Reggie says Zelda: Breath of the Wild will offer the best of both worlds
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 58 Comments
Many outlets scored interviews with Nintendo’s top executives and developers at E3 this week, including E! Reggie was asked about Zelda: Breath of the Wild, and noted that it’ll have something for both new players and longtime fans, stating that it will be “the best of both worlds.”
Reggie mentioned:
“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get go…it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. … The game is a masterpiece.
There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there. Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”
By the way, as a bit of an aside, Reggie said that the item he hates the most in Mario Kart is the Blooper since he hates getting inked.
A message from Aonuma about Zelda: Breath of the Wild
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 48 Comments
Nintendo UK has a new post up on its website about The Legend of Zelda: Breath of the Wild. On it, there’s a message from producer Eiji Aonuma.
Here’s the note in full:
Dear Zelda fans,
The new Zelda game, The Legend of Zelda: Breath of the Wild for Wii U, has finally been presented at E3. The theme for this new title is “rethinking the conventions of the Zelda series”. Breaking from tradition, the player has the freedom to go wherever they wish to go, to do whatever they wish to do, in a vast open world. This is a whole new, unprecedented game in the history of Zelda.
In the Nintendo booth at E3, we arranged statues of characters from the game in diorama-like settings, borrowed from the game. We wanted to entertain visitors and help them experience the world of the new Zelda game. The picture here shows Mr Miyamoto and I bravely challenging an in-game monster called a Bokoblin. I know we are acting a bit silly for our age, but I hope this gives you a bit of a laugh…
Miyamoto, Aonuma on why Zelda: Breath of the Wild is being made for both NX and Wii U
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 145 Comments
A few weeks before E3, Nintendo revealed that Zelda: Breath of the Wild would be made for NX in addition to Wii U. Two of the top developers involved in the project have now commented on the decision to have it on both platforms.
First, here’s what Shigeru Miyamoto told IGN:
“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”
“Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago.”
Zelda producer Eiji Aonuma chimed in on things as well. IGN mentioned that the situation is similar to Twilight Princess, which appeared on both Wii and GameCube.
Aonuma said in response:
Zelda: Breath of the Wild – Fire Rod footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 11 Comments
We’re starting to wrap up our E3 video coverage of Zelda: Breath of the Wild, but here’s a little more gameplay for the road focusing on the Fire Rod:
Aonuma – changes in Zelda: BotW were made based on negative Skyward Sword feedback
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 118 Comments
According to Zelda producer Eiji Aonuma, Breath of the Wild features changes that are based on the negative feedback Nintendo received from some fans who played Skyward Sword.
Aonuma told Polygon:
“A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn’t find the hidden element of the game. A lot of the users, when they looked at the map, they said, ‘OK, there’s these places I can go, but how come I can’t go over here?’
“Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game.”
Aonuma added that the decision to create a much bigger world this time around was largely shaped by those fan responses. In this game, Nintendo wants there to be a lot of treasures and surprises for players to find.
Video: Zelda: Breath of the Wild – “Immersive Booth Tour”
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Nintendo (UK) has put out its own video showing off the company’s booth at E3 2016 this year, along with comments from attendees. Watch it below.
Zelda was the most-tweeted about game at E3 2016
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 23 Comments
Twitter has proclaimed The Legend of Zelda: Breath of the Wild as the most-tweeted about game on the social-media site.
The upcoming NX and Wii U game experienced 573,000 tweets. That’s double the number of mentions of its nearest rival, Battlefield 1.
You can get a look at the full chart above.
Aonuma: Biggest Nintendo team ever working on Zelda: Breath of the Wild
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 20 Comments
It’s no secret that The Legend of Zelda: Breath of the Wild is a massive project. But its scope is so huge that Nintendo has its largest team ever working on the game.
That’s something producer Eiji Aonuma shared in an interview with GameSpot. He largely talked about that during the discussion, but also gave an interesting answer about seeing and doing everything in the game.
Head past the break for Aonuma’s comments. Definitely check out GameSpot’s piece here as well.
Aonuma on Zelda: BotW – getting lost is fun, subtitle, coy on Link’s green tunic, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 13 Comments
IGN recently published an article about Zelda: Breath of the Wild which contains comments from producer Eiji Aonuma. Aonuma spoke about the world and how getting lost can be fun, rupees’ role, the subtitle, the special arrow shown in 2014, and Link’s green tunic.
We’ve rounded up Aonuma’s comments below. You can read IGN’s full piece here.
On how Nintendo approached the idea of filling such a large space…
“We talked a little bit about the idea of density, how dense to make this big world.” – Aonuma
– The team realized that filling the vast landscape with things to do and explore would be a lot of work
– As the team experienced moving around on horseback or climbing up to a high place to paraglide down, they realized that their desire to see what’s ahead of the next horizon grew
– At the same time, the team realized some moments should be subtle as you explore
“We realized that it’s OK if there’s pocket of emptiness.” – Aonuma