[Nintendo Everything Podcast] – episode #30 – Mario Kart Tour VS Team Sonic Racing
Posted on 2 months ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my green and red shells! In this episode of NEP, we’re talkin’ kart racing since both Mario and Sonic have games out! We also discuss mobile gaming in general and Nintendo’s approach to microtransactions; we then talk the state of the Sonic movie being pushed back to February 2020. Oni and Galen have plenty of opinions, and you sure don’t need to agree with them, but feel free to eavesdrop on our conversation anyway!
Thank you for 30 episodes! Help the show grow so we can make 30 more by sharing the podcast with a friend and rating us on your listening platform of choice, such as iTunes.
Thanks for listening!
Charles Martinet confirms what Mario says when he throws Bowser in Super Mario 64
Posted on 3 months ago by Brian(@NE_Brian) in DS, General Nintendo, News, Random | 0 comments
Super Mario 64 doesn’t exactly have a whole lot of voice acting, but there is one line that has caught on with fans over the years. That’s largely in part because no one has been able to say for certain what Mario actually says. Of course, we’re referring to his fight with Bowser – specifically when Mario spins the Koopa King around and throws him.
Charles Martinet, who voices Mario, has finally cleared up the situation. After one fan asked about the line on Twitter, Martinet confirmed that the character says, “So long kinga Bowser!”
Super Mario 64 and Super Mario RPG beta footage emerges
Posted on 4 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Beta footage has appeared for two notable Nintendo games. Game Catalogue 2, a ’90s Japanese video game show hosted by Famitsu, featured Super Mario 64 and Super Mario RPG prior to their release. Recordings of both episodes have now popped up online.
For Super Mario 64, we’re able to see a few interesting things. First, Cool Cool Mountain’s portrait is just a generic snow-capped mountain. Other than that, the footage shows placeholder voices for Mario.
Nintendo Minute – “A Look Back at Super Mario 64 & Super Mario Sunshine”
Not one, but two episodes of Nintendo Minute have gone live this week. Along with yesterday’s Super Mario Odyssey video, a new one is up looking back at Super Mario 64 and Super Mario Sunshine. View the full episode below.
Super Mario 64 gets Odyssey’s hat capture ability thanks to modding
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 15 Comments
Just a day after the feature was announced, one fan has already given Super Mario 64 the same hat capture ability that Nintendo will be including in Super Mario Odyssey. Check out the results below.
Nintendo Game Counselor talks about the meaning of Super Mario 64’s statue text in classic letter
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 22 Comments
While playing Super Mario 64, have you ever wondered what the text says on the statue pictured above? You can find it in the courtyard inside the castle.
Fans had long debated about what the text on that statue had said. “Eternal Star” was one possibility. “L is Real” – or “L(uigi) is real February 4, 2001 in Paper M(ario)” – was another.
Reddit user b0nd18t shared a photo of a response letter received from Nintendo Game Counselor Michael D. Chandler way back in 1998. The staffer who wrote back apparently revealed the “meaning” of the mystery. You can read it in full below.
A look at the earliest images of Super Mario 64
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, Images | 4 Comments
Some of the earliest known pictures of Super Mario 64 have been unearthed from Nintendo 64 patent documents. Even though we only have two images, it doesn’t make them any less interesting. Both provide a look at what Nintendo was imagining for Peach’s Castle way back when.
One of Super Mario 64’s least-known secret 1-Up Mushroom locations
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
Super Mario 64 has plenty of 1-Up Mushrooms to find. Yet there’s one in particular that has really been making the rounds online over the past few days.
Inside Whomp’s Fortress, you can smash a breakable wall in the tower midway through the level. Doing so reveals a secret 1-Up Mushroom to collect.
Here’s a look:
How many of you were aware of this secret before? Based on the popularity of the above clip, it seems like quite a few players missed it originally!
Fans come up with new theory about the fate of King Bob-omb in Super Mario 64
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Random | 9 Comments
In Super Mario 64, King Bob-omb awaits you as the boss of Bob-omb Battlefield. On the way up to the top of the mountain where the battle takes place, players need to navigate through a pit of two rolling balls.
What happens after you defeat him is very interesting. Instead of two balls, the pit will instead have three on every star following the battle. Fans now believe that the new ball is King Bomb-omb himself.
The first bob-omb you come across in Bob-omb Battlefield will mention that the King was a “dud.” Coupled with the fact that the ball would resemble the King if given facial features, the theory is definitely plausible. Some players may have noticed some of these things in the past, but they’ve definitely not been widespread.
New impossible coin discovered in Super Mario 64
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Over the years, fans have detected coins that just can’t be collected in Super Mario 64. Now one person seems to have found another – 20 years following the game’s original launch.
Coins in Super Mario 64 spawn in sets of five. They also come in several pre-set patterns. Yet as you can see above, one area in the Tiny-Huge Island level features a line of four coins. YouTube user UncommentatedPannen has a theory about it all.
As he explains:
“I show that there’s yet another impossible coin in the game, located in the huge version of Tiny-Huge Island. Specifically, there’s a coin spawner there that’s intended to spawn 5 coins in a horizontal line on the ground. However, this coin spawner’s located under the ground, causing the most uphill coin to not load properly. In particular, this coin spawns about 49 units below the ground, triggering a failsafe that causes the coin to immediately unload. Currently, there’s no known way to collect this coin.”
A closer look at UncommentatedPannen’s findings can be found below.