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Satoru Iwata

Nintendo president Satoru Iwata is remaining steadfast in his stance against bringing the company’s titles to mobile platforms.

As reported by Bloomberg, Iwata recently reiterated that Nintendo won’t consider releasing its games on smart devices. “If we follow current games on smartphones and we just bring our current games into smart devices, it won’t lead to the future,” he said.

Although Nintendo is opposed to making smartphone versions of its games, the company isn’t against such devices entirely. Nintendo hopes to leverage hardware like phones to attract consumers to its own systems.

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Nintendo president Satoru Iwata talked a bit more about the Wii U’s future as part of the company’s latest financial results that were distributed today.

Japanese website Sankei relays a message from Iwata, who stated that the “Wii U is not over yet. I want to continue to build on playing on people’s high expectations [for the system].”

While not at all surprising, Iwata also stated that there are multiple unannounced games for Wii U on the way. Some of these titles will almost certainly be revealed at E3 2015 in June.

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Yet another translation has come in from 4Gamer’s interview with Nintendo president Satoru Iwata.

In this latest excerpt, Iwata discusses hardware frustration and attempting to fix things Nintendo couldn’t do on previous systems. With the Game Boy Advance SP for example, Iwata pushed for sleep functionality when the system closed. This sadly didn’t make it into the final build. However, Iwata did inform the hardware team that implementing sleep mode into Nintendo’s next system (which would end up being the DS) was a necessity.

What may be even more interesting is what Iwata said about the Wii U. Soon after the console came out, Dwango’s Nobuo Kawakami provided some feedback.

“I had a similar feeling of frustration to the GBA SP situation then,” Iwata said, as he believed that Nintendo will need to implement some of Kawakami’s suggestions in future hardware. Iwata ended by saying, “because of that frustration, not only do we want it to connect with features next time, we are actually working to fix it for next time.” Hmm…

Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.

In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”

Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.

Head past the break for Iwata’s full comments.

A couple of more excerpts from 4Gamer’s interview with Nintendo president Satoru Iwata are now available.

First, Iwata shared the following when it comes to story and modern games:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

Kawakami:
It certainly feels like there’s too many cut-scenes these days.

Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.

Iwata additionally had the following to say regarding the Internet:

Another excerpt from 4Gamer’s interview with Nintendo president Satoru Iwata has been translated. This time around, we get to read about Iwata’s thoughts on Miyamoto.

Interestingly enough, when Iwata was first starting out, he determined – in an arbitrary manner – that Miyamoto was his rival. Of course, Iwata had plenty of praise for the creator of Mario and Zelda as well.

Check out the full translation below:

4Gamer has gone live with an interview featuring Nintendo president Satoru Iwata. It’s the final interview in a series done by the Japanese website and Dwango’s Nobuo Kawakami.

One of the earlier parts of the discussion talks about how often Iwata is involved with interviews. Naturally, the chat shifted to the “Iwata Asks” series and what its status is at present. Iwata says that “our customers and even myself grew a little bored with it, so we decided to rest it for a while and it’s recharging right now, so to speak.”

Check out the full interview excerpts below:

According to the latest Nintendo statement on Japanese sales data, Pokémon Omega Ruby/Alpha Sapphire, Youkai Watch 2, Monster Hunter 4G and Super Smash Bros. for 3DS have all sold over two million units each in Japan over the last two months. That these four titles sold so well is hardly surprising, but the numbers show that the 3DS is now the first console to have four games selling over the two million mark in the domestic market. At the company’s last financial results briefing President Satoru Iwata claimed that the console would have four two-million-sellers during this period and it looks like he was proven correct. So is Iwata psychic? Probably not, but congratulations on the sales anyway.

Source via Neogaf

Satoru Iwata

Satoru Iwata was born on December 6, 1959. That means Nintendo’s global president is now 55 years old! Let’s all take a moment to wish Iwata a happy birthday. Here’s hoping he’ll have many more happy years to come!

Nintendo president Satoru Iwata opened up about what Nintendo’s plans are for smart devices during the company’s financial results briefing last week. We covered some of this a few days ago, such as the Mii-focused app. In any case, read on below for Iwata’s comments in full.

Basically, Nintendo’s utilization of smart devices means to “make a stronger bond with our consumers through the use of smart devices,” instead of to “do business directly on smart devices.” We are continuously considering what we should do and what we can do to achieve that goal. Although this is not directly related to the application (for smart devices) you are referring to, even now if you access Nintendo’s Japanese website from a smart device, it is not in a layout for smart devices. It is rather embarrassing that we are so behind on this compatibility, but we plan to optimize our Japanese website for smart devices within 2014. In addition, we opened a website called “Play Nintendo” in the U.S. this month that introduces Nintendo characters to children and their parents, assuming that many of them will access it from their smart devices. This website is available at play.nintendo.com (please use the newest browser), so please take a look if you are interested. This service is currently only available in the U.S., but Mr. Miyamoto and I would like to make this kind of service available on a global scale.


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