Mario & Sonic at the Sochi 2014 Olympic Winter Games – Bullet Bill sledge race footage
Posted on 11 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 0 comments
Play Super Mario 3D World… at PBteen
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
PBteen, a store handling teen decor, is holding play sessions for Super Mario 3D World of all things. Through November 24, participating locations will be involved with a “special preview” in which customers can be among the first to play the upcoming Wii U title. There will be prizes as well, including an opportunity to win a Wii U Deluxe Set.
You can find more information on the official page here (or the graphic above).
Thanks to Tytygh for the tip.
More: Mario, PBteen, Super Mario 3D World
Super Mario 3D World “Play Together” commercial
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
More: commercial, Mario, Super Mario 3D World, top
More Mario & Sonic at the Sochi 2014 Olympic Winter Games footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Mario, Mario & Sonic (series), SEGA, Sonic
Mario & Sonic at the Sochi 2014 Olympic Winter Games – champion race footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Mario 3D World devs on game’s engine, difficulty, no DLC; plus art style, working with an external studio, more open Mario, Miyamoto working on small projects
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 7 Comments
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.
As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.
You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.