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The Legend of Zelda: Breath of the Wild

In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.

Miyamoto said:

“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”

“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”

“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”

The Legend of Zelda: Breath of the Wild’s E3 trailer last week showcased voice acting. Producer Eiji Aonuma has since elaborated on that aspect of the game, in which he told Polygon:

“It’s really difficult to leave an impression on players with just text. It’s not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.”

“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”

During his interview, Aonuma spoke about a moment early in development when he first heard a character with “actual human voice.” That moment “touched [his] heart” and “was really striking emotions.”

At E3 last week, Game Informer chatted with Shigeru Miyamoto and Nintendo’s Bill Trinen about The Legend of Zelda: Breath of the Wild. Miyamoto touched on the gameplay, why he’s conflicted about hunting, and why these games are so hard to create. The full interview is below.

The folks over at Digital Foundry have once again done one of their famous frame rate tests – this time for The Legend of Zelda: Breath of the Wild. Keep in mind, of course, that this is not the final build of the game – there’s still some time before the game’s release and frame rate issues are typically one of the things that are fixed late in development. Also, it’ll be interesting to see how the NX version of the game compares to the Wii U version – will that one be targeting 60 frames per second?

Much like its protagonist, the Legend of Zelda: Breath of the Wild is climbing to new heights. The Offical Game Trailer from E3 2016 has been making the rounds, and it has now become the most viewed video on Nintendo’s YouTube page, with almost 6,300,000 views. The previously most viewed video was the Nintendo 2DS introduction video.

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During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.

Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.

Head past the break for the fully translated interview.

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”

Nintendo finally debuted a proper gameplay trailer for Zelda: Breath of the Wild during E3 this week. Here’s a little fact about the video: did you know that it was entirely comprised of footage taken by producer Eiji Aonuma’s playing? Nintendo’s Bill Trinen recently revealed that to YouTuber Katie Wilson during a walkthrough of the E3 demo.

If you’re interested in seeing even more footage from Breath of the Wild, view the video below. It has commentary from both Trinen and Nate Bihldorff.

At E3 this past week, YouTube user GhostRobo spoke with Shigeru Miyamoto all about Zelda: Breath of the Wild and more. On top of that, the two faced off on a drawing challenge. Here’s the full video:

We’ve seen all sorts of data pop up over the past week when its comes to E3 and the most popular games of the show. ListenFirst has now determined that The Legend of Zelda: Breath of the Wild was the top game based on an analysis of Internet search results this week.

As for the most popular studios, ListenFirst has the following lineup:

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