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The development of Sonic Heroes took its toll on director Takashi Iizuka, who is also the head of Sonic Team. Iizuka spoke to Game Informer this month about how difficult it was to create, even labeling it as the most stressful project of his career.

Iizuka was located in the United States as Sonic Heroes was being created. Meanwhile, the rest of the team was based in Japan. Mismanagement was also a major issue.

In Japan, the standalone release of 3D Power Drift is now available, with the main hook allowing players to control various SEGA characters. View a few minutes of footage below.

We’ve known about the Sonic the Hedgehog movie adaptation for a while now, but some new details have come to light regarding it.

As reported by Deadline, the project will be a “hybrid CG-animated/live action family film”, with Tim Miller as executive producer. Miller previously worked on the Deadpool movie, and was working on the sequel to the film until he recently left the project due to “creative differences”. He’s also the co-founder of Blur Studio, which is known for creating CGI cinematics. Alongside Miller will be script writers Patrick Casey and John Miller, both of whom handled the script for Golan the Insatiable. Neal H. Moritz will be producing the title, who was a part of the Fast and Furious film franchise. Blur Studio collaborator Jeff Fowler is on board as director.

Miller seems quite happy to be working with Fowler on the project, and said as such:

“Jeff is an incredible director with strong story instincts. The world of Sonic presents the perfect opportunity for him to leverage his experience in animation to bring new dimension to this iconic character.”

You can read the full post from The Hollywood Reporter here.

This week, SEGA held a special meet and greet event in Japan. A number of questions were answered at one point, and some small but interesting information about Project Sonic 2017 was shared. Twitter user BlueStorm_SONIC relayed the information.

First, it was mentioned that Project Sonic 2017 will feature a new character. Unfortunately, specifics weren’t shared beyond that. Another question touched on how connected the game is to Sonic Generations. While the two are separate, you’ll be able to play both classic stages in 2D and modern 3D stages, and another feature will be added on top of that.

Project Sonic 2017 is planned for a 2017 release on Switch and other platforms.

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SEGA today published the official boxart for Puyo Puyo Chronicle, which we have above. You can also watch several minutes of gameplay below.

SEGA has obtained the exclusive rights for video games based on the 2020 Olympics, the company announced today. Specific titles were not announced, though it’s extremely probable that we’ll see a title featuring Mario & Sonic. Just don’t expect to hear anything for quite some time.

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Last week, Famitsu revealed Alien Syndrome and Columns as the latest additions in SEGA 3D Fukkoku Archives 3: Final Stage. We now have a few tidbits about what will be included as features.

First, here are a bunch of screenshots from both:

With Alien Syndrome, a new element is two-player co-op via local wireless. Interim Save, Interim Load, Replay, and Round Select are all included. With Round Select, you’re able to start from the last cleared round, though it isn’t available in local play.

Alien Syndrome lets players choose from five difficulty levels. With the lowest one, enemies will not shoot bullets and have reduced health. There’s also a Time Limit feature in which you’re able to choose from six levels, two of which were not available in the original version.

Alien Syndrome includes both the Japanese and international versions. Differences are as follows:

Puyo Puyo Chronicle will be released in Japan on December 8th. Ahead of that date, SEGA is bringing players up to speed on how to play the game. To that end, they released a whopping 18 videos today that show various rules of the main Puyo Puyo gameplay mode. If you want to see all of them, you can check out on SEGA’s Puyo Puyo Youtube channel. Below is one of the 18 videos:

Following in the trend set by Bethesda,  several major game publishers and developers have commented on the Nintendo Switch, but refrained from revealing specific details about any projects.

IGN has organized the comments about the Nintendo Switch made by the many different publishers and developers into an article on their site, and have rounded up some noteworthy comments. While most of these are as similarly vague as the comments made by Bethesda and Ubisoft,  it’s impressive to see so much support from third parties for the Switch.

A representative from SEGA had this to say about the Nintendo Switch:

SEGA and Nintendo have been great partners over the years, and we continue to with our support of the Nintendo Switch. We look forward to revealing specific game plans soon, but have nothing further to announce at this time

From Altus:

We’re excited to be supporting the Nintendo Switch and believe the games we publish are a perfect fit for the portable nature of the console

On the same day that SEGA 3D Fukkoku Archives 3: Final Stage is launching, Japan will also be getting the SEGA 3D Fukkoku Archives 1.2.3 Triple Pack which also contains the previous two collections. Check out the official boxart above.

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