Zelda art director on how he came up with the Majora’s Mask design
Posted on 2 months ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Majora’s Mask is one of the more iconic elements of the Zelda series. Now as part of an interview with Gaming Boulevard, we get to hear a bit about how it was created.
Takaya Imamura had a legendary career at Nintendo where he was an artist on many different games and franchises, including Star Fox, F-Zero, and yes, The Legend of Zelda. According to Imamura, Majora’s Mask was about differentiating the game from Ocarina of Time, and the mask itself took some inspiration from Asian tribes.
Zelda: Majora’s Mask N64 vs. 3DS – examining which is better
Posted on 3 months ago by Ethan in 3DS, Features, General Nintendo | 0 comments
We’re taking a bit of time to reflect on the Zelda: Majora’s Mask N64 vs. 3DS debate to think about the pros and cons of each version.
The Legend of Zelda: Majora’s Mask is often regarded as one of the better (if not one of the best) games in the series. This is despite how heavily it borrows assets from Ocarina of Time – it fashions old assets into new characters with set routines and believable reactions to the tragedies that occur in the game. That being said, the two versions of the game available right now, N64 and 3DS, provide different experiences. There isn’t a consensus on which version of the game is objectively better, however. Today, we’re going to discuss the differences between Majora’s Mask N64 vs 3DS and ask you the question: which one do you like better?
Aonuma on Zelda: Tears of the Kingdom and Majora’s Mask comparisons
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda series producer Eiji Aonuma has weighed in on comparisons fans have drawn between Tears of the Kingdom and Majora’s Mask. This comes as part of an interview with Polygon.
Both titles are built based on their predecessors, but Aonuma was quick to point out that with Tears of the Kingdom, it was “the opposite sort of challenge”. He brought up how with the new Switch title, Nintendo “took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world”. That goes for both a horizontal and vertical sense.
Aonuma explained:
New 3DS XL – “Aren’t You Forgetting Something?” commercial
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, Videos | 2 Comments
Nintendo is promoting The Legend of Zelda: Majora’s Mask 3D with a new North American commercial. It makes sense given that Halloween is just a few days away. Watch the new advert below.
Aonuma talks about the creation of Zelda: Majora’s Mask
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
We have one final translation from Nintendo Dream‘s interview with Zelda producer Eiji Aonuma… and it’s a big one. The latest excerpt is entirely about Majora’s Mask, and its creation. Aonuma reflects on the work he did for the game, speaks about the creation of Romani Ranch, Anju and Kafei, Pamela, and much more.
Head past the break for our full translation. I’d say it’s very much worth a read if you’re curious about Majora’s Mask’s various elements!
Zelda: Majora’s Mask 3D Miiverse interview with the “Happy Mask Salesman”
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 4 Comments
Another “Miiting” just wrapped up on Miiverse a short while ago. In the latest discussion, Nintendo’s MariChan chatted with the Happy Mask Salesman from Zelda: Majora’s Mask 3D. The Happy Mask Salesman doesn’t actually exist of course (except in the game… and in our hearts!), but the interview nonetheless holds some interesting nuggets.
We’re posting the “Miiting” in full below. It’s rather lengthy!
Video: New 3DS Majora’s Mask cover plate unboxing
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in New Nintendo 3DS, Videos | 1 Comment
Aonuma on his approach to making changes in Zelda: Majora’s Mask 3D
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
A bunch of excerpts from Game Informer‘s interview with Eiji Aonuma have emerged over the past few days. Yet another one has now been posted online.
Game Informer asked the Zelda producer about how he approached making changes in The Legend of Zelda: Majora’s Mask 3D. You can read up on his full response below.
Aonuma on his path into game design, how he came to be in charge of Zelda, Majora’s Mask three-day cycle
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 1 Comment
We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.
You know what to do. Head past the break for the full breakdown.
Aonuma on the pain behind Link’s transformations in Majora’s Mask, Fierce Deity Mask soul
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 19 Comments
Another couple of excerpts from Game Informer‘s interview with Eiji Aonuma have been transcribed. The latest Q&A covers the pain behind Link’s transformations in Majora’s Mask, and the soul inside the Fierce Deity Mask.
Check out the full responses below:
GI: “Why does it hurt so much for Link to wear the transformation masks?
Aonuma: We’re talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it’s like hosting a really powerful spirit that’s coming into you.”
GI: “Whose soul is inside the Fierce Deity Mask?
Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask.”