Update: Confirmed – Smash Bros. Mewtwo DLC “may be available for purchase in the future”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 21 Comments
Update: It looks like this is now pretty much confirmed. Based on what’s stated on the Japanese page and a new tweet from Nintendo of Europe (see below), you should be able to purchase Mewtwo at a later date.
Mewtwo will be available to purchase later in #SmashBros, for those who don't register both versions. http://t.co/D28gkMtlZb
— Nintendo of Europe (@NintendoEurope) November 20, 2014
Nintendo recently updated the North American Club Nintendo website with a page dedicated to Smash Bros. offers. Those who register the Wii U and 3DS games will be able to receive a soundtrack CD and free Mewtwo DLC.
We posted Club Nintendo’s Smash Bros. soundtrack/Mewtwo overview earlier today. You can find that here.
What we didn’t post is a small but important notice about the Mewtwo DLC. Nintendo states on Club Nintendo that the content “may be available for purchase in the future.” Hmm…
Suda51 says Nintendo was supportive of No More Heroes, would like to revisit the series
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 9 Comments
This month’s issue of EDGE contains a feature on No More Heroes. Of course, the article wouldn’t be complete without an interview with director Goichi Suda – otherwise known as Suda51.
Suda51 talked about a number of topics while speaking with EDGE. Some of his responses are more notable of others, such as him stating that Nintendo was supportive of the franchise despite its mature nature:
They were very supportive, especially Nintendo of America and Nintendo of Europe. In Japan and also in Europe, we released a lighter version, where the heads don’t fly like they do in the American version. The mature content was only in the American version.
Elsewhere in the interview, Suda51 mentioned that he’d eventually like to return to the No More Heroes series:
No More Heroes was a smash hit as far as we were concerned, and I wanted to return to it and to make it a series over which we would take great care. I often get asked to make a third game. Right now we’re busy with Let It Die, but Travis is a character we could even return to in ten years’ time. When the timing is right, I’d like to do so.
More: No More Heroes, Suda51, top
Super Smash Bros. for Wii U screenshots (20/11/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 6 Comments
We knew that there’d be some connectivity between the Wii U and 3DS version of Smash and today Sakurai talks a little bit about how that will work:
He continues from the perspective of the 3DS:
This is what the screen looks like on the 3DS version when you link it with the Wii U version. We included this hoping that it might work as a remedy when you don’t have enough controllers.
Nintendo announces that New Super Mario Bros. Wii has sold over 10 million units in North America
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 10 Comments
New Super Mario Bros. Wii has sold over 10 million units in North America, Nintendo has announced.
The company shared the news on Twitter a few minutes ago through the following message:
Wahoo! New Super Mario Bros. Wii just hit 10 million copies sold. That’s a lot of penguin suits! pic.twitter.com/zHZpTBKXJS
— Nintendo of America (@NintendoAmerica) November 20, 2014
New Super Mario Bros. Wii launched back in November 2009. That means the game sold about two million units per year on average.
More: New Super Mario Bros. Wii, sales, top
Sakurai explains why Ridley isn’t a fighter in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 101 Comments
Ridley is in Super Smash Bros. for Wii U, but he isn’t playable. The well-known Metroid villain only appears in the Pyrosphere stage.
Super Smash Bros. director Masahiro Sakurai was recently asked by IGN why Ridley isn’t playable in the new Smash Bros. Here’s his explanation:
“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer. It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”
“Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”
Sakurai continued by noting Ridley’s presence in the Pyrosphere stage, which he felt would be more appropriate.
“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence. There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”
Sakurai on how the amiibo support in Smash Bros. came to be, involvement with the figures
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
IGN has another round of quotes from Super Smash Bros. director Masahiro Sakurai, this time focusing on amiibo. Sakurai discussed the origins of amiibo support in Smash Bros., how involved he was with the figure designs, and more.
Head past the break for the full comments.
Sakurai on why Mewtwo isn’t paid DLC in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
Mewtwo is coming to Super Smash Bros. on Wii U and 3DS, but the character isn’t paid DLC. So long as players have both versions of the game, they can obtain Mewtwo at no extra cost.
Smash Bros. director Masahiro Sakurai explained to IGN why the character doesn’t require an extra payment:
“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”
Sakurai also clarified the following before speaking on Mewtwo specifically:
“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”
Bill Trinen on the amiibo name
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 1 Comment
Nintendo’s Bill Trinen recently spoke about the amiibo name while talking with TIME. Sadly, the exact origins are unknown.
Trinen told TIME that “amiibo” started in Japan. The “amii” part is associated with the sentiment of a friend in Japan, though the name as a whole seems to be a slight mystery.
Trinen said:
They came up with the name in Japan, and the ‘amii’ portion comes from a little something in Japanese that conveys the sentiment of friend, of playing with your friend. That’s what they’re really trying to convey with it. I think for us it sounds a little like amigo. That’s not the origin of the name, but it conveys the intent.
More: Amiibo, Bill Trinen, top
Sakurai: No premium Smash Bros. DLC currently planned, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 28 Comments
Videogamer has posted a new interview with Super Smash Bros. director Masahiro Sakurai. Sakurai fielded questions about paid downloadable content for the Wii U and 3DS games, plus much more. Read on below for the Q&A.
Super Smash Bros. for Wii U screenshots (11/19/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 2 Comments
One of the big features in Super Smash Bros. for Wii U is the inclusion of Masterpieces, a look back on what the game’s cast got up to in some of their previous incarnations. Today Sakurai talks a little bit about how that’s all going to work when we get our hands on the game:
He continues:
Some of the Masterpieces aren’t unlocked at the beginning of the game. It’s impressive that there are even games from the Game Boy. Some games have different starting points, while others come loaded with save data.