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The Legend of Zelda: Tears of the Kingdom

Zelda Tears of the Kingdom icons

May 11: Just in time for the launch of The Legend of Zelda: Tears of the Kingdom comes a new set of user icons on Nintendo Switch Online.

As usual, icons are available for characters, backgrounds, and frames. Most cost 10 Platinum Points on My Nintendo. However, the backgrounds and frames are 5 Platinum Points. If you redeem any icon any your Nintendo Switch Online subscription expires, the icons will still be yours to keep.

Zelda Tears of the Kingdom Mario Wonder GDC 2024

It’s been announced that during the 2024 Game Developers Conference, developers behind Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom will be presenting talks.

The Zelda session is entitled “Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’”. Technical director Takuhiro Dohta, lead physics programmer Takahiro Takayama, and lead sound engineer Junya Osada will “explore challenges their teams faced when approaching the popular sequel” and “will share insights on Link’s new abilities, composing Hyrule’s expanded sound design and music, and how these go hand-in-(Ultra)hand to create a new experience for players.”

Zelda Tears Kingdom Rauru seal shrines Lightroots

Hidemaro Fujibayashi and Eiji Aonuma, the director and producer of Zelda: Tears of the Kingdom, have shared interesting information regarding Rauru’s seal – including what it did to Ganondorf – as well as the shrines and Lightroots. This comes as part of a recent interview with Japanese magazine Nintendo Dream that we’ve translated.

We won’t go too much into a summary here as the interview goes into (light) spoilers, but we get to hear about what Rauru’s seal on Ganondorf actually was, the appearance of shrines and Lightroots, and more.

Zelda Tears of the Kingdom Breath Wild sequel

Tears of the Kingdom did something that we don’ usually see from Nintendo, which is a sequel set in the world of a previous Zelda game – that being Breath of the Wild. While that just happened, don’t expect to see something similar again anytime soon.

Zelda producer Eiji Aonuma, speaking with Game Informer, said Nintendo’s goal was to exhaust what was possible in the world of Breath of the Wild and Tears of the Kingdom. He went on to say specifically: “I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”

zelda tears of the kingdom gleeok

The Legend of Zelda: Tears of the Kingdom director Hidemaro Fujibayashi and producer Eiji Aonuma have spoken about some of the enemies in the game, including the return of Gleeok. This comes in a recent interview with Nintendo Dream that we’ve translated.

Gleeok is an especially notable enemy addition as we haven’t seen it often in the series. For Zelda: Tears of the Kingdom, having Gleeok in there came about when the team was thinking about including “a monster that could rival the Lynel from Breath of the Wild in strength for the new sky areas”.

Zelda Tears of the Kingdom Ganondorf interview

In a recent issue of Japanese magazine Nintendo Dream, key developers behind The Legend of Zelda: Tears of the Kingdom discussed Ganondorf, including his depiction in the game and design. Director Hidemaro Fujibayashi and series producer Eiji Aonuma participated in the discussion.

We have our full interview translation about Ganondorf in Zelda: Tears of the Kingdom below. Keep in mind that some of the comments touch on what he does in the story, so keep that in mind for spoilers.

Zelda art Tears of the Kingdom

A recent issue of Nintendo Dream contained a new developer interview for The Legend of Zelda: Tears of the Kingdom, and one section touched on Zelda herself. The magazine discussed her specific story in the game as well as her character and growth, her new hairstyle, and more with director Hidemaro Fujibayashi.

We’ve gone ahead and translated the excerpt below. Just keep in mind that there is a light spoiler touching on one of the cutscenes, though only briefly.

Zelda Tears of the Kingdom player survey

A recent issue of Famitsu contained a feature in which it published the results a player survey on Zelda: Tears of the Kingdom. A bunch of questions were answered, and fans voted on topics such as their favorite character, weapon, area in the game, and more. Results were based on feedback from 1,290 people, though some didn’t respond to every question.

When the survey was being conducted, 67.7% of survey participants said they beat Tears of the Kingdom, but 32.3% haven’t yet – those numbers should be very different today. 77.2% played 100 hours or more, 11.9% played between 50 and 100, 4.9% were between 30 and 50, 2.8% were between 10 and 30, 2.3% were between 1 and 10, and 0.9% played less than an hour.

Zelda Tears of the Kingdom Sheikah Towers Guardians tech

The Legend of Zelda: Tears of the Kingdom builds on the mechanics and world of Breath of the Wild, but there are some elements that are absent such as the Sheikah Towers and Guardians. In their place are things like the Skyview Towers and new types of enemies we didn’t see in the previous title. But what happened to the Sheikah tech in Breath of the Wild anyway?

Hidemaro Fujibayashi, who was the director on Tears of the Kingdom and Breath of the Wild, offered up an explanation in an interview with The Telegraph. He explained that the Sheikah technology simply disappeared – which the people of Hyrule apparently saw. However, Fujibayashi said “it is considered a mystery.”

Zelda Tears of the Kingdom Depths design

A recent interview with Famitsu reveals that the Depths for The Legend of Zelda: Tears of the Kingdom “were made in a surprisingly short period of time.”

That comes from director Hidemaro Fujibayashi. The initial area’s development came together quickly, though he did acknowledge that “it took a long time and many adjustments for it to take its present shape”. 


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