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Masahiro Sakurai

To kick off the World of Light mode in Super Smash Bros. Ultimate, we see the game’s characters vaporized by mysterious beams. Almost everyone is taken down – except Kirby. Kirby manages to escape, and that’s where the adventure mode really begins.

In a Famitsu column this week, director Masahiro Sakurai addressed Kirby’s initial survival in World of Light. He commented on a few other topics related to the game as well.

In an interview with Game Informer, director Masahiro Sakurai spoke about the miracle that is creating a Super Smash Bros. titles.

Sakurai started out by explaining that these new games can’t be made unless the rights from all I.P. holders are granted. He says that for each installment, “we are walking a fine line.” Sakurai also discussed how the franchise has been able to continue even after he left HAL Laboratory.

Masahiro Sakurai

Game Informer published a new interview today with Super Smash Bros. Ultimate director Masahiro Sakurai. Sakurai had plenty of interesting comments to share about how decisions are made regarding new characters, the handling of reveal trailers, how and why the Spirits mode was implemented, and more.

You can find a few excerpts from the interview below. Head on over to Game Informer for the full discussion.

Following some of the excerpts that made it online yesterday, we now have the full column from Super Smash Bros. Ultimate director Masahiro Sakurai that was published in this week’s issue of Famitsu. We did cover quite a bit of this last night, but there are a few extra statements with Sakurai discussing how Incineroar was chosen for the game and more.

Here’s our full translation:

Super Smash Bros. Ultimate director Masahiro Sakurai has published his latest column in Famitsu. The magazine doesn’t come out officially until tomorrow, but some of the comments have been shared online early.

Here’s the roundup:

Masahiro Sakurai

Masahiro Sakurai returns to Famitsu this week with a new column. The Super Smash Bros. Ultimate director says Nintendo will be slowing down on the reveal of new characters, talks about Isabelle’s inclusion (such as how she differs from Villager, her design), and more.

Here’s our full translation:

Super Smash Bros. Ultimate director Masahiro Sakurai published a new column in the latest issue of Famitsu. This week, Sakurai talks all about game music, and what the process is like of choosing and including songs.

Here’s our full translation:

Smash Bros. Ultimate director Masahiro Sakurai returns to Famitsu this week with his latest column. In it, he goes over information revealed during the Nintendo Direct earlier this month.

Sakurai wrote about the inclusion of Simon, Richter, Chrom, Dark Samus, and King K. Rool, going a bit into why they were added. He also covers modes plus the huge amount of stages and music.

In this week’s of Famitsu, Masahiro Sakurai has published a new column, which again appears to be focused on Super Smash Bros. Ultimate. The magazine hasn’t released officially just yet, but an early leak covers some of the tidbits.

Here’s the rundown:

The Guardian published a new feature this week with Smash Bros. director Masahiro Sakurai. Sakurai weighed in on the importance of remembering the beginner crowd, said that he’ll continue working on the series as long as there’s demand, and more.

Below are the highlights:


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