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Nintendo has posted the boxart for Star Fox Guard in Europe. For a look at the image, check out what we’ve attached above.

Here’s the thing about Star Fox Guard: no physical disc is included. Instead, what you’re actually getting is a download code. We also now know the file size: 2341.47MB.

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Last E3, we heard that PlatinumGames was turning Project Guard – now known as Star Fox Guard – into a full game. The studio has since reconfirmed its involvement with the project.

Yusuke Hashimoto, who is making Star Fox Zero, isn’t personally working on Star Fox Guard. However, he did confirm on Twitter that Platinum is indeed behind it.


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The Game Theorists recently had an opportunity to speak with Shigeru Miyamoto about how Star Fox Zero came to be, the series in general, and more. You can watch the full discussion below.

IGN has another comparison video available for Star Fox Zero. Based on the game’s latest footage, the site puts it up against Star Fox 64 and Star Fox Assault for Corneria and Fortuna.

This information comes from a Nintendo representative…

“Motion controls cannot be entirely disabled in Star Fox Zero, although players will have some options to choose how they are implemented. The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer.”

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According to USgamer, all of the old voice actors from Star Fox 64 are returning for Star Fox Zero. This is something that the site learned during a recent press event. Surely it wasn’t an easy task getting the whole gang back together!

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This information comes from Shigeru Miyamoto…

“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”

“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”

– Motion controls can’t be turned off

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