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Nintendo 64

Two seperate interviews from 1996 with Shigeru Miyamoto and other Nintendo employees who worked on Super Mario 64 together were recently translated and published on the website Shmuplations for any interested party to read.

The interviews come from a time where Super Mario 64 had just been released and was making waves in the gaming world. The questions cover a variety of topics about Super Mario 64, focusing mostly on the creative process of designing a game in 3D compared to 2D and the early history of the game.

On the origins of Super Mario 64 and how the project got started, Miyamoto had this to say:

Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there. And so, along the way, we realized wanted to create a slightly larger area for them to move around in…

The 64DD was made as an expansion to the Nintendo 64, allowing the console to use more memory and offering a handful of exclusive games. It saw a brief run in Japan, but never headed overseas. That’s why a new find may end up being very interesting.

Over on the ASSEMbler forums, user “PostedOval” claims to have come across a U.S. version of the 64DD. Although this person shared some photos that seems to indicate that it’s legitimate, we can’t completely say that it’s definitely real. We’ll let you know if there are any other developments pertaining to the situation.



Nintendo 64

Can you believe that the N64 has been around for 18th years? Yes, it’s true! The console originally came out on this very day in Japan, 18 years ago.

The N64 provided us all with some truly memorable experiences. Zelda and Mario both made their jump into 3D for the first time. Rare produced several standout titles like Banjo Kazooie and Conker’s Bad Fur Day. And let’s not forget Paper Mario, GoldenEye 007, Star Fox 64, Mario Kart 64, and Super Smash Bros. There were more fantastic games as well!

The 3DS has managed to surpass the N64 in terms of hardware sales. As of September 30, 34,980,000 3DS units have been sold. N64’s total shipments come in at 32,930,000 units.

Here’s a full listing of lifetime Nintendo hardware shipments worldwide:

1) DS: 153,960,000 units shipped
2) GB + GBC: 111,869,000 units shipped
3) Wii: 100,300,000 units shipped
4) GBA: 81,510,000 units shipped
5) NES: 61,910,000 units shipped
6) SNES: 49,100,000 units shipped
7) 3DS: 34,980,000 units shipped (in 2 and 1/2 years of being on the market)
8) N64: 32,930,000 units shipped
9) GC: 21,740,000 units shipped
10) Wii U: 3,910,000 units shipped
11) Virtual Boy: ~1,260,000 units shipped

It’s true that the 3DS has a leg up in the hardware department, but the N64 has shipped quite a bit more software.

Lifetime Nintendo software shipments worldwide are as follows:

1) DS: 938,930,000 units shipped
2) Wii: 883,970,000 units shipped
3) GB + GBC: 501,110,000 units shipped
4) NES: 500,010,000 units shipped
5) SNES: 379,060,000 units shipped
6) GBA: 377,420,000 units shipped
7) N64: 224,970,000 units shipped
8) GC: 208,570,000 units shipped
9) 3DS: 122,420,000 units shipped (in 2 and 1/2 years of being on the market)
10) Wii U: 19,710,000 units shipped


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