Yooka-Laylee – story info, collectibles, Toybox demo for Kickstarter backers in July, more
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Playtonic has started its big blowout of Yooka-Laylee today. New content about the game is being unveiled, and even more updates will be shared over the next few weeks. The team is also “getting close” to settling on some launch news.
Read on below for today’s update covering topics like the story, collectibles, and a Toybox demo for Kickstarter backers due out in July. There are new images sprinkled throughout as well.
Over the past year the Playtonic team has tripled in size, moved office and quietly slaved away on what would become the final form of Yooka-Laylee. You can see some of the results of our work below and over on the Yooka-Laylee game page.
There’s lots to talk about – and today is just the preliminary act. Over the next few weeks we’ll hope to wow you with increasingly dazzling dance numbers, first clicking our heels in the new Edge Magazine on May 26, which will be packed full of details and purchasable in both print and digital flavours.
Soon after you’ll see eyes-on reports of the final Yooka-Laylee appear on your favourite online channels and video platforms, quickly followed by the hijinks of the Electronic Entertainment Expo. We will of course ensure that Kickstarter backers are kept fully up to date with everything we reveal going forward.
One thing we’re not quite ready to reveal yet is the game’s final, day-and-date release plan, but we’re getting close. The Playtonic team is working towards the same release window penned last year, but as fans of some of our past work will attest, we’re a group committed to releasing games only when they’re polished, complete and at the quality level you expect. As soon as we’re confident we’ve ticked all of those boxes, we’ll inform our backers directly of when to mark their calendars.
So without further ado, this is what Yooka-Laylee looks like today.
Yooka-Laylee – new challenge tune, Kartos revealed as latest character
Posted on 4 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Playtonic published a pair of new updates for Yooka-Laylee today. We have some new music as well as the reveal of a new character.
First, have a listen to a challenge tune composed by David Wise below.
Players will hear the above tune during a section of the game which features Kartos. Yooka and Laylee will come across the minecart character several times, “and together they’ll hit the tracks in search of paper-shaped golden nuggets.”
Designer Kev Bayliss says of Kartos:
“In true Playtonic fashion, we wanted to make this character as fun as possible. He’s old school, so we wanted him to look old fashioned, rather than modern. He actually looks like a bad DIY project by myself, and I’m sure I’ve seen some of his body parts lying around in my shed at home! Yooka will be taking advantage of Kartos and his services, as he is for ‘hire’ at various stages in the game. And why not? After all, his slogan is ‘Mein Kart ist Ihre Kart’ after all!”
Yooka-Laylee to include off-TV play
Genei Ibun Roku #FE is one game we just spoke about not having off-TV play. On the other side of the spectrum, however, Yooka-Laylee should support the feature.
Playtonic told one fan on Twitter last week:
@skatcat743 Yes, that's the plan!
— Playtonic (@PlaytonicGames) December 3, 2015
Off-TV play is one of the Wii U’s better features, so it’s always nice when it can be included!
Video: “How Yooka-Laylee’s Team Do the Voice of a Bat”
Posted on 4 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
IGN is continuing its coverage of Yooka-Laylee. In the latest video, Playtonic’s Gav Murphy talks voice acting. Check it out below.
Yooka-Laylee soundtrack sneak peek – World 1
Posted on 4 years ago by Brian(@NE_Brian) in News, Videos, Wii U eShop | 5 Comments
IGN has posted a soundtrack sample from Yooka-Laylee, which you can listen to below. The music is from World 1.
Grant Kirkhope, the composer of Yooka-Laylee, also shared the following words:
“Erm…it’s only the first bit that sounds that way maybe, the rest of the music is skewed towards each area that it fades to like in the original Banjo-Kazooie, and I think that Caribbean feel that you’re hearing might be because I’m using the marimba for the main melody at the start. I used the marimba because it features so heavily in both the BK games.”
“Honestly I don’t mind what people hear when they listen as long as they like it! I think once people know what the different variations of the music were written for it’ll all fall into place (at least that’s my story and I’m sticking to it!).”
“I asked Gavin (Price) for a brief description of the different areas that I needed to write the variations for, but that was about it. Obviously Steve Mayles complains most of the time when it comes to the music – some things never change even after 17 years, I’m used to it by now.”
“I think any composer worth their salt can get a pretty good idea in their head before they even start writing music when they get a description of the thing they’re writing for. For example if someone says it’s a frozen ice mountain I’d be thinking about pizzicato strings, celeste and glockenspiel before I’d even written a note. Or if it was a lush green forest I’d be thinking about using nice warm winds like bassoons and clarinets. Writing music is all about using your imagination, the images tell the story but it’s the music that lets you know how to feel.”
Update: Physical release merely “being considered”, not final yet – Yooka-Laylee is getting a physical release; being published by Team17
Posted on 4 years ago by Matt(@OnePunchMaz) in News, Wii U | 13 Comments
Update: Even though the MCV article heavily implies it, Playtonic have just released a statement on their website that there are currently no plans for a physical release. According to statements in the MCV article, it is however “being considered”. Sorry about the confusion! We will keep you updated.
Talking to MCV, Yooka-Laylee developer Playtonic revealed that Team17 will be working closely with them and will assist them in getting the game released on both digital and physical storefronts. Team17 is perhaps best known for creating the Worms series. Currently, Playtonic is targeting an October 2016 release date.
Talking about the partnership, Playtonic studio boss Gavin Price said the following:
“Team17 has significant experience in making the most of releasing a game.”
“Personally I feel it would be a great shame if after our great Kickstarter success, we delivered on our promise of a great game and then it underperformed sales-wise because we didn’t have the knowledge, or made a mistake in the way we released or marketed the game.
“Thanks to our Kickstarter backers, we’re on a really positive trajectory and Team17 is acting like a booster for us on top of that by handling non-game dev tasks.”
Talking about releasing the game on Nintendo platforms specifically, Price reassured the team’s commitment to a Wii U release, despite rumours that Nintendo’s next system might be fairly close to release.
“Nintendo is not saying that much, it’s all still very secretive – I wish I knew more. But there’s nothing said that impacts any of our current plans. There’s still plenty to look forward to with the Wii U, right now I don’t foresee anything impacting us delivering that version.”
Team17 considering Wii U and 3DS development if demand is high enough
Posted on 4 years ago by Dennis(@LyonHart_) in News | 3 Comments
Deborah Bestwick of Team17 – best known for their Worms series and the recently released The Escapists – talked about interest in developing for Nintendo platforms on Twitter, also considering porting over existing games if the demand is high enough and the move is viable.
— deborah bestwick (@djbteamsters) July 29, 2015
The last game Team17 brought over to Nintendo platforms was Worms: Battle Islands for the Wii back in 2010, and since then their titles have been made mostly with mobile in mind, with the occasional PlayStation and Xbox only title.
Team17 came close to losing the Worms franchise
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Team17 came close to losing its Worms IP – not once, but twice.
In the late 1990s for example, Team17 signed a publishing deal after receiving extra funding for a game behind schedule. The Worms IP would have been relinquished to the publisher if sales targets for the title were not met within 12 months.
Thankfully, everything ended up working out, as the target was eventually beaten by 1.7 percent.
Team17 owner Debbie Bestwick wrote in a Develop column: