Mega Man producer Kazuhiro Tsuchiya has left Capcom
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Kazuhiro Tsuchiya has left Capcom, it’s been revealed. Tsuchiya updated his Twitter bio recently which shows that he is no longer with the company.
Arguably the biggest credit for Tsuchiya is serving as producer on Mega Man 11. Additionally, he was involved with the Mega Man Legacy Collections. It seems that his time at Capcom stretches back to Mega Man 7 as a programmer on that title. Overall, Tsuchiya was at Capcom for nearly three decades.
More: Capcom, Kazuhiro Tsuchiya, Mega Man
Capcom on the possibility of a new Mega Man Battle Network
Posted on 4 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Capcom seems to be doing more with Mega Man now than it has in awhile. Mega Man 11 came out in 2018 after the series had been mostly dormant, and we’ve seen a bunch of collections as of late. Even the Mega Man Zero / ZX titles are receiving some attention with the latest collection due out next month.
However, one Mega Man sub-series that hasn’t been touched in many years is Mega Man Battle Network. As part of a lengthy interview with Tokyo TV, developers Masakazu Eguchi and Kazuhiro Tsuchiya addressed the possibility of a new entry.
Here’s what the two had to say, as translated by Rockman Corner:
Capcom’s initial plan for Mega Man 11 was a different project, producer still wants to make it
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
The Mega Man 11 game Capcom shipped a few weeks ago wasn’t always the original plan for the game. In an interview with producer Kazuhiro Tsuchiya and Rockman Unity’s Ucchi, it’s revealed that something else entirely was planned.
What did Capcom originally have in mind? While we may not have the answer to that now, we may know one day. Tsuchiya says he hopes that the idea he had in mind will “be released in another form eventually”.
More: Capcom, interview, Kazuhiro Tsuchiya, top
Capcom on Mega Man 11 – how the series returned, only 40 devs, why pixel art wasn’t used, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom posted a lengthy interview today with Kazuhiro Tsuchiya, the producer of Mega Man 11. Tsuchiya had much to say about how the series returned after such a long hiatus, the development team, the visual style, and more.
Read up on the full interview with Tsuchiya below.
More: interview, Kazuhiro Tsuchiya, Mega Man 11, top
Mega Man 11 devs on how Capcom brought back the series, visual style, Double Gear system, difficulty, future, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Recently, Famitsu published a big interview with a couple of the developers working on Mega Man 11. The Japanese magazine caught up with producer Kazuhiro Tsuchiya and director Koji Oda.
There was a lot of interesting discussion in the lengthy interview. Tsuchiya and Oda went in-depth on how it went about bringing back the series, why the team opted for a more 3D look, the Double Gear system, different difficulty options, and more. There’s also a bit of talk about the future and other topics like the Mega Man X Legacy Collection 1 + 2.
We’ve posted our full translation of the interview below.
More: Capcom, highlight, interview, Kazuhiro Tsuchiya, Koji Oda, Mega Man 11, top
Capcom on how it approached Mega Man 11, what makes a Mega Man game
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mega Man 11 is the first core entry in the series since 2010. How do you come back to the series and where do you start? That’s something producer Kazuhiro Tsuchiya addressed in a new interview with Polygon.
On the topic of how the team got started, Tsuchiya mentioned:
More: Capcom, interview, Kazuhiro Tsuchiya, Koji Oda, Mega Man 11
Mega Man 11 devs on the series’ long break, Mega Man Legacy Collection success led to its return
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
More: Capcom, interview, Kazuhiro Tsuchiya, Koji Oda, Mega Man 11
Capcom on how Mega Man X Legacy Collection 1+2 came to be, new features, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom offered the latest coverage on Mega Man X Legacy Collection 1+2 this week. The company provided the latest details about X Challenge in particular, including some new armor for Mega Man.
Japanese magazine Famitsu also posted an interview with producer Kazuhiro Tsuchiya. Tsuchiya spoke about bringing back the Mega Man X games in the new collections, what’s new, and more.
Capcom on the long wait for Mega Man 11
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 20 Comments
Announced earlier in the week, Mega Man 11 is in development, and is heading to Switch in late 2018. It’s been seven years since the last entry in the series. It was way back in 2010 when Mega Man 10 landed on WiiWare.
In this month’s issue of Game Informer, Mega Man 11 producer Kazuhiro Tsuchiya spoke about the long wait for a new Mega Man. Part of the problem was when Keiji Inafune left. Mega Man was something Inafune championed and he led the franchise, so after his departure from Capcom, a bit of a hole was left behind.
More: Capcom, interview, Kazuhiro Tsuchiya, Koji Oda, Mega Man 11, top
Video: Capcom on Mega Man 11’s gameplay, development, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Game Informer has a new interview up with Mega Man 11 producer Kazuhiro Tsuchiya and director Koji Oda. In the video below, the two discuss the gameplay including how it compares to previous entries, how development has been tough, and more.