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Splatoon

Several new images were posted on the Japanese Splatoon Twitter account today. Along with various gameplay screenshots, we also get a look at the title screen. View all of the latest images below.

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Nintendo is featuring Splatoon at NicoNico Chokaigi 2015, and a very lengthy stream was held on day one. You can find a recording of the event below.

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Today we get not just one Splatoon image, but a total six new images to feast our greedy little eyes on. In the images we can see the Splatoon booth setup at the Super Conference 2015, a special protective barrier and weapons, as well as some GamePad functionality images.

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Amazon has updated its product listing for the Splatoon guide. What’s notable here is that the guide will have a dedicated section for concept art, plus full details on how amiibo are supported.

The updated description is as follows:

All About amiibo— full details on the extras that are included with each Splatoon amiibo.

Bonus Art Section get a behind the scenes look at concept art for Splatoon.

Save The Electric Catfish— fully detailed single player walkthrough will help you solve each puzzle, splatter every octopi, and beat each boss.

Claim Your Turf— multiplayer strategies from Splatoon experts will give you the edge in online battles by showing you the best ways to cover arenas with ink.

Style and Firepower— complete details on how to unlock all special perks for weapons, headgear, clothes, and shoes.

Prepare to Ink— learn the best strategies for weapons such as the ink roller, ink bombs, Splattershot, and more.

Take It With You— the smaller trim size makes it easy use and take with you on the go.

Free Mobile-Friendly eGuide— Includes a code to access the mobile-friendly eGuide, a digital version of the full strategy guide optimized for a second screen experience.

The Splatoon guide will be available on May 29 – the same day that the game itself launches. Pre-order on Amazon to save 25 percent.

Thanks to Jake for the tip.

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USgamer has a new interview up with Splatoon producer Hisashi Nogami. Nogami commented on various topics, ranging from the game’s origins to the type of player Splatoon is aimed at. Additionally, he was asked about how he thinks players will communicate given that voice chat is not included.

You can find a few excerpts from the interview below. The full transcript is located here.

Polygon has shared another video of Splatoon that shows more of the single-player, amiibo support, and Battle Dojo. Watch it below.

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The North American Splatoon site was recently updated with a few more clips from the game. A compilation of the footage can be found below.

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After Splatoon launches, Nintendo will continue supporting the game with additional content. Producer Hisashi Nogami teased upcoming plans while speaking with GamesRadar, and noted that the team hopes Splatoon “will become a franchise that Nintendo can be proud of.”

Below are Nogami’s full words:

We can’t go into a lot of detail on that today, but we do have some plans to follow up with content to keep interest in the game post-launch. We on the development team are thinking of the launch as a first step of sorts. We hope to add to that in terms of content, and even to the degree that we’re hoping that this will become a franchise that Nintendo can be proud of.

Mario Kart 8 received a ton of DLC after launch, and now we’re starting to see the same thing with Smash Bros. for Wii U/3DS. Might Splatoon be next?

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Today’s Splatoon images bring us a Birdseye view of two very different battlegrounds.

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GamesRadar was recently given an opportunity to speak with Hisashi Nogami, producer of Splatoon. During the chat, Nogami spoke about how the team wanted “to not get too caught up in Nintendo’s already existing franchises”.

He said:

“We went through a period of creating lots of prototypes. We didn’t want a franchise-based game, so we made a bunch of prototypes and one of those prototypes happened to be the game that became Splatoon. The idea was ‘something fun, something new, something different,’ not ‘a shooter.'”

Nogami also spoke about how playing other games has some impact when creating new titles:

“The development team is made up of people who play games a lot, and among them are people who play shooting games a lot, including Mr. [Yusuke] Amano, one of the game’s directors, who I’ve heard has spent his college years playing Perfect Dark. As game designers who play games, you can’t really help observing things you like and don’t like, and having those have some degree of influence on your thinking. The best way to express this is that it forms a base of thought that you bring into game development, but it doesn’t directly influence the game development.”


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