New Sonic Forces footage (all gameplay styles)
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 4 Comments
New Sonic Forces footage was shown during Twitch’s Pre Pre Show at E3 2017. We’re able to get a look at the Classic and Modern Sonic sections as well as custom character. View the recording below.
More: SEGA, Sonic Forces
Why SEGA has been focusing on classic levels with recent Sonic Mania reveals, game length talk
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
Sonic Mania features a mix of remastered stages from previous entries in the franchise as well as new ones. In its recent reveals though, SEGA has been focusing on the older levels. There is a purpose behind this.
Speaking during an official live stream a couple of days ago, Sonic PR and social media manager Aaron Webber explained that SEGA is showing more of the classic stages so that the new ones will remain a surprise for players. Webber added that they don’t want to spoil the entire game for fans. When we get closer to launch, if there happen to be any unauthorized spoilers, it’ll then be up to each person to decide if they want to spoil things for themselves.
Webber also commented on the length of Sonic Mania during the live stream. Ultimately it’ll come down to how much players explore levels and how fast they go. Similar to early classic Sonic games, “if you’re really good” and “if you know all of the tricks, you can shave off a lot of time.” However, “it will still take awhile if you want to beat the game as Sonic, as Tails, and Knuckles.” Webber also teased “other elements” that can extend gameplay, which we assume will be discussed later.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
SEGA and Atlus’ E3 2017 lineup
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 21 Comments
SEGA and Atlus have announced their joint lineup for E3 2017. The two sides will have neighboring stands in the West Hall, showcasing a various games in the publisher’s biggest E3 showing since 2013.
From SEGA, both Sonic Mania and Sonic Forces will be playable. Atlus will also be featuring Etrian Odyssey V: Beyond the Myth, Radiant Historia: Perfect Chronology, and Shin Megami Tensei: Strange Journey Redux.
Continue on below for Atlus and SEGA’s full lineup plus overviews of all games.
Sonic Mania adds Chemical Factory Zone
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
Update: Correction – we’ve now received the official announcement from SEGA. As some have thought, the final name is Chemical Plant Zone. Not Chemical Factory Zone.
Original: Game Informer has a first look at a new Zone in Sonic Mania. View a couple of videos showing off Chemical Factory below.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus, top
SEGA shares new Sonic Forces music – Park Avenue (custom character)
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 17 Comments
SEGA has shared a brand new music track from Sonic Forces. The piece, posted in the video below, is background music for the Park Avenue Stage featuring the Custom Hero Character.
More: SEGA, Sonic Forces
Sonic Mania will cost $20
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 34 Comments
If you’re picking up the Sonic Mania: Collector’s Edition, it’ll cost you $70 (or perhaps a bit less if you have something such as Amazon Prime). But if you’re going for the standard version on the eShop, the game will be priced significantly less. We have confirmation from SEGA that Sonic Mania is planned to cost $19.99 ($25.99 CAD).
In other Sonic Mania news, new screenshots and art are in. Find the latest images below.
Source: SEGA PR
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus, top
SEGA confirms August 15 launch for Sonic Mania
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Last week, news leaked out through Sonic Mania’s Steam page that the game will be launching on August 15. SEGA has now followed up and made it official.
Here’s a new pre-order trailer:
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus, top
Sonic the Hedgehog 2 was originally planned to have a time travel theme
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
At the Digital Dragons event in Poland this week, Hirokazu Yasuhara hosted a special presentation. Yasuhara was a designer and director on various Sonic games.
We’ve already seen early Sonic the Hedgehog 2 map sketches, including a look at the cut Genocide City level. But as it turns out, those weren’t the only images Yasuhara shared. One shows that Sonic 2 was originally planned to have a time travel theme while another couple show design sketches from before Sonic 1. Take a look at the latest images below.
Sonic Mania apparently launching on August 15
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
Sonic Mania appears to have a final release date. The game now has an official page on Steam, which shows a release date of August 15. SEGA has not yet officially announced this date so the news may very well have been uncovered early.
Sonic Mania was originally planned for release in Spring 2017. SEGA ended up delaying the game to an unspecified period during the summer. With E3 right around the corner, we should be hearing about the new August 15 date soon.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus, top
Former SEGA exec says games could be big sellers on Wii no matter the quality, Mario & Sonic gave the company a boost
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii | 25 Comments
Jurgen Post has been the COO and president of SEGA Europe since 2012. The company as a whole was in a pretty fragile state back then. After having success with Mario & Sonic and Wii, SEGA saw that sales of the series and Nintendo’s console in general were slowing down, prompting a change.
Post spoke about the situation with GamesIndustry:
“The business model that we had wasn’t working anymore. We were starting to make sizeable losses, so we had to change. In the past, you could be successful by being a bit opportunistic. The Wii platform, ten years ago, was so successful and anything you launched on it was selling. Even with some lesser qualitative stuff, you were able to be successful. But that was all changing and you could only sell quality products. We had Mario & Sonic back in those days, and that game was selling so much that a number of other titles could afford to underperform. But when the sales of Mario & Sonic, and the Wii in general, began to slow down, it became very visible that we had to change.”
SEGA ended up going through a whole slew of changes. The company focused on PC, “being consumer-first, and digital-first,” and made sure that its various studios took on more responsibility.
This was actually Post’s final interview at SEGA. He’s leaving the company to take on a new challenge elsewhere. If you’d like to read the full interview, hit up the source link below.