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Switch has reached another major sales milestone. With Nintendo reporting today that total hardware sales stand at 52.48 million, it has outsold the SNES. Total SNES sales sit at 49.10 million.

Aside from the SNES, Switch previously outsold the Wii U, GameCube, and N64. Those systems moved 13.56 million, 21.74 million, and 32.92 million units respectively.

Switch should next surpass the original NES, which sold 61.91 million units.

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EON has unveiled the Super 64, an HDMI adapter that seamlessly attaches to any N64 console and connects to modern TVs. With it, players can again experience games from the classic console without input lag.

Here’s some additional information about the device:


Usually when we have a new report from the NPD, it’s about the latest gaming sales. But today, analyst Mat Piscatella shared some data for legacy systems. We have charts for two older Nintendo systems.

First up, here’s a look at the top ten best-selling games in the United States that were sold on the N64:

GameStop conducted a survey with members of its PowerUp Rewards loyalty program to find out which retro consoles they are most interested in. The top choice was the Nintendo 64, but the NES, SNES, Game Boy, and Game Boy Advance also made the list.

The top 10 most-wanted retro consoles are as follows:

Nintendo 64
Nintendo Entertainment System
Super NES
Sega Genesis
Sega Dreamcast
Sega Saturn
Game Boy
Game Boy Advance

So… when will we be getting the N64 Classic Edition, Nintendo?



During the N64 days, Seta was developing a promising-looking racer known as “Rev Limit”. It would have offered real-world driving with impressive graphical effects and a bunch of vehicles based on real marques. Unfortunately, after the company ran out of money, the project was cancelled.

Nearly two decades later, YouTuber RetroGameTV managed to obtain a prototype cartridge and N64 development kit in a Yahoo Auctions lot. The title screen even shows a copyright of 1999 even though most had assumed it had been scrapped a year prior.

We’ve posted RetroGameTV’s video below, which shows off racing, different tracks and cars, and more.


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Earlier this week, it was rumored that someone had found a U.S. version of the 64DD peripheral for the Nintendo 64. Jason Lindsey, who came across the item, has now posted a video explaining how he found it, which looks to be a prototype. Lindsey even shows the 64DD running by initiating the boot sequence. The whole video is quite interesting, so we definitely recommend you give it a watch!

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The 64DD was made as an expansion to the Nintendo 64, allowing the console to use more memory and offering a handful of exclusive games. It saw a brief run in Japan, but never headed overseas. That’s why a new find may end up being very interesting.

Over on the ASSEMbler forums, user “PostedOval” claims to have come across a U.S. version of the 64DD. Although this person shared some photos that seems to indicate that it’s legitimate, we can’t completely say that it’s definitely real. We’ll let you know if there are any other developments pertaining to the situation.



It’s now June 23 in Japan. That means the gaming world is celebrating two big anniversaries today. The N64 has reached its 20th anniversary, as has Super Mario 64 – a launch title for the system. Time sure does go by quick, doesn’t it?!

Originally, Nintendo hoped to have the N64 out on the market by Christmas in 1995. The console ended up with a delay though, and wouldn’t be ready until several months later in the following year. Although Nintendo cited a need for more software to be completed, a former Silicon Graphics engineer contended that the extra wait stemmed from issues with the console’s chips.

Ex-Rare staffer and GoldenEye 007 director Martin Hollis was invited to Silicon Graphics before the N64 launched. He actually found a weakness within the hardware, which could have potentially caused another delay had it been addressed.

Hollis told Nintendo Life:

I got to travel to SGI in Mountain View to write test code that would run on some of the few ‘golden chips’ – this is the terminology for the first chips which come off the production line. From the initial run there were very few working chips, and SGI kept them in-house, so a few developers would fly out to use them for a week. I think I might have been the only ‘worker’ from Rare, although Chris Stamper travelled.

I wrote a piece of code which displayed spinning icosahedrons; as many as possible until the framerate dropped below 60Hz. The head of the project at SGI was not too pleased to discover what the performance of the machine was in terms of triangles per second. He asked to see my code in the hope it was inefficient. It wasn’t. He later told me that SGI very nearly did another spin of the hardware to fix the issue, which was with the memory interface.

With all the latest information from yesterday’s Direct there is so much information to keep track of and now it looks like eShop goers in Europe will be able to take advantage of a great limited time offer!

If you purchase three select titles from the Wii U eShop you will be able to receive the fourth free. This special offer runs until April 16 and is available starting today.

Here are the four games included in the promotion:

– Super Mario 64

– Donkey Kong 64

– Wario Ware Touched!

– Mario Kart DS


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