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Square Enix

September 25: According to Square Enix, the company is planning a demo for Final Fantasy 7 Remake Intergrade.

That news comes directly from director Naoki Hamaguchi. In a recent interview, he confirmed that a demo is planned for release by the end of the year. Hamaguchi didn’t explain what exactly will be included, but said that for “players who might still be on the fence or unsure about playing, it’d be great for them to experience [the demo] and feel the full specs” of the system.

Final Fantasy 7 Remake Buster Sword

The Buster Sword is one of the most iconic weapons in video game history, but in Final Fantasy 7 Remake, Square Enix was considering a different direction.

Co-director Naoki Hamaguchi shared the news in a recent interview. It was explained that with Cloud swinging the sword around with one hand, it “sort of felt like it would weaken the sense of realism”. However, Square Enix ultimately believed that fans “wouldn’t accept” 

Hamaguchi’s full words:

Octopath Traveler 0 trailer

Thanks to Square Enix, we have the launch trailer for Octopath Traveler 0 – which has gone the live action route. The video celebrates the latest entry in the RPG series, which has arrived on Nintendo Switch 2 and Switch.

For details about the game, read the following overview:

Octopath Traveler 0 review

System: Switch 2
Release date: December 4, 2025
Developer: Square Enix, DOKIDOKI GROOVE WORKS
Publisher: Square Enix

The original Octopath Traveler was a milestone game, not only as the first major exclusive JRPG for Nintendo Switch, but also for the genre as a whole. It simultaneously reinvigorated a love in turn-based combat for many lapsed RPG fans, while also creating a visual style that has not only been wildly successful for Square Enix, but for imitators across other major studios and indie publishers. Octopath Traveler spawned not only a sequel title, but other games using the HD-2D style, including – critically for today’s discussion – Octopath Traveler: Champions of the Continent.

In the span of a year or so, Square Enix came out with both Dragon Quest 3 HD-2D Remake and Dragon Quest 1 & 2 HD-2D Remake. Dragon Quest 3 HD-2D Remake launched first last November. We then just saw the new versions of the series’ first two games a few weeks ago.

In a recent interview, producer Masaaki Hayasaka spoke about the release order. Speaking with Famitsu, he mentioned how he was “worried” that Dragon Quest 3 HD-2D Remake would be launching first – he didn’t want 1 & 2 to “seem inferior”.

Legend of Mana art book

A special Legend of Mana art book has been revealed, and pre-orders are now open.

Technically, the book isn’t new in the sense that it previously came to Japan. However, this is the very first time it’s being released in English. Square Enix is teaming up with Dark Horse to bring it over.

Yuji Horii, the creator of Dragon Quest, has spoken about the differences between his series and Final Fantasy.

Both IPs are juggernauts when it comes to the JRPG space. They’re now owned by Square Enix, but way back in the day, they were with separate companies. Square had Final Fantasy why Dragon Quest was with Enix.

Octopath Traveler 0 details companions, Path Actions, Amity Levels, Party Chat, adventures at sea

Square Enix is continuing to share information about Octopath Traveler 0, and this time around, we have details about companions you’ll journey with, Path Actions, Amity Levels, Party Chat, and adventures at sea. The latest screenshots are also available.

Here’s the full rundown:

Final Fantasy Tactics: The Ivalice Chronicles has now released a new version 1.4.0 update.

Rather than new content or features, Square Enix is focusing on small improvements and adjustments. This includes improved stability, fixes, and more.

The full rundown is as follows:

Naoki Hamaguchi, director of Final Fantasy 7 Remake Intergrade, has spoken about what it’s been like working with Nintendo Switch 2 and the challenges of developing games for the system while accounting for handheld mode.

Just like Nintendo’s previous system, teams have a bit more power to work with when the system is docked. In portable mode, things need to be scaled back a bit – and there’s also the factory of battery life to account for. Hamaguchi said Square Enix (and other developers) need to think about “how you can get a version in handheld mode that doesn’t look inferior and stands up to the home console versions on other platforms.”


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