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Kingdom Hearts 3D: Dream Drop Distance originally came to 3DS in 2012. Even though it’s been four years since then, fans have stumbled upon a potentially interesting discovery.

OmegaErkz streamed a variety of areas from Kingdom Hearts 3D on YouTube yesterday – see below. At the 2:53:20 minute mark, there’s an unused location made up of 11 rooms (maps, areas) that seems to be based on Treasure Planet.

Although some may assume that it could be a demo version of the Captain Hook ship from past Kingdom Hearts titles, this looks quite different. It also doesn’t quite match up entirely with the ship from the movie. If that wasn’t enough, code from this group of assets has the title “tp”. Maps from other Kingdom Hearts releases has area codes such as “tt” for Twilight Town or “pl” for Pride Lands. Also remember that Square Enix has left over unused content in the past.

Here’s the full stream recording from OmegaErkz:

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GameSpot has posted a few more minutes of Dragon Quest VII from its appearance at San Diego Comic-Con 2016. Watch the video below.

At Hyper Japan Festival 2016 just a few minutes ago, Nintendo had a stage show demonstration for Dragon Quest VII. View the full recording below.

Square Enix held its Annual Shareholders’ Meeting earlier today. During the event, a question was asked about cross-save functionality between both versions of Dragon Quest XI.

Of course, Dragon Quest XI will be rather different on 3DS and PlayStation 4, and the two systems are from separate hardware manufacturers. Yet despite that, it still seems like Square Enix could implement some cross-save functionality between both games. The company’s Yu Miyake indicated that the “Spell of Restoration” may be used here to accomplish the feature.

Dragon Quest creator Yuji Horii also mentioned last month that he wanted to bring back the Spell of Restoration in Dragon Quest XI. This refers to the classic password system used in the series’ early days.

Square Enix was also asked if new information about Dragon Quest XI will be revealed at the Tokyo Game Show and beyond. Miyake said they are considering it, and would like to share an update before the 30th anniversary is up.

Thanks to Jose for the tip.

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We all know that Dragon Quest is a massive hit in Japan. When it comes to the west though, the series hasn’t seen the same sort of success. Square Enix’s Yu Miyake shared two reasons as to why this is the situation we’re in.

Miyake first told Polygon:

“There’s two main reasons. The first is that, in Japan, the Famicom was kind of the moment that video games became part of families, and people really started bringing them into their homes.”

“In the West, we feel like PlayStation is where home consoles really caught on with Final Fantasy 7, so Final Fantasy has that foundation … where it really captured the hearts of gamers.”

Miyake also pointed to the “cartoonish style” from character designer Akira Toriyama as a turnoff for overseas gamers.

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Note: this date applies to both North America and Europe.

Dragon Quest VII is being localized all thanks to the fans. Originally, Square Enix had no plans to bring the game over due to the huge amount of text needed to translate. However, due to vocal fan feedback – particularly from France who sent over letters and more – we ended up getting the RPG in the end. Square Enix shared this information as part of today’s Treehouse stream.

The World Ends with You

Although most of his time has been devoted to discussing current projects, Tetsuya Nomura, producer of The World Ends With You, took a moment in a Famitsu interview to address a potential sequel to the DS RPG. Unfortunately, the news is not necessarily good, with Nomura stating that, while the series is popular overseas, that making a sequel would not be easy (but not impossible). In order to do it, he would like to assemble a team capable of delivering a game just as good as the first.

Even if it were to happen, Nomura’s statements suggest that it is at least not in development at the moment.

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Takashi Tokita, one of the directors on Chrono Trigger, “would love” to see a new version of the game in one form or another. Speaking with Game Informer, Tokita mentioned:

“Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger. Or a movie production, or something of the sort.”

Tokita also spoke more generally about Chrono Trigger. One notable aspect of the game is how it brought together two RPG developers. At the time, there were separate Square and Enix entities, who made Final Fantasy and Dragon Quest respectively. It’s partially because of the collaboration that makes Chrono Trigger extra special.

Tokita said:


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