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Sol Cresta

PlatinumGames has shared a new gameplay trailer for Sol Cresta, its upcoming shoot ’em up title for Switch. Watch it below.

Sol Cresta will debut later in 2021.

Bayonetta 3

We’re quickly closing in on the four year anniversary of Bayonetta 3’s announcement. The game was announced at The Game Awards 2017, but we haven’t seen it since. While PlatinumGames has regularly assured fans of the project’s continued development, that hasn’t stopped fans from speculating about its status.

Nintendo did at least provide a brief update this week. In an interview with GameSpot, Nintendo Treehouse’s Nate Bihldorff said that Bayonetta 3 “still exists.” Bill Trinen of Nintendo Treehouse added, “I will even go one further and say not only does it exist, but it’s progressing well.”

Trinen also said:

The Wonderful 101: Remastered players can access new DLC starting today. As part of the game’s original Kickstarter campaign, one of the stretch goals was for a Time Attack mode. Switch players can get their hands on the DLC today, June 15.

Here’s an official overview:

Sol Cresta

Following yesterday’s Sol Cresta announcement from PlatinumGames, the title now has a release window. The shoot ’em up game will launch on Switch in 2021, the studio has confirmed.

Additionally, based on a tweet from Platinum, Sol Cresta will be a digital download only.

You can find the trailer for Sol Cresta here.

Source

Sol Cresta

At this time last year, PlatinumGames “announced” Sol Cresta, which many assumed was an April Fools’ Day joke. The same game has now returned and it turns out that the project is moving forward.

Sol Cresta is a shoot ’em up title for Switch modeled after Moon Cresta and Terra Cresta. It will also be the first part of the new “Neo Classic Arcade” series in collaboration with Hamster.

Here’s the first trailer:

Last year, PlatinumGames announced a brand new IP tentatively titled Project G.G. Not much is known at present, but it will be the third game in director Hideki Kamiya’s superhero trilogy, following Viewtiful Joe and The Wonderful 101.

In an interview with VGC, PlatinumGames boss Atsushi Inaba and Kamiya provided a status update on Project G.G. As part of that, Inaba said that the company hopes to “be more open” during development, which is possible since the title is being self-published.

Kamiya and Inaba said: 

Astral Chain

As part of a Famitsu interview featuring Astral Chain director Takahisa Taura, supervisor Hideki Kamiya, and Yoko Taro from Square Enix, there was discussion about all three developers being the type to include a lot of variety in their games.

Astral Chain was one of PlatinumGames’ latest titles, and contained some detective segments and different types of mini-games like ice cream and box juggling. Taura recognizes that some players weren’t fans of those extras, but feels their existence is justified since they’re not mandatory.

Taura said:

Bayonetta 3

We recently reported that PlatinumGames’ Hideki Kamiya said he hopes to give an update on Bayonetta 3 sometime in 2021. As part of an interview with VGC, Kamiya again commented on the game’s status and when we’ll hear more.

Here’s the full exchange between the two sides:

The Astral Chain IP was previously held by both Nintendo and developer PlatinumGames. Now, however, that’s no longer the case.

PlatinumGames boss Atsushi Inaba confirmed to VGC that Astral Chain fully belongs to Nintendo. There were questions regarding its ownership after the official website changed its copyright, and PlatinumGames was no longer included.

Takahisa Taura was given his first shot at directing a game with Astral Chain. He had worked as a designer for a full decade prior, but that wasn’t enough to offset a bit of the uneasiness he felt.

Taura spoke about the distress he experienced while developing Astral Chain in a previous issue of Famitsu, which also featured supervisor Hideki Kamiya from PlatinumGames and Yoko Taro from Square Enix. It was Kamiya who ended up guiding him through while the team was “trying to nail down the action mechanics.”

Here’s our full translation of the interview excerpt: 


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