Theatrhythm Final Fantasy: Curtain Call launches in Japan in April, limited edition 3DS XL revealed
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Theatrhythm Final Fantasy: Curtain Call will launch in Japan on April 24, Square Enix announced today. The game will be available for 5,800 yen at retail and 4,444 yen on the eShop.
A limited edition 3DS XL will also be made available when Theatrhythm Final Fantasy: Curtain Call hits Japan. The package includes a specially-designed system and pre-installed copy of the title. Pricing for the bundle is set at 23,00 yen.
Dragon Quest Monsters 2 screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
More: Dragon Quest Monsters 2, Japan, Square Enix
Dragon Quest Monsters 2 commercials
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Bravely Default gameplay trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Bravely Default, Square Enix
Square Enix trademarks “Curtain Call” in Europe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Square Enix localized Theatrhythm Final Fantasy for the west, so it’d only make sense for the sequel, Curtain Call, to make its way to overseas territories as well.
If a European trademark is anything to go by, Square Enix is already planning a western release. Deculture discovered a filing for “Curtain Call” in Europe, which is almost certainly a reference to Theatrhythm Final Fantasy: Curtain Call.
While not official, hopefully this is a sign that we’ll be seeing the rhythm game in the US and Europe in the future.
Bravely Second will have a subtitle
Posted on 11 years ago by Brian(@NE_Brian) in News | 0 comments
Bravely Default’s original Japanese release came with a meaningful “Flying Fairy” subtitle. Just like its predecessor, Bravely Second will also have a subtitle as part of its final name. Producer Tomoya Asano confirmed the news to Famitsu, but didn’t reveal a specific name.
More: Bravely Second, Japan, Square Enix
Bravely Default story trailer
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More: Bravely Default, Square Enix
Square Enix files trademark for “The Seeds of Salvation” in the US
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Last November, Square Enix trademarked “The Seeds of Salvation” (and “Luminaries of the Legendary Line”) in Japan. And just last week, Square Enix filed a trademark for the same name in the US. Is this another sign of a potential Dragon Quest 3DS game localization for the states?
Bravely Second will offer improved visuals compared to its predecessor
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Bravely Second is still a long ways off, but producer Tomoya Asano and designer Akihiko Yoshida have been regularly talking with Japanese outlets about the upcoming 3DS game.
In a new interview with Famitsu, Yoshida said that the game will include enhanced graphics compared to Bravely Default. He said:
Basically the [battle] system does not change but the graphics are better than in the previous game. It’s possible to fill a dense background with thicker lines and strike a balance between the two. In the previous game, we felt the resolution was too low when zooming in. But this time, the denser background and camera zoom in does not affect quality, and unlike the previous game I don’t feel that [Bravely Second] falls apart when the camera is closer.
Bravely Default producer believes the game has “no need for any more improvements”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Bravely Default hit Japan back in 2012, but Square Enix decided to re-release the game with over 100 improvements. This new version is the same title that’s being made available in North America and Europe.
After greatly changing and enhancing the original game, producer Tomoya Asano believes that there’s “really no need for any more improvements.”
Asano said the following when asked if Bravely Default’s world map would be improved for the sequel:
“In terms of Bravely Default […] we worked specifically on making improvements to it for almost a year after it was released in Japan, so we feel that there is really no need for any more improvements. In my opinion, if there more things you ‘could’ do with the map, for example, it might make some players feel that there were more things they ‘must’ do with it.
“In Bravely Default, we tried to eliminate all elements besides those which we wanted our players to enjoy, to streamline the experience.”
We also have this… unexpected comment from Asano:
“If I were a pretty girl, I would want to dress up as the Valkyrie job type. Unfortunately, I will have to give up on that idea, since I’m a middle-aged man of 35!”