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Super Mario 64

Our video series returns with a discussion about the recent Nintendo leaks. This video takes a look at what secrets were revealed and gives our thoughts on the morality of sharing this data. Hopefully we’ll also hear from all of you in the comments as well!

Check out the full video below and look forward to more video content soon.

There are more discoveries coming out of the latest Nintendo leak that was initially reported last week. We have some interesting news about Zelda: Ocarina of Time, Super Mario 64, and more. Let’s go through it all.

Continuing on the recent Nintendo leaks, fans have been able to uncover and construct a couple of beta models from Super Mario 64. Along with an early look at Yoshi, we also have an interesting design for the Whomp enemies.

Here’s a look at both:

24 years after the launch of Super Mario 64 on the N64, Luigi’s model has finally been restored in the game.

Luigi was originally planned for the 3D platformer through splitscreen multiplayer. However, Nintendo abandoned the idea after the team was unable to implement the idea.

Yesterday brought us another substantial Nintendo leak. Game protoypes, source code, and other data began to spread online. If that wasn’t enough, we found out about a pitch for an online Pokemon PC title and were able to get an early look at some classic games, including beta sprites and early designs.

Perhaps unsurprisingly, yet another major Nintendo leak has turned up today. The latest one is all about the N64 such as the system’s operating system and lots of games.

Super Mario 64 has been around since 1996. Yet it wasn’t until today that a new discovery was made, and it has nothing to do with a speedrun or anything along those lines. Rather, it turns out that the game has a piece of buggy code, resulting in some incorrect animation relating to Mario.

The glitch comes down to the smoke Mario emits when he’s touched fire. Tucked away inside the game’s files is a better looking smoke particle. Just one line of code was updated to access it – “G_IM_FMT_RGBA” was changed to “G_IM_FMT_IA”, and then everything displays as it should.

Here’s a comparison between the two versions (original vs. fixed):

Hello, my green and red shells! In this episode of NEP, we’re talkin’ kart racing since both Mario and Sonic have games out! We also discuss mobile gaming in general and Nintendo’s approach to microtransactions; we then talk the state of the Sonic movie being pushed back to February 2020. Oni and Galen have plenty of opinions, and you sure don’t need to agree with them, but feel free to eavesdrop on our conversation anyway!

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Super Mario 64 doesn’t exactly have a whole lot of voice acting, but there is one line that has caught on with fans over the years. That’s largely in part because no one has been able to say for certain what Mario actually says. Of course, we’re referring to his fight with Bowser – specifically when Mario spins the Koopa King around and throws him.

Charles Martinet, who voices Mario, has finally cleared up the situation. After one fan asked about the line on Twitter, Martinet confirmed that the character says, “So long kinga Bowser!”

Beta footage has appeared for two notable Nintendo games. Game Catalogue 2, a ’90s Japanese video game show hosted by Famitsu, featured Super Mario 64 and Super Mario RPG prior to their release. Recordings of both episodes have now popped up online.

For Super Mario 64, we’re able to see a few interesting things. First, Cool Cool Mountain’s portrait is just a generic snow-capped mountain. Other than that, the footage shows placeholder voices for Mario.

Not one, but two episodes of Nintendo Minute have gone live this week. Along with yesterday’s Super Mario Odyssey video, a new one is up looking back at Super Mario 64 and Super Mario Sunshine. View the full episode below.