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Super Smash Bros. Melee

Super Smash Bros Melee Wii port

Had things gone in a different direction and Super Smash Bros. Brawl never came to be, Super Smash Bros. Melee could have been ported to Wii instead.

It’s well documented at this point that series director Masahiro Sakurai didn’t initially know that Nintendo planned to make a Smash Bros. game for that console. The news was shared during a pre-E3 press conference in 2005, and president Satoru Iwata announced to the world that a new entry would be released for its upcoming system with online play. Iwata and Sakurai met shortly after, and Sakurai ended up agreeing to make a Smash Bros. game for Wii. But something else Nintendo was considering was a straight port of Melee – we could have seen this if Sakurai “turned the work down”.

Masahiro Sakurai Smash Bros Melee

Masahiro Sakurai published a new video on YouTube today going over the creation of Super Smash Bros. Melee.

Sakurai mentioned how the goal for the project was to “power up Smash Bros. by leaps and bounds”. That meant going all out with content, making tons of improvements compared to the original N64 title, and more. Since the team was able to create something for the GameCube which had higher specs, a better development environment, and optical media, they could offer better graphics and orchestral arrangements for various tracks.

smash bros ultimate melee panda global

Nintendo is teaming up with Panda Global for the first officially licensed Smash Bros. circuit in North America, the two sides confirmed today. It will kick off in 2022, featuring both Super Smash Bros. Ultimate and Super Smash Bros. Melee.

According to Nintendo, players in the U.S. will compete online in qualifying rounds for Super Smash Bros. Ultimate. Additionally, in-person qualifiers are planned for both Super Smash Bros. Ultimate and Super Smash Bros. Melee once large-scale events return. Winners of the virtual and in-person qualifying rounds will go on to compete in the grand finals for the championship.

Splatoon 2 North American Open December 2020

The Splatoon 2 North American Open December 2020 is taking place this weekend. Originally, Nintendo intended to host an official live stream for the finals, which are set to take place tomorrow. That will no longer be happening.

The situation seems to be a continuation of what transpired last month with Super Smash Bros. Melee. The Big House, a prominent tournament, was forced to scrap its online event following a cease desist from Nintendo. The company said the tournament would have required “use of illegally copied versions of the game” and a mod known as “Slippi”.

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There’s been a lot of discussion surrounding The Big House and its Super Smash Bros. tournament after it was announced that the upcoming event scheduled for December has been canceled. The event was previously moved to a digital setting, and organizers were looking to use Slippi, an unapproved rollback netcode.

Nintendo has now issued its own statement about the situation. You can read it in full below.

The Big House has made a name for itself as one of the biggest competitive events for Super Smash Bros. Unfortunately, this year’s tournament won’t be happening as originally planned.

The Big House was already forced to go online-only in wake of the coronavirus pandemic. Although the revised digital event was planned for early December, it has now been cancelled entirely. The news comes following a cease-and-desist demand from Nintendo of America.

The Washington Post caught up with Smash Bros. director Masahiro Sakurai around E3 time. He shared some interesting comments about competitive gaming, among other things.

One noteworthy topic addressed is Smash Bros. Melee. In Sakurai’s view, he believes many players gave up on the game “because it’s too technical, because they can’t keep up with it.”

Smash Bros. will once again be featured at this year’s Evo, one of the world’s largest eSports events. Melee will be around as usual, as will Super Smash Bros. for Wii U.

The two titles will be represented during the latter two days of Evo. Smash Bros. Melee will be closing out the festivities on Saturday night (July 15). Then on Sunday (July 16), it’ll be Smash Bros. Wii U’s turn, right before Street Fighter V and the end of the entire event.

Smash Bros. Wii U and Smash Bros. Melee were second and third in the registration voting, just behind Street Fighter V. 1,515 people signed up to play on Wii U while 1,435 intend to fight in Melee.


YouTube user crashandcortex has managed to find an unused item in Smash Bros. Melee, which seems to be the timed mines from GoldenEye 007.

Even though Melee has been around for 16 years, a new graphic file was unearthed from the game’s files yesterday. It does give off the impression of being the Motion Sensor Bomb, but it’s actually a completely different item.

crashandcortex has come to the conclusion that its appearance is almost identical to GoldenEye 007’s timed mines. An accompanying sound effect further supports this.

crashandcortex’s video is below. He compares the timed mines and Motion Sensor Bomb, and also plays the related sound effect.

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