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The Binding of Isaac: Rebirth has finally launched on the North American Wii U eShop. You’ll find a quick bit of footage from the release below.

The Binding of Isaac: Rebirth is just a couple of weeks away from launching on Nintendo platforms. Today, Nicalis announced that the game will be hitting Wii U and New 3DS on July 23. It will be made available as an eShop download.

Note that the July 23 release date only applies to North America. Nicalis will hopefully bring The Binding of Isaac: Rebirth to Europe in due time, but there’s no news on that front yet.

Over on Reddit, Nicalis’ Tyrone Rodriguez stated that the Wii U and 3DS versions of The Binding of Isaac: Rebirth will not feature save syncing. In other words, it won’t be possible to transfer save data between the two versions.

Rodriguez also ruled out local multiplayer for The Binding of Isaac: Rebirth, as well as patches. He explained:

Patching after release is unlikely. It might seem like a “small” feature, but it’s actually quite time consuming to add multiplayer. Even local wireless multiplayer has effectively the same amount of code as doing true online MP.

Lastly, Rodriguez confirmed that The Binding of Isaac: Rebirth will cost $15 on Wii U and 3DS. There’s no release date yet, but we should be hearing something this month.

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Nicalis’ Tyrone Rodriguez posted a couple of direct-feed screenshots from the New 3DS version of The Binding of Isaac: Rebirth on Twitter today. Both can be seen above.

The Binding of Isaac: Rebirth will be available for both the New 3DS and Wii U this summer.

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A few years ago, it seemed like The Binding of Isaac would never grace a Nintendo system. That’s because Nintendo seemed to find some of the game’s content questionable – specifically the religious aspects.

You may be interested to hear that The Binding of Isaac’s initial rejection didn’t come from Nintendo of America president Reggie Fils-Aime. Speaking with Nintendo Force, creator Edmund McMillen revealed that Reggie “backed” the game in 2012, though former Nintendo indie head Dan Adelman truly pushed for it to happen.

The Binding of Isaac is finally coming to Nintendo platforms this summer. It’ll be on both Wii U and New 3DS via the eShop.

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Update:

These are all of the games on sale:

3DS

VVVVVV – $3.99 (was $7.99)
NightSky – $4.99 (was $9.99)
Ikachan – $2.49 (was $4.99)
Grinsia – $4.99 (was $10.00)
Cave Story – $4.99 (was $9.99)
1001 Spikes – $7.49 (was $15.00)

Wii U

1001 Spikes – $7.49 (was $15.00)

Prices are valid until June 18.


Nicalis’ full slate of games are currently on sale for both Wii U and 3DS. The company has discounted all of its titles on the eShop by 50 percent.

Nicalis relayed the news on Twitter today with the following message:


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1001 Spikes finally received off-TV play support on Wii U through an update that came out a few days ago. While the feature is a great addition, the patch has unfortunately resulted in a few major issues.

The biggest problem we’re hearing about is related to controls. After applying the update, right on the d-pad crouches and pressing the left stick pauses the game instead of start. Basically, there are some notable control mapping issues. There are also other problems like being unable to access the options settings.

It took Nicalis a very long time to patch in off-TV play for 1001 Spikes. I just hope that it won’t take as long for these new bugs to be addressed!

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1001 Spikes has received a new patch on Wii U, and it adds a much-requested feature. Once downloaded, you should be able to experience the game via off-TV play. We’re not sure if the patch contains any other features or addresses bugs, but the update is an unexpected surprise in any case!

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Pelikan13 shared an overview of tracks in The 90’s Arcade Racer as part of a Kickstarter backer update this past week. You can find the full rundown below, along with screenshots of each.

Oval: This is the most basic track in the game, it’s a good place to practice and get accustomed to the game’s drift mechanics.
Difficulty: Easy

Oval Infield: A few tricky corners can catch you out so you will have to use the brakes.
Difficulty: Medium

Island Short: This is the signature track of the game, it’s small with quite a few tricky corners.
Difficulty: Medium

Island Long: This track has long straights and wide corners with only a couple of places that require braking.
Difficulty: Easy

Mountain Short: There are plenty of U-turns in this track, you will need to master the drifting mechanics to put in some good times.
Difficulty: Hard

Mountain Long: This is the longest track in the game, it has everything from very tight U-turns to long straights and plenty of elevation.
Difficulty: Hard

Airport: Long straights followed by sharp corners.
Difficulty: Medium

VR track: This is a bonus track Inspired by a certain Racing game about Virtua.
Difficulty: Medium

Playroom: Another bonus track, this one is inspired by Scalextric, the famous slot racing toy.
Difficulty: Medium

Thanks to Jake for the tip.

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The 90’s Arcade Racer developer pelikan13x shared the first footage of his game running on Wii U. Check out the video below.

Thanks to uPadWatcher for the tip.


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