SEGA Forever could be a possibility on Switch
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 16 Comments
SEGA Forever, a growing collection of classic games, was announced for mobile today. The catalog will expand in the months and years ahead, with each game offering new elements like leaderboards.
What’s interesting about SEGA Forever is that it’s being handled almost entirely with Unity. This was an intentional move, as SEGA Networks’ chief marketing officer Mike Evans told GamesIndustry that doing so “enables us to take this content to other platforms”. Evans even specifically mentions Switch in his remarks.
He said:
“About 90% of the games so far are in Unity. The reason we chose Unity as middleware is it enables us to take this content to other platforms as well. So my first focus is mobile. It’s a huge project and what I really want to do is get mobile right. After this, there are options: we can look at desktop, Facebook, we could even take these games to consoles like Switch.”
More: interview, Mike Evans, SEGA, SEGA Forever
Sonic movie to debut in 2019
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
The Sonic movie is something that’s been talked about for quite some time. We hadn’t previously heard when the film would debut, but a new interview offers a vague window.
The wait for Sonic’s new movie is still a couple of years away. In an interview with GamesIndustry, SEGA Networks’ chief marketing officer Mike Evans said that it’s “coming in 2019.”
Details about the Sonic movie are still mostly under wraps. One thing we do know is that it’s planned to feature a mix of CG and live-action segments.
More: SEGA, Sonic the Hedgehog
Sonic Forces – Some custom hero gameplay footage
Posted on 8 years ago by Nick in Switch, Videos | 0 comments
Here is some off-screen footage of the custom hero and their gameplay, check it all out below.
More: SEGA, Sonic Forces
No Chao in Sonic Forces
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 20 Comments
Chao won’t be present in Sonic Forces. Producer Shun Nakamura and Sonic Team head Takashi Iizuka, speaking with IGN, confirmed that they won’t be featured with the site.
Chao were most prominent in the Sonic Adventure games. These creatures, which were essentially digital pets in the games, let players raise their stats, increase levels, take on races, and more.
More: SEGA, Shun Nakamura, Sonic Forces, Takashi Iizuka
5 minutes of off-screen Sonic Mania footage
Posted on 8 years ago by Nick in Switch, Videos | 0 comments
Nintendo World Report uploaded footage of Sonic Mania from E3, check it out below.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
Off-screen Sonic Forces footage on Switch’s screen
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
More: SEGA, Sonic Forces
More Sonic Forces, Sonic Mania footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
IGN has another couple of videos up showing Sonic Forces and Sonic Mania in action. Both can be found below.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
Sonic Mania footage – Green Hill Zone (including Act 2 boss)
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
In addition to Sonic Forces, SEGA also showed off Sonic Mania footage during Twitch’s Pre Pre Show at E3 2017. Have a look at the video for gameplay of the Green Hill Zone Act 2 boss battle and more.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus, top
New Sonic Forces footage (all gameplay styles)
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 4 Comments
New Sonic Forces footage was shown during Twitch’s Pre Pre Show at E3 2017. We’re able to get a look at the Classic and Modern Sonic sections as well as custom character. View the recording below.
More: SEGA, Sonic Forces
Why SEGA has been focusing on classic levels with recent Sonic Mania reveals, game length talk
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
Sonic Mania features a mix of remastered stages from previous entries in the franchise as well as new ones. In its recent reveals though, SEGA has been focusing on the older levels. There is a purpose behind this.
Speaking during an official live stream a couple of days ago, Sonic PR and social media manager Aaron Webber explained that SEGA is showing more of the classic stages so that the new ones will remain a surprise for players. Webber added that they don’t want to spoil the entire game for fans. When we get closer to launch, if there happen to be any unauthorized spoilers, it’ll then be up to each person to decide if they want to spoil things for themselves.
Webber also commented on the length of Sonic Mania during the live stream. Ultimately it’ll come down to how much players explore levels and how fast they go. Similar to early classic Sonic games, “if you’re really good” and “if you know all of the tricks, you can shave off a lot of time.” However, “it will still take awhile if you want to beat the game as Sonic, as Tails, and Knuckles.” Webber also teased “other elements” that can extend gameplay, which we assume will be discussed later.








