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Stellar Entertainment

Need For Speed: Hot Pursuit Remastered

EA and Stellar Entertainment have announced a notable update for Need for Speed: Hot Pursuit Remastered that’s releasing tomorrow.

The big highlight is the Wrap Editor, which wasn’t actually in the original game. The functionality lets you “customize your cars, apply your own style, and stand out of the crowd.”

Here’s some additional information:

Need For Speed: Hot Pursuit Remastered has received new details from EA and Stellar Entertainment. We have information about all of the DLC that’s been packed in, a few of the new additions, and what’s been improved since the original release from 2010.

Here’s the full rundown:

Need For Speed: Hot Pursuit Remastered

The first direct-feed gameplay has emerged for Need for Speed: Hot Pursuit Remastered on Switch. Get a look at the footage below.

Need for Speed: Hot Pursuit Remastered launches for Switch on November 13.

Need for Speed: Hot Pursuit Remastered

Update (10/12): Amazon has opened pre-orders here.


Original (10/10): Need for Speed: Hot Pursuit Remastered was announced for Switch this week, and you won’t have to wait too long to play it. EA has confirmed that the racer will be available for Switch on November 13.

For those wondering, Need for Speed: Hot Pursuit Remastered will cost $39.99. That goes for both the physical and digital versions. Additionally, there’s platform parity here, meaning Switch owners won’t be paying any extra for the game.

You can pre-order Need for Speed: Hot Pursuit Remastered on Best Buy or GameStop.

Need For Speed: Hot Pursuit Remastered

Need for Speed: Hot Pursuit Remastered was finally made official yesterday. After the announcement, the game immediately went up on the Switch eShop for pre-order. On the Mexican store, however, rather than pre-loading, the full title actually went live. That means a select few are already playing the game now, which is a month ahead of the actual release.

Nintendo already fixed things, but we do have a look at the Switch version of Need for Speed: Hot Pursuit Remastered. Footage of both docked and handheld play can be found below.

Need For Speed: Hot Pursuit Remastered was finally announced for Switch today, and GameSpot has now showed off a good amount of footage. Have a look at 10 minutes of footage below.

Need For Speed: Hot Pursuit Remastered launches for Switch on November 13. We have additional information here.

Need For Speed: Hot Pursuit Remastered

EA and Stellar Entertainment have officially announced Need For Speed: Hot Pursuit Remastered. The racer, a redone version of the original title that shipped a decade ago, comes to Switch on November 13.

Here’s the official announcement with all of the details:

Need for Speed: Hot Pursuit Remastered

New information about the long-rumored Need for Speed: Hot Pursuit Remastered has apparently made it out from a Japanese retailer. The big news is that, supposedly, the game will launch for Switch on November 6 – at least in Japan.

We also have the following details and screenshots:

Burnout Paradise Remastered

Switch received a quality racer this summer in the form of Burnout Paradise Remastered. Developer Stellar Entertainment gave the port the proper care, as the game is mostly flawless when it comes to performance and even sports features like pinch-and-pull map control. Now players can experience Burnout Paradise on the go thanks to Switch’s portable nature.

Recently, Nintendo Everything was given the opportunity to speak with Stellar Entertainment creative director Chris Roberts. Roberts chatted about the experience of bringing Burnout Paradise Remastered to Switch, including the challenges involved and maintaining high performance. 

Our full discussion can be read in full below. 

Burnout Paradise Remastered

Burnout Paradise Remastered was initially released in 2018. Then this past summer, EA and Stellar Entertainment brought the game to Switch – more than two years after the initial launch.

Although Burnout Paradise Remastered came to Nintendo’s console much later on, it was actually something the team discussed during the project’s early days. Stellar Entertainment creative director Chris Roberts told Nintendo Everything in a recent interview:


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