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Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.

Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.

In this week’s issue of Famitsu, Super Smash Bros. for Wii U and 3DS director Masahiro Sakurai wrote another column and discussed the addition of Miis to the game. You’ll find what he shared inside the magazine below.

Nintendo of America president Reggie Fils-Aime shared a few more words about Amiibo while speaking with Polygon at E3 2014 last week. Head past the break for his comments.

Guacamelee: Super Turbo Championship Edition is coming to Wii U (and other platforms) on July 2, DrinkBox Studios has revealed. The game is priced at $14.99 / £11.99 / €13.99.

Guacamelee: Super Turbo Championship Edition’s new features include:

  • New Features for the Guacamelee! Super Turbo Championship Edition Include:
  • Expanded Story – An expanded version of the game that includes new content and all DLC from the original
  • New Game Areas – Players will ride boats through the Canal of Flowers to save a besieged fishing town, and avoid lava as they climb through the fiery Volcano
  • New Boss – Face off against the deadly Trio of Death, a three-headed skeleton that lives in the Volcano, who helps the evil Carlos Calaca build his skeleton armies
  • New Abilities – Maximize destruction with the powerful new INTENSO combat mode and dish out scrambled pain with powerful Chicken Bombs. Plus, swap dimensions independently in co-op play using the new Shadow Swap ability.
  • New Enemies – Lethal new elite-class enemies that want to chokeslam luchadores to sleep
  • Support for multiple save slots
  • Dual currency system that supports permanent item unlocks

Source: DrinkBox Studios PR

This week’s North American Nintendo Downloads are as follows:

Wii U Virtual Console

  • Super Dodge Ball

3DS Virtual Console

  • Super Dodge Ball

Wii U Download

  • Pushmo World
  • Another World – 20th Anniversary Edition
  • How to Survive
  • GEOM
  • Color Zen Kids

3DS Download

  • Another World – 20th Anniversary
  • 2048
  • Euro Conqueror 3D
  • Color Zen Kids
  • Farming Simulator 14 (available June 24)

DSiWare

  • Fashion Tycoon
  • My Aquarium: Seven Oceans
  • Mysterious Stars: Singer
  • ATV Fever
  • ATV Quad Kings

eShop sales

  • Toki Tori 2+ – For a limited time, get Toki Tori 2+ at 60 percent off in the Nintendo eShop on Wii U. This offer ends at 9 a.m. PT on July 3.
  • Classic Games Overload – Starting today, Classic Games Overload is only $14.99 in the Nintendo eShop on Nintendo 3DS. This offer ends at 9 a.m. PT on July 7.
  • Fractured Soul – For a limited time, Fractured Soul is available at the discounted price of $5.99 in the Nintendo eShop on Nintendo 3DS. This offer ends at 9 a.m. PT on July 3.
  • Parking Star 3D – Starting today until 9 a.m. PT on July 3, Parking Star 3D is 50 percent off in the Nintendo eShop on Nintendo 3DS.
  • Cypronia Games – For a limited time, Cypronia is discounting select games in the Nintendo eShop on Nintendo 3DS, including Fishdom H20 and Angry Bunnies. This offer ends at 9 a.m. PT on July 31.
  • Shin Megami Tensei IV – For a limited time, the well-received RPG Shin Megami Tensei IV is only $24.99 in the Nintendo eShop on Nintendo 3DS. This offer ends at 9 a.m. PT on June 23.

Source: Nintendo PR

Pac-Man is the star of today’s screenshot, as Sakurai explains the first of his moves:

Pac-Man’s standard special move, Bonus Fruit. As you charge this move, the bonuses will change, and all of them have different characteristics and movement patterns when thrown. The bonuses cycle in the same order as in the original game, and the charge-up period doubles once you cycle beyond the orange.

Update: Giving this a final bump for the weekend!


Just wanted to give you all an update on things, and a thank you as well!


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The idea of using two GamePads in games is something that was brought up back in the very early days of Wii U. However, we’re coming close to the system’s second anniversary, and Nintendo hasn’t capitalized on this just yet.

So what’s the deal? Shigeru Miyamoto shared an update with IGN, noting that while dual GamePad usage can still be done from a technical standpoint, Nintendo is “at a point where we don’t feel it’s realistic to expect people to purchase two GamePads yet.”

Miyamoto’s words in full:

Kotaku has put up its full interview with Eiji Aonuma (and Team Ninja head Yosuke Hayashi) about the new Zelda game for Wii U and Hyrule Warriors. Topics addressed include having a playable female hero, voice acting, and what the essence of the series is now.

Check out some excerpts from the interview below. For the full discussion, head on over to Kotaku.


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