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Metroid: Samus Returns will have plenty of amiibo functionality. Certain amiibo can be used to unlock a new difficulty mode, artwork, and more.

Nintendo Treehouse has a new blog post up on Tumblr about the amiibo support here. It’s admittedly not exactly new, but it is a nice recap of everything in English. There are also a couple of nice views of the new Samus and Metroid amiibo in 360 degrees.

Two lovely pieces of art have been shared for Metroid: Samus Returns by Nintendo Australia. The first one is above, and the second is below.

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Nintendo unveiled the amiibo functionality for Metroid: Samus Returns this week. All four figures will work with the game – the original Smash Bros. amiibo and the new ones specifically made for this title.

Some of the functionality isn’t that big of a deal. On the other hand, some of it is. One of the big features being scrutinized is the Fusion mode. By scanning the new, squishy Metroid amiibo, you’ll receive access to the mode that provides a new level of difficulty and Samus’ Fusion Suit from Metroid Fusion.

Metroid: Samus Returns will have plenty of amiibo functionality when the game launches in September. You’ll be able to use the new Samus and Metroid figures being prepared for the game, along with the previously-released amiibo from the Smash Bros. series.

Nintendo opened the Japanese website for Samus Returns earlier today. It doesn’t have a whole lot of information currently, but the amiibo page was also updated with details on the game’s amiibo support.

Here’s the breakdown:

Metroid: Samus Returns was demoed during IGN’s Comic-Con stage show last night. Brand new footage was shown, including areas not highlighted during E3. Have a look at the full recording below.


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Prima is working with Nintendo on a guide for Metroid: Samus Returns. It will be packed with tips and tips, locations for all collectible items, detailed maps, and more.

Here’s the full rundown:

Complete Walkthrough: Traverse the Metroid-infested planet SR388 using the most effective strategies, with tips and tricks straight from Metroid experts!

All Collectible Items: We show you how to get every weapon, ability upgrade, and power-up.

Detailed Maps: Our maps are distinctly illustrated to help you navigate every area and find every secret.

Exhaustive Enemy Database: We cover the behavior patterns and weaknesses of every foe in the game. Never be caught off guard!

Unlockables: Unlock all endings, bonus content, and more!

Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

The Metroid: Samus Returns guide launches with the game on September 15. Pre-orders are open on Amazon US, Amazon Canada, and Amazon UK. If you visit Prima’s booth at Comic-Con today, you can receive a limited art print.

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Yet another Metroid: Samus Returns interview has appeared online with Yoshio Sakamoto. In a talk with CGMagazine, Sakamoto commented on the game’s new melee counter, working with MercurySteam, how the game was brought to life, heavier action focus, and more.

We’ve highlighted notable excerpts from the interview below. You can read the full discussion here.

Metroid: Samus Returns producer and series co-creator Yoshio Sakamoto has been fielding media interviews since the title’s initial showing at E3 last month. This includes TIME, who has some choice words from Sakamoto.

Among his remarks, Sakamoto touched on what inspired Chozo and the overall aesthetic. And for Samus Returns specifically, he discussed working with MercurySteam and the studio’s true understanding of the franchise. Sakamoto also further commented on why it’s the right time to remake Metroid II.

Find these excerpts from Sakamoto below. You can read TIME’s full piece here for a few more comments.

MercurySteam is partnering with Nintendo for the first time on Metroid: Samus Returns. Enric Alvarez, the head of MercurySteam, only had good things to say about the relationship, telling GameReactor that it’s “been an amazing experience and an incredible honor.”

Here are some select quotes from the interview.

“It has been an amazing experience and an incredible honor. We learned a lot from the best, Nintendo. These days, we often pinch ourselves just in case we are in a dream.”

“We have been working with the best. I think this explains pretty much everything about how things went during the development. We were very impressed about the devotion, the care and the quality Nintendo treats the product, and we learned a lot from that.”

“Long time fans are going to be extremely pleased. The game is the result of both, on one hand is a Nintendo game, a Metroid game, and on the other hand, I think people will see the MercurySteam influence.”

You can hear Alvarez speaking about Metroid: Samus Returns and MercurySteam working with Nintendo towards the end of the video below.


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This week brought us a first look at Europe’s special Metroid: Samus Returns Legacy Edition. It features all sorts of goodies, ranging from an art book to a steelbook modeled after the original Game Boy Color release.

We have another look at the Metroid: Samus Returns Legacy Edition packaging above. As for the general European boxart, that’s below.

Source: Nintendo PR


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