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Live A Live update 1.0.1

A new update has been released for the remake of Live A Live on Switch with version 1.0.1 starting distribution. This follows the original launch back in July.

The new update largely includes bug fixes, including a couple of specific ones involving corrupted Mimic Mammet’s Ability data when transferring from the demo version and one preventing the ability to save at a certain point.

The full patch notes for the Live A Live version 1.0.1 update are as follows:

Live A Live sales

The HD-2D remake of Live A Live on Switch has reached its first sales milestone, with the game having topped 500,000 copies in terms of combined shipments and digital downloads. That figure goes for the title’s performance across all regions.

News about Live A Live’s sales was shared during an official live stream earlier today. Director Takashi Tokita delivered the news directly.

Live A Live Nintendo Virtual Console

According to Live A Live director Takashi Tokita, a big reason the HD-2D remake of Live A Live came to be was due to Nintendo’s interest in having it return on the Wii U Virtual Console for its 20th anniversary in 2015. Apparently the RPG had a number of supporters within the company.

Tokita shared the news during a recent live stream. He indicated that the remake wouldn’t have happened if Square Enix didn’t go out of its way to initially bring back Live A Live for its Virtual Console appearance. 

[Review] Live A Live

Posted on 3 months ago by in Reviews, Switch | 0 comments

Live A Live review

System: Switch
Release Date: July 22, 2022
Developer: Square Enix / Historia
Publisher: Square Enix


Back in the days of the SNES, it wasn’t uncommon for games to never see a western release, remaining land-locked to their native Japan. This was relatively common in the case of JRPGs, an arguably oversaturated genre at the time that remained relatively niche in the west. Even new installments of big flagship franchises like Square Enix’s (then Squaresoft) Final Fantasy series didn’t always make it overseas. It’s no surprise then that some of Square’s less well-known JRPGs ended up falling through the cracks, one of these being Live A Live. Live A Live was originally released in 1994 and had even been initially planned as a worldwide release before underwhelming sales prospects in Japan caused those localization plans to be scrapped. But with the game now receiving an unexpected remake, it’s gotten a new lease on life and a long overdue international release, letting everyone experience this presumed classic. That being said, how well does the game truly hold up today? And were the improvements made to this remake enough to bring it up to a more modern standard?

live a live impressions lets talk

After almost thirty years, Live A Live has just seen its first official western release in English with the HD-2D remake on Switch. Aside from redoing the visuals, Square Enix touched up other areas such as the UI, presentation, and gameplay itself.

Now that Live A Live has released on Switch, there’s a good chance that many of you have started up the RPG this weekend. If you’ve played the game, what are your thoughts thus far? Let us know in the comments below.

Original (7/15): Square Enix has just put out a final trailer for its remake of Live A Live, ahead of its release on Switch next week.

This trailer showcases segments from all eight of the game’s main stories, as well as teasing a hidden ninth story that is unlocked upon completing the other eight. As a reminder, the RPG’s eight main stories have all received individual trailers and take place across a variety of time periods and locations, including Prehistory, Imperial China, Present Day, The Distant Future, and more.

Take a look at the final Live A Live trailer below.

live a live reviews

The HD-2D remake of Live A Live for Switch was announced for Switch towards the start of the year, and reviews are now starting to go online with the RPG just a few days out from landing on the console.

This marks the first time that the 1994 RPG will be leaving Japan. It came out for the Super Famicom back in the day, but never saw an official localization.

Live A Live localization Super Famicom

Nearly thirty years after its original launch, Live A Live is finally seeing a global worldwide release and will be localized into English for the first time. As it turns out, there were originally plans to bring the title outside of Japan.

Takashi Tokita, the director of Live A Live, told One More Game that Square Enix was originally considering localization. But since “sales prospects in Japan did not seem particularly promising”, it was never released in other regions.

The HD-2D remake of Live A Live is almost here, and Nintendo has shared a couple of new videos for the RPG – specifically an interview with director Tokita Takashi and Kageyama Hironobu, plus a behind-the-scenes video for the “Go! Go! Steel Titan!” song.

With the interview, there’s talk about finally adding vocals to Go! Go! Steel Titan! We then get a look into the recording process in the second video.

live a live demo

Those that are looking to try out Live A Live prior to launch can do so thanks to a new demo. During the Nintendo Direct Mini: Partner Showcase, it was announced that the trial will be released today. Save data can be transferred to the full version.

A new look at Live A Live was also provided today thanks to a new Nintendo Treehouse gameplay demonstration. Give it a look below.


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