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In this month’s issue of EDGE, the magazine handed out one of the first western verdicts for Bayonetta 2. PlatinumGames’ newest title earned a perfect 10 / 10 mark, making it one of only 17 games to have been awarded with a perfect score.

EDGE said in its review that “Bayonetta 2 is in many ways a perfect fit for Nintendo, with its bright blue skies, its easy charm, its relentless procession of ideas and its immaculately tuned controls.”

Other tidbits from the publication’s review:

Last week on Twitter, Platinum Games’ Hideki Kamiya commented further on the development of Bayonetta 2. As has been said before, the game was in a very troubled state before Nintendo stepped in.

Kamiya noted in his tweets that Bayonetta 2’s problems came about when it was initially with SEGA. Something happened when the project was in the works there, and development halted. The game was pitched to various publishers, though it seems that most declined picking up Bayonetta 2. However, Nintendo agreed to step in and development was only then able to proceed.

Head past the break for a full translation of Kamiya’s tweets. They’re quite interesting, even if some of the tidbits had been shared previously!

Putting the video after the break just to be safe with spoilers!

There are a few differences in the Wii U version of Bayonetta 1 compared to the original PlayStation 3 and Xbox 360 games. There’s off-TV play and touchscreen support on the GamePad. A few Nintendo costumes are also included. As it turns out, PlatinumGames also made a change to Jeanne’s model.

As explained by the studio’s JP Kellams:


Source

According to Media Create, Bayonetta 2 sold roughly 39,000 units in its first week. But this doesn’t paint the full picture.

Bayonetta 1 sold 200,000 copies when it launched for the PlayStation 3 and Xbox 360 back in 2009. In a follow-up report, Media Create mentions that the decline in sales for the sequel comes down to the Wii U’s smaller install base and different demographics.

Media Create also shares a bit more about Bayonetta 2’s sales. The game actually managed to sell through 67.29 percent of its initial shipment. There weren’t sell-outs, but Bayonetta 2 did end up shifting approximately two-thirds of the shipment.

It’s also important to remember that Bayonetta 2 launched in Japan on September 20. Media Create’s reporting period for the week ended on September 21, so the game did not come close to experiencing a full week of sales.

Source

PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s character models.

First, check out a few excerpts below:

So, when you make something, not just for a game, but anything, you need some kind of direction in your process. When you’re making a 3D model for a game, your direction is usually provided by concept art. Because, first, you have to know what it looks like, right? Different projects will have varying levels of detail for their concept art, but, well, as long as you have one, you can start putting a model together, I guess. So, what exactly does “put together” mean?

I mean, even if you have a still image, there’s a lot of work left to be done. This character is an enemy, so it has to fulfill the role of being a THREAT to the player. So first of all, we have to make it MOVE. All we have is this piece of concept art. From that one image, we have to decide each movement, each attack the enemy can make. This means that part of the model designer’s job is to really understand the minute details of the enemy they are creating. Since it’s snake-like, it’ll probably slink around. Since it’s got wings, obviously it can fly. Does it chomp at the player? Maybe spit something at them? Also, this thing has two faces. Which is the real one? How does it make its appearance in the game, what is its personality, is it male, female…???

Initially, I see what I can come up with by myself.

And be sure to read the full thing here with lots of information (and extra clips).


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