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SEGA

SEGA reported its first quarter financial results earlier today, which unfortunately have brought about some disappointing news.

For the period ending June 30, SEGA’s profits dropped by 57.4 percent. While revenue rose slightly year-over-year to ¥88.3 billion ($858 million), net profits dipped to ¥5.5 billion. Half-year losses are estimated to come in at ¥7 billion ($68 million).

Persona Q: Shadow of the Labyrinth was the only title released this quarter. It did quite well having sold 250,000 copies in Japan. Another 1.7 million game units originated from older titles.

SEGA’s arcade business primarily drove revenue for the company. Pachinko and Pachislot drove ¥47.5 billion ($461 million) in revenue and an operating profit of ¥13 billion ($126 million).

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Last year, SEGA acquired Atlus and its parent company Index. The two have been working together for several months now; so what’s that like?

Atlus representative director and president Yukio Sugino told Famitsu:

“Compared to Atlus, Sega are on a much bigger scale [as developers], and our respective know-how is completely different. They’re much more advanced than us when it comes to tools and middleware.”

Atlus CEO Naoto Hiraoka added the following when Famitsu mentioned how both Atlus and SEGA seem pleased with each other and that there will be more from them and their synergy together in the future:

“That’s right. The other day, we held a briefing session with Sugino and myself on Atlus’ side, with [Yakuza producer, Sega CCO Toshiro] Nagoshi and others from Sega to discuss our title line-up for the next three years, where we talked about things such as, ‘Ah, with that kind of lineup, we can do this and that.’”

And how about any collaborations between Atlus and SEGA? Sugino said that the timing for joint projects and such is often difficult, but by knowing what both are working on well ahead of time, it makes it much easier for such collaborations to be possible. It may not be entirely surprising to see collaborations in about three years’ time.

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Both new Sonic Boom games are launching in November, SEGA announced today.

Sonic Boom: Shattered Crystal is slated for November 11 in North America. Additionally, Sonic Boom: Rise of Lyric is coming on November 18.

Release dates for Europe will be announced soon.

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SEGA has introduced a bunch of new characters that will be featured in the Sonic Boom games and television show. You can find art above and profiles below.

Old Tucker

Old Tucker is a happy go lucky farmer who mistakenly took the easy route to grow his village’s crops. Despite some setbacks, he is still able to spread his funny, southern charm with the villagers. Old Tucker is in Sonic Boom: Rise of Lyric.

Hayward

Hayward, the hopeless farmhand, is a dreamer who constantly wants to go above and beyond to prove himself to others around him. Always looking to be a part of something bigger, something that makes a difference, he is in search for a reason or way to help to just show what he can do. Hayward is in Sonic Boom: Rise of Lyric.

Salty

Salty is the self-proclaimed captain of the ocean. He is overly confident in his domain and does not care to take the opinions of others around him into consideration. His egocentric attitude is apparent, even though his words and actions are not always justified. In Salty’s world, it’s his way or the seaway! Salty is in the Sonic Boom animation and Sonic Boom: Rise of Lyric.

SEGA’s San Diego Comic-Con 2014 lineup is in. Sonic Boom will be playable, in addition to Alien: Isolation and Hatsune Miku: Project Diva F 2nd.

All of these titles will be on display at Petco Park – located at 100 Park Blvd right across the street from the San Diego Convention center. You won’t need a Comic-Con badge in order to experience SEGA’s lineup.

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Clarifying some words from last week, Sega have released an official statement in regards to the claims made by producer Yosuke Okunari last week on Twitter. Okunari claimed that Sega games were not in the cards for Wii U Virtual Console, but a Sega representative has come out and said the following on the matter:

Sega would like to clarify a statement that was issued over Twitter. All options are currently on the table concerning development for the Wii U Virtual Console. Although there are no immediate plans, this does not negate the possibility and exploration of creating for this platform.

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