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Tantalus

Zelda series producer Eiji Aonuma stopped by Miiverse yesterday for a special interview. He spoke about the game in general, shared (and discussed) some concept art, and even admitted that he’s unclear about a specific story point towards the end of the game. Specifically regarding the HD version, Aonuma also commented on stressing over the graphics, wanting to fix certain elements, and more.

We’ve managed to capture a screengab of the entire Miiverse Miiting. To read it in full, head past the break.

Media Create shared debut sales for The Legend of Zelda: Twilight Princess HD in Japan earlier this week. Between March 10 and March 13, it moved 52,282 copies. Media Create now has more information about the game’s performance.

Zelda: Twilight Princess HD ended up selling through 56.82 percent of its initial shipment. The sales tracker notes that the title is off to a bit of a slow start. On Wii, Twilight Princess sold 139,000 units in its first week, of which the new HD version sold roughly 40 percent of.

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Last week, Stack published an interview with Zelda series producer Eiji Aonuma and assistant director Tomomi Sano about Twilight Princess HD. Between them both, they commented on when the project began, challenges in remaking the game, why Tantalus was specifically chosen, and more.

As usual, we’ve picked out some excerpts below. The full interview is located here.

Nintendo of Europe prepared yet another Zelda: Twilight Princess HD trailer today to highlight the game’s critical reception. You can give the UK version a look below.

Another noteworthy Twilight Princess HD tweet has been published on the Japanese Zelda page today. We’re able to see concept art of Impaz, who was originally imagined as a man.

Here’s the full message:

“…It’s Malo. So the granny Impaz used to be a gramps…? A human’s life… is mysterious indeed…”

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Zelda series producer Eiji Aonuma took to Miiverse yesterday and shared a little message for the arrival of Twilight Princess HD in North America and Europe. You can read his words in full below.


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Nintendo uploaded a couple of musical pieces from The Legend of Zelda: Twilight Princess HD to its YouTube page. Below, you can listen to the Hyrule Field and Midna themes. Both feature commentary from composers Toru Minegishi, Koji Kondo, and Asuka Ota.

“Malo” is still tweeting away on the Japanese Zelda Twitter page about Twilight Princess. Today, he talks a bit about fishing… and shares probably the funniest message yet!

Here’s our translation:

“…It’s Malo. Sometimes you’d better take a breather… Tips for fishing well? Ah right… don’t get distracted by the woman behind you. For some reason all adult males are unable to do that though…”

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Digital Foundry has conducted another technical analysis on The Legend of Zelda: Twilight Princess. In the video below, you can see how all three versions of the game stack up from a frame rate standpoint.

Digital Foundry says that Twilight Princess HD does see the rare frame rate drop. In Faron Woods for example, the game is usually running at 25 FPS due to the alpha transparency effect used for the fog. In the end though, the frame rate is mostly steady, and the publication says it’s “more evenly optimized experience than 2013’s Wind Waker HD, where navigating the seas could see more worrying drops to 20fps.”

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The Japanese Zelda Twitter account is having more fun wither another tweet from “Malo”. In today’s message, he touches briefly on the Iron Boots.

Here’s our translation:

“…It’s Malo. He’s wearing boots made of iron… But why could he stand upside-down… Normally he should have fallen… Until the trick is exposed, I won’t let him out of my shop even for one step…”

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