Super Smash Bros. for 3DS screenshot (3/11/2014) – Lumiose City Stage revealed
Posted on 10 years ago by Patrick(@Patricklous) in 3DS, Images, News, Screenshots | 1 Comment
Smash Bros. series director Masahiro Sakurai sure seems to be revealing a lot of 3DS exclusive stages lately. Today’s scheduled update to the Super Smash Bros. Director’s Room on Miiverse showed off a brand new arena – Lumiose City from Pokémon X/Y. It might not have the massive skyscrapers and randomly appearing Pokémon from Saffron City, but it sure beats another Pokémon Stadium. Sakurai had this to say about the new addition:
The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.
More: 3DS, Masahiro Sakurai, Super Smash Bros.
Super Smash Bros. for 3DS screenshot (3/7/14) – Tortimer Island stage revealed
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s a new stage for the 3DS version: Tortimer Island! I’ve been here countless times to catch bugs.
What a beautiful day. On this stage, fighters are randomly placed on a different island layout every time they visit. Yar, come back anytime, will ye?
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Super Smash Bros. for 3DS screenshot (3/6/2014)
Posted on 10 years ago by Patrick(@Patricklous) in 3DS, Images, News, Screenshots | 4 Comments
Along with this image, director Masahiro Sakurai used Miiverse to fill everyone in on a few neat additions to Little Mac’s moveset. Sakurai posted:
Pic of the day. Little Mac’s side smash attack is his straight right punch…but it can transform into an uppercut if you tilt diagonally upward, or a body hook if you tilt diagonally downward. The body hook is the most devastating of these moves and it doesn’t blast the opponents away.
The trick in activating these punches is to avoid tilting the controls diagonally from the get go–instead, tilt up or down right after the smash attack starts kicking in. You can also tilt up or down while you’re powering up.
More: 3DS, Masahiro Sakurai, Super Smash Bros.
Super Smash Bros. for Wii U screenshot (3/5/2014)
Posted on 10 years ago by Patrick(@Patricklous) in Images, News, Screenshots, Wii U | 0 comments
Along with this screenshot, director Masahiro Sakurai posted the following comment to Miiverse:
Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede’s fully charged Jet Hammer? Nah, it can’t beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out.
More: Masahiro Sakurai, Super Smash Bros., wii u
Image: Evolution of the bumper in Super Smash Bros.
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, GameCube, Images, Wii, Wii U | 4 Comments
More: comparison, Super Smash Bros.
Super Smash Bros. for Wii U screenshot (3/4/14)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
The Bumper is back with a detailed new design. This also means there will be no Flippers.
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Super Smash Bros. for 3DS screenshot (3/3/14) – Kotake and Koume in Gerudo Valley
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
The twin grannies, Kotake and Koume, appear in Gerudo Valley! They’re definitely up to no good.
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Super Smash Bros. for Wii U screenshot (2/27/14) – Waluigi Time!
Posted on 10 years ago by Patrick(@Patricklous) in Images, News, Screenshots, Wii U | 3 Comments
Wondering if Waluigi would follow Little Mac in making the jump from assist trophy to playable character in the latest Smash Bros.? Well he isn’t, but he’s still in the game along with his trusty tennis racket. Series director Masahiro Sakurai delivered this sick burn on Miiverse:
Once again, Waluigi’s Assist Trophy joins the collection!! …Which also means he’s not a playable character. Just because you try hard doesn’t mean you’ll make it into the battle.
More: Masahiro Sakurai, Super Smash Bros., Waluigi, wii u
Super Smash Bros. for Wii U screenshot (2/26/14)
Posted on 10 years ago by Patrick(@Patricklous) in Images, News, Screenshots, Wii U | 3 Comments
Tired of being caught in infinite combos? Sick of your friends mashing their way to victory with the “A” button? Then Super Smash Bros. director Masahiro Sakurai has just the slight gameplay tweak for you! Sakurai posted on Miiverse:
Pic of the day. Now consecutive standard attacks will always transition into a finishing move. This is Fox’s finishing kick after his standard combo attack.
More: Masahiro Sakurai, Super Smash Bros., wii u
Super Smash Bros. for Wii U screenshot (2/24/14)
Posted on 10 years ago by Patrick(@Patricklous) in Images, News, Screenshots, Wii U | 4 Comments
It’s official – Diddy Kong is back for another round in the latest Smash Bros., but his initial announcement didn’t give much information into how this returning brawler’s moves would be mixed up. Thankfully, director Masahiro Sakurai is here with yet another screenshot and some Miiverse-posted insight on Diddy’s rocketbarrels. Sakurai posted:
The twin rocketbarrels are back, now with the ability to launch along more horizontal trajectories. They can also come off when opponents hit them mid-boost.