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A couple of months ago, we posted some Xenoblade Chronicles X images from the art book that released in Japan at the end of last year. What we put up at the time wasn’t the entire set though. We’re finishing that off today with the last batch of images and translations.

First, the last round of concept art:

And now the translations for the various pages:

Xenoblade Chronicles X hasn’t experienced much maintenance as of late, but the game will be impacted by some downtime in about four hours from now. During this period, all network services will be affected.

Here’s when the maintenance is scheduled for:

– 11:50 PM PT – 1:30 AM PT
– 2:50 AM ET – 4:30 AM ET
– 7:50 AM in the UK – 9:30 AM in the UK
– 8:50 AM in Europe – 10:30 AM in Europe

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Update 2: While the re-download button doesn’t display in the individual listing, you can currently grab the software again by visiting your list of “Redownloadable Software” on 3DS eShop (thanks Kaleo).


Update: The game is also unavailable in Europe (thanks lightdasher and Grimahim.


The first Project X Zone has disappeared from the North American 3DS eShop. On top of that, if you’ve downloaded it previously, a message stating “This software is currently unavailable” is displayed where the re-download button would be.

We’re not quite sure why Bandai Namco decided to remove Project X Zone from the eShop. Anyone in Europe know if this is the same situation there as well?

Thanks to Brian for the tip.

Xenoblade Chronicles is out now on the North American Wii U eShop. To celebrate the release, here’s a trailer:

Xenoblade Chronicles made its way to the European Wii U eShop last August. In North America, it will finally be available tomorrow, Nintendo’s website confirms.

Here’s a brief overview:

Discover expansive environments and deep character customization options as you delve into an epic conflict between the Homs (humans) and Mechons (robots). Explore the game’s unique upgrade system, battle system, and relationship-building system as you fight to change the future with trusty allies and the ancient Monado blade.

Xenoblade Chronicles will be priced at $19.99.

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Towards the very end of last year, a special Xenoblade Chronicles X art book came out in Japan. This features over 300 pages of goodness showing characters, enemies, Dolls, and much more.

One section of the book is particularly interesting. This is the “Unidentified Material” portion that mainly highlights concepts with art that didn’t make it into the final game. Below, you can find some of these images along with translations for the different pages.

Page 1

Protagonist (name undecided)

A rough sketch of a young man in his late twenties is found! He ended up as “protagonist” since the name was undecided, but the personality feels different from the avatar of Xenoblade Chronicles X. So that means this character is…!?

Page 2

Father

Just introduced as “Father”, this rough sketch of a mysterious character has rough facial hair. The title probably doesn’t mean age[*], so is he someone’s father?
[* The used Japanese word may mean a father or an old man in general]

Reina Sakuraba

This is a rough sketch of a beautiful character who has an aura of a heroine. One can imagine that she is related to Sakuraba Industries because of her surname…

Xenoblade Chronicles X’s regular maintenance has been scheduled for today once again. It’ll take place during the following times:

– 5:50 PM PT (Wednesday) – 7:30 PM PT (Wednesday)
– 8:50 PM ET (Wednesday) – 10:30 PM ET (Wednesday)
– 1:50 AM in the UK (Thursday) – 3:30 AM in the UK (Thursday)
– 2:50 AM in Europe (Thursday) – 4:30 AM in Europe (Thursday)

The maintenance for Xenoblade Chronicles X will impact all of the game’s network services.

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Project X Zone 2 features a ton of characters from Bandai Namco, Capcom, and SEGA. Heck, there are even a few from Nintendo as well.

One character that didn’t make the final cut was Bayonetta. PlatinumGames’ Hideki Kamiya revealed on Twitter that he received an offer to have her in, but declined it. Now he sort of regrets it.

Kamiya wrote:


As for why Kamiya turned down the offer, he explained:


That message seems to have been posted after Kamiya saw images of Segata Sanshiro in Project X Zone 2.


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System: 3DS
Release date: February 16, 2016
Developer: Monolith Soft
Publisher Bandai Namco


The original Project X Zone that released back in 2013 was a pleasant surprise to fans of Capcom, SEGA, and Bandai Namco alike. It brought characters from each respective publisher into a strategy RPG format where they band together and go across space and time to defeat villains across multiple series, as well as original characters, to save the world from collapsing into itself through the constant overlapping dimensions colliding. Project X Zone 2 doesn’t veer to far from the original, featuring a lot of the same characters, maps, stories, and more. It almost makes this feel like more of an expansion than a true sequel, but that’s not such a bad thing. The fan service of bringing all these iconic characters into one game is what keeps an experience like this special, and the humor on top is a bonus throughout.

A new interview with the developers of Project X Zone 2 has been published by Nintendo Life. The site spoke with Bandai Namco producer Kensuke Tsukanaka and Monolith Soft development director Soichiro Morizumi about the new 3DS game. Topics include how some of the new characters were chosen, the influence of fan feedback, and the series’ future.

Head past the break for a few excerpts from the interview. Find the full interview here.


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