only goal in this world is what you make of it.

Source

Ronimo Games released the eleventh “Daily Duel” video for Swords & Soldiers II. In today’s video, the battle is 2 Spearthrowers and 4 Desert Stalkers versus 3 Shamshir soldiers, 3 Berserkers and 3 Axethrowers. Check it out below.

Dakko Dakko has now released a video showing off Scram Kitty and his Buddy on Rails’ new 2.0 update. Watch it below.

OXiAB Game Studio confirmed today that its Wii U game Canvaleon is coming to the eShop on June 18. That date should apply to both North America and Europe.

Canvaleon is a stealth platformer that has players using the environment and their skills to slip past enemies and threats. It’s possible to use “Camouflages” (or “Camo”) to mimic elements of scenery. The more similar the colors are, the more “Camo Percentage” will be granted. You’ll go undetected depending on the percentage.

Players can obtain camouflages in two ways. They can either purchase them from a store, or paint them using a paint tool. Both options require the game’s collectible: color butterflies.

As for the story, here’s a brief overview:

Canvas is the only white chameleon in a very particular chameleon village. Since he lacks the ability to change color by himself, he has been made fun of since birth. Also, his natural color stands out heavily compared with the environment, but he has managed to survive until now, thanks to the help of his only friend Doodle. Doodle (or “Dood” to his friends), being an artist himself, came up with the idea of using Canvas’ white body as a literal canvas for his paintings, making up Canvas’ lack of natural camouflage to some extent. But, to do so, Dood needs a lot of color butterflies, from with he extracts the pigments needed to create the camouflage for Canvas . So our adventure begins, with Canvas and Dood seeking the color butterflies in some ancient ruins near the village.
But the peaceful lives of the chameleons will change soon…

Check out a trailer for Canvaleon below.

Source: OXiAB Game Studio PR

Beta64 recently had an opportunity to speak with some of the folks at Playtonic. The developers talked all about its upcoming game Yooka-Laylee, but there was a decent amount of chatter about Banjo-Kazooie and Donkey Kong 64 as well. Check out the interview in full below.

Dakko Dakko is updating Scram Kitty and his Buddy on Rails with new features. To celebrate the game’s anniversary, the studio has created a patch that allows players to freely aim one direction while riding in another using a “twin-stick” control setup.

That isn’t all, however. Dakko Dakko says that the update features freer movement when targeting, enhanced enemy AI, and a number of “small adjustments throughout to make the whole game a smoother experience.”

Scram Kitty’s update is starting to roll out on various platforms today. When we have official confirmation about it being available on Wii U, we’ll update this post.

Source: Dakko Dakko PR

Monochroma was thought to be coming to Wii U after reaching its Kickstarter goal in August 2013. However, last January, the game was given a new September 2014 release window. The delays continued, and in March, we heard from the developer that the Wii U version “is probably canceled.” That’s unfortunately now been made official.

In a Kickstarter update, Nowhere Studios confirmed that a Wii U version of Monochroma is no longer on the table. The developer encountered “serious performance problems that we can’t overcome without developing the whole game from scratch again.”

The full notice reads:

We’re developing Monochroma for Xbox One. The development is close to the end. Hopefully it will be ready by the end of summer. There won’t be any retail version but I can send a digital version of it to all backers who selected Xbox One, 360, Wii, Ouya or PS3, PS4 versions of Monochroma, because unfortunately these other platforms are not going to happen. We have serious performance problems that we can’t overcome without developing the whole game from scratch again.

We still have a small chance for PS4 development next year but it’s quite low as PS4 requires the project to be built on Unity5 and we can’t port the project to Unity 5 without losing more than half of the assets. If Xbox One shows better than expected sales we will work for PS4.

You can still go for Mac, PC or Linux versions on Steam.

Source

Wee Man Studios is developing a new project for the 3DS called “Lifespeed”. This futuristic flying racing game is planned for a summer 2015 launch on the eShop.

Lifespeed offers 11 playable characters, online leaderboards, and a story mode that has players fighting for the survival of their planet. Galactic disputes are settled on the track as each racer defends their planet’s dominance.

Check out a teaser trailer for Lifespeed below. Expect screenshots and gameplay in the near future.


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