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Super Smash Bros.

Screen Shot 2014-01-10 at 1.26.18 AM

The preceding image and message were passed along by Sakurai in the Super Smash Bros. series director’s room on Miiverse.

smash_bros_for_3ds_screenshot_jan_9

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Watch out for the Shy Guys driving down Rainbow Road.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The ropes surrounding the ring. You can actually use the stretchiness of the ropes to do a spring jump. However, you can’t pull on them to launch yourself sideways in a lariat attack though.

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Zelda’s strong side attack. It’s a slash attack that utilizes her magic to make even a simple slash look sharp.

smash_bros_for_3ds_screenshot_jan_6

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Pic of the day. There will be trophies in the 3DS and Wii U games, and each version will boast different types and models. The 3DS trophies will be mainly from handhelds and the Wii U version will feature trophies from the home-console games.

Masahiro Sakurai had a whole lot to say about game balance for the new Super Smash Bros. games in his weekly Famitsu column. You can find an overview of what Sakurai said in the magazine below.

“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!”

– Bowser’s Smash attacks, special attacks, and aerial attacks now have quite the ability to send opponents flying through the air
– The best part about this is that it feels great
– This great feeling is what Sakurai would like to focus on for the upcoming Smash Bros. games
– He’s putting more care into that part of the game than ever
– Sakurai says having strong attacks are also something that must be carefully balanced
– This is because it may feel unfair to opponents if they’re too overpowered
– In order to meet the right standards, Sakurai and the rest of the development team have been spending a lot of time adjusting stronger attacks to see what works best

In the latest issue of Famitsu, a number of developers shared their resolutions for 2014.

Hideki Kamiya’s was particularly noteworthy. In his resolution, Kamiya stated that “2014 will be the year where a new project will fully be set in motion.”

Here’s his resolution in full:

There’s a lot I hold dear in making games, but I think for developers, having fun is most important. The atmosphere of the workplace shows clearly in a game’s quality, so I want to treasure a team atmosphere where each member can have fun developing games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.

Elsewhere in Famitsu’s feature, Masahiro Sakurai said: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”

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