Metroid Prime 3 could have been more open world, took a year to implement Hypermode
Posted on 1 week ago by Brian(@NE_Brian) in News, Wii | 0 comments
As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode.
As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game less linear. Walker is proud of what the team accomplished with Metroid Prime 3, but “would be very interested in seeing what the response was, especially the fan community to the expanded use of the ship and the more open world non-linear that we were touching upon with that pitch.”
Pacini’s full words:
Former Retro Studios dev says a Metroid Prime Trilogy Switch port “would take a lot of effort” and is “skeptical” of it happening
With Metroid Prime 4 in the works for Switch, many fans have hoped that Nintendo would bring the series’ first three games to the platform. It’s unclear whether or not that will ever happen, but a former developer at Retro Studios has weighed in by sharing his own thoughts.
Michael Wikan spent many years at Retro having played a big role in all three mainline Metroid Prime titles as well as Donkey Kong Country Returns. In fact, he was a senior designer on each one of those projects.
Former Retro dev on Prime 2’s initial multiplayer focus, original Prime 3 plans, cancelled projects, more
Shinesparkers has published a new interview with former Retro Studios staffer Jack Mathews. Matthews worked at the company as a former technical lead engineer on the initial Metroid Prime Trilogy.
During the discussion, Matthews had quite a bit to say about revised plans and cut ideas for the series. These include the initial idea to have Metroid Prime 2 be multiplayer focused, a more bounty hunter-like setup for Metroid Prime 3, and more. He also touched on some of the projects that were cancelled at Retro before Metroid Prime released.
You can find some notable excerpts from the interview below. Head on over here. for the full talk.
First image of the new Samus figma (Metroid Prime 3: Corruption)
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
At Wonder Festival this past summer, we heard about a new Samus figma from Good Smile and Max Factory. It’s based on the character’s appearance in Metroid Prime 3: Corruption.
When news about the figure initially surfaced, we only had a generic stock image to go off. Now, however, we have a look at the actual design. That’s because Good Smile is now showing off the prototype at New York Comic Con. We’ve attached a photo from Good Smile above.
Image: Unused ad for Metroid Prime 3: Corruption
Posted on 6 years ago by Brian(@NE_Brian) in Images, Wii | 7 Comments
What you see above is an unused ad for Metroid Prime 3: Corruption. A live action Samus model is featured in the shot. We don’t know why this one wasn’t used, sadly!